NEWS

Arsenal--Engine Customization

  • 3 Replies
  • 2816 Views

TJSnider

  • *
  • Newb
  • *
  • Posts: 2
« on: <09-24-10/1622:13> »
In Arsenal, the vehicle modification "Engine Customization" when applied to Acceleration costs Body x Accel x 25.  However, Acceleration has two values--walking and running.

So, how do you figure the engine enhancement? 

Does it apply to only one value, and the other must be customized separately?  (Reasonable, except the long description implies that only one acceleration customization and the other must be used for top speed.) 

Do you use one of the walking or running value?  If so, which one?  And do you increase both values or just the one used in the calculation?

Or do you average the two values and use that in the price calculation?

Or something else yet?

FastJack

  • *
  • Administrator
  • Prime Runner
  • *****
  • Posts: 6374
  • Kids these days...
« Reply #1 on: <09-24-10/1640:43> »
I'd use the walking value for the modification since the Running would be tied to the walking value, theoretically.

Doc Chaos

  • *
  • Omae
  • ***
  • Posts: 777
  • Bavarian Mr. Johnson
« Reply #2 on: <09-25-10/0446:20> »
Tough call, since there are some vehicles with great gaps between walking and running acceleration numbers... maybe calculate the average from them and use that...?
SR4A Limited Edition [german] - 0478/1100

TJSnider

  • *
  • Newb
  • *
  • Posts: 2
« Reply #3 on: <09-27-10/1420:56> »
Thanks for the input, guys.

I'm inclined to go with FastJack's analysis that it's based on the walking acceleration because I noticed today that the Turbocharger mod specifies "Accel (running) x Body x 20".