The dice pool you roll when you're on the receiving end of an action is either a Defense Test, or a Resistance Test, depending on the nature of the attack. Nine times out of ten, the difference doesn't matter.
agreed about 9 times out of 10 it not mattering, but here's why I'm asking.
I'm GMing a SRM mission soon, after having joined an existing circle that's been playing together for some time. The players and regular GM are of the opinion that you always get a defense test, even from grenades and area indirect combat spells. I couldn't convince them otherwise. Since I was new guy and not wanting to be "that guy" and try to tell the GM how to run his game, I didn't
However, I'm anticipating some pushback when it's my turn behind the screen. What seems to have them convinced, near as I can tell, is a combination of the way DADA is presented and/or the gd stupid line(s) in the rulebook stating a -2 dodge penalty for AoE attacks that is unfortunately repeated throughout the book on relevant charts. I've pointed out the
clarification that should have settled it, but since that clarification never made it into official errata and ironically the SRM says you only play with "official errata" I'm looking at a way to justify why I'm not doing a house rule to say no dodge tests on grenades.
My basis is going to be "grenades and aoe indirect combat spells are success tests, not opposed tests. There's nothing for you to roll to see if you dodge." And if they point to DADA, I'm planning on saying that "obviously" only applies to Opposed tests.