Author Topic: Nanohives, Cost and Availability  (Read 88 times)

Scrollreader

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Nanohives, Cost and Availability
« on: (12:21:09/12-07-17) »
So I'm building a Decker, and looking at Chrome Flesh, I have some questions.

If I buy a nanohive (soft, if it matters) do I also need to buy nanotech independently?  The hive is set up to make one kind of nanoware specifically (if I understand correctly) and make more up to the rating of the nanohive.

So if I buy a rating 2 soft nanohive, to run Neocortical nanos, do I need to spend the money and the availability (via restricted gear) on the nanos /AND/ the hive?  Or does the hive and the essence cost take care of the nanites?

EDIT: And if I do need to buy the nanos separate from the hive, can I just buy them at rating 1, and let the hive catch me up? 
« Last Edit: (12:23:10/12-07-17) by Scrollreader »

Mirikon

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Re: Nanohives, Cost and Availability
« Reply #1 on: (13:16:22/12-07-17) »
You would need to buy both separately, yes. Buying the hive gives you the ability to keep the nano running, since otherwise it would break down as the nano leaves your system via waste and other methods over time. But that's the equivalent of buying a jump drive. You still have to buy something to put on the jump drive.

And no, if you bought the nano at rating 1, regardless of the rating of the hive, the nano would remain rating 1.
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Scrollreader

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Re: Nanohives, Cost and Availability
« Reply #2 on: (13:23:42/12-07-17) »
... so if I buy nano at rating 3, and it is reduced to 1 (or 0) from damage ... The hive can make new nano to get me back up to the rating of the hive.  But if buy it at rating 1 (or 0) it can't?  That seems really counterintuitive.  Do you have a page reference where I can see what I missed?

Mirikon

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Re: Nanohives, Cost and Availability
« Reply #3 on: (15:13:49/12-07-17) »
It isn't counterintuitive at all. When nanoware supported by the hive has its rating reduced, the nanohive restores the nano to original strength, up to the rating of the nanohive itself. That does not mean it increases the actual rating of the nanoware. You still have to buy the higher level stuff for that.
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Scrollreader

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Re: Nanohives, Cost and Availability
« Reply #4 on: (15:47:56/12-07-17) »
So the vial of nanobots I buy (16F, 7.5-22.5k nuyen) has a hard coded top end?   :o

    I'm just struggling to see how a nanohive is capable of manufacturing 2 million nanites when I lose nanites, but not capable of manufacturing them when I get started.  Especially when the nanohive only makes one kind of nanites.

   I guess it's just a game balance thing, and I should leave my logic at the door.

Mirikon

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Re: Nanohives, Cost and Availability
« Reply #5 on: (16:10:20/12-07-17) »
The higher the rating of the nanoware, the more sophisticated the programming and construction is. The ability to make more of the nano does not translate into being able to upgrade that nano. Your 'logic' is like saying if you drink enough rotgut whiskey it will somehow turn into top shelf whiskey. It is why you can't just get two R1 systems and say it is an R2.
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Kiirnodel

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Re: Nanohives, Cost and Availability
« Reply #6 on: (16:13:12/12-07-17) »
Quick heads-up: Neocortical nanites are Soft Nanites, not Hard. The second table of nanites (on page 150) is incorrectly labeled as "Hard Nanoware Systems" when it should be "Soft ..." you can see this from the description listings (page 149 is the start of the Soft Nanoware Systems).

Now to answer the question, Mirikon already beat me to it while I was writing, but I think I add some extra detail:

In part, it is about game balance, buying the Nanohive is about being able to maintain the nanites "indefinitely" instead of them degrading over time. It isn't about being able to pay for a lower rating and get free upgrade.  Essentially, nanohives are about preventing and repairing nanite colony degredation, not building up something that wasn't there in the first place.

A simple explanation could be that buying a nanite colony at a higher rating doesn't just mean you bought more nanites. Sure that's probably part of it, but not all of it. I don't think they call it out in the rules, but I don't think you can manually replenish a nanite colony by just injecting yourself with more of the same type of nanites. Injecting a new set would probably function as an independent colony (congrats, you have 2 colonies of Rating 1 nanites). So part of buying the higher Rating is also paying for that particular colony's ability to function at that Rating.

Does that help bridge the logic?