This is a concept I have batted around, and is often frowned upon by GMs. A Pi-Tac techno is a techno that leverages bonuses provided by pi-tacs to the folks connected to it with Diagnostic bonuses. Basically, giving everyone Diagnostics bonuses to the things that Pi-Tacs give bonuses to (weapon, sneaking, and perception). I would argue that a the investment in a Pi-Tac at chargen basically makes it having on an archetype in itself, and there are other ways to get multi-character effects (primarily being a magician/conjurer with spirits) without being a technomancer.
Adding to this concept, is the use of drones to help with small unit tactics tests so the pi-tac techno can call out manuevers with more success (and without requiring other folks on the team to teamwork the test). These drones may also be conected to the pi-tac, giving them some helpful bonuses.
The current build makes the character more of a squishy up-front combat character. An alternative build would be to shift points from Agility to Charisma, Switch from Automatics to Longarms (sniper rifles) and shift some of that weapon skill to leadership. This would make the character more of a rear-command/overwatch/sniper type.
Karma Expenses: 10 on Logic, 10 on Strength, 6 on Nuyen, 24 on PQs, -25 on NQs = 0 Remaining.
== Personal Data ==
Name: Unnamed Character Alias:
Elf Movement: 14/28 (2m/hit) Swim: 8 (1m/hit)
Composure: 6
Street Cred: 0 Judge Intentions: 7
Notoriety: 3 Lift/Carry: 5 (30 kg/20 kg)
Public Awareness: 0 Memory: 5
Karma: 0 Nuyen: 790¥
Age: Skin:
Eyes: Hair:
Primary Arm: Right
== Priorities ==
Metatype: C,2
Attributes: D,1
Special: B,3
Skills: E,0
Resources: A,4
Bonus Skill: Compiling
Bonus Skill: Registering
== Attributes ==
BOD: 3 CHA: 3
AGI: 7 INT: 4
REA: 3 LOG: 2
STR: 2 WIL: 3
EDG: 3 RES: 4
== Derived Attributes
Essence: 5.58 Initiative: 7 +1d6
Physical Damage Track: 10Rigger Initiative: 7 +1d6
Stun Damage Track: 10Astral Initiative:
Physical: 4 Matrix AR: 7 +1d6
Mental: 4 Matrix Cold: 4 + DP +3d6
Medkit [+6] (Only for First Aid and Medicine)
Social: 5 Matrix Hot: 4 + DP +4d6
Ballistic Mask [+1] (Only for intimidation, Must be visible)
Impassive [-1] (Does not include Intimidation.)
Vashon Island: Ace of Cups [+1] (Must be visible)
Astral: 5
== Active Skills ==
Automatics (Machine Pistols) Base: 6 + Karma: 0 = 6 Pool: 13 (15)
Compiling (Machine) Base: 4 + Karma: 0 = 4 Pool: 8 (10)
Con (Fast Talk) Base: 1 + Karma: 0 = 1 Pool: 4 (6)
Perception (Visual) Base: 2 + Karma: 0 = 2 Pool: 6 (
Registering (Machine) Base: 6 + Karma: 0 = 6 Pool: 10 (12)
Sneaking (Urban) Base: 1 + Karma: 0 = 1 Pool: 8 (10)
Software Base: 4 + Karma: 0 = 4 Pool: 6
== Knowledge Skills ==
English Native
Drones Base: 1 + Karma: 0 = 1 Pool: 5
Mercanary Groups Base: 1 + Karma: 0 = 1 Pool: 5
News (Technology) Base: 2 + Karma: 0 = 2 Pool: 6 (
Small Unit Tactics (Urban) Base: 6 + Karma: 0 = 6 Pool: 10 (12)
== Qualities ==
Addiction (Mild) (Psyche)
Addiction (Mild) (Cram)
Agile Defender
Drug Tolerant
Impassive
Jack of All Trades Master of None
Low-Light Vision
Quick Healer
Restricted Gear
Technomancer
Weak Immune System
== Complex Forms ==
(Tradition: Default, Resist Fading withWIL + RES (7))
Editor
Puppeteer
Resonance Veil
Static Veil
== Lifestyle ==
Low (Low) 1 Months
== Cyberware/Bioware ==
Narco
Nephritic screenRating 3 (alpha)
Tetrachromatic Vision
== Armor ==
Armor Jacket 12
Ballistic Mask 2
+ Gas Mask
Vashon Island: Ace of Cups 9
== Weapons ==
AK-97
+ Gas-Vent 3 System
+ Personalized Grip
+ Sling
+ Smartgun System, Internal
Pool: 13 Accuracy: 8 DV: 10P AP: -2 RC: 5
Remington Suppressor
+ Concealed Quick-Draw Holster
+ Gas-Vent 3 System
+ Personalized Grip
+ Smartgun System, Internal
+ Sound Suppressor
Pool: 13 (15)Accuracy: 9 DV: 7P AP: -1 RC: 5
Survival Knife
Pool: 6 Accuracy: 5 DV: 4P AP: -1 RC: 2
Unarmed Attack
Pool: 6 Accuracy: 4 DV: 2S AP: - RC: 2
== Commlink ==
CompuForce TaskMaster (ATT: 0, SLZ: 0, DP: 5, FWL: 4)
+ Skill Autosoft (Small Unit Tactics)Rating 3
+ [Model] Maneuvering Autosoft (FlySpy)Rating 3
+ [Weapon] Targeting Autosoft (Flyspy)Rating 3
+ [Model] Stealth Autosoft (Flyspy)Rating 3
+ Clearsight AutosoftRating 3
Living Persona (ATT: 3, SLZ: 4, DP: 2, FWL: 3)
Nixdorf Sekretar w/ Liebesekretar (ATT: 0, SLZ: 0, DP: 6, FWL: 2)
+ Micro-Transceiver
+ Subvocal Mic
+ Trodes
+ Sim Module
== Gear: Equipped ==
Ammo: APDS (Machine Pistols) x30
Ammo: APDS (Assault Rifles) x30
Ammo: Regular Ammo (Machine Pistols) x60
Ammo: Regular Ammo (Assault Rifles) x60
Ammo: Stick-n-Shock (Machine Pistols) x90
Ammo: Stick-n-Shock (Assault Rifles) x60
Biomonitor
Certified Credstick, Silver
Contacts Rating 1
+ Smartlink
Cram x10
Fake SIN Rating 4
+ Fake License (Weapon License) Rating 4
+ Fake License (Concealed Carry Permit) Rating 4
+ Fake License (Pharm License) Rating 4
+ Fake License (Drone License) Rating 4
Medkit Rating 6
PI-Tac Level II (Novatech Tactician)
Psyche x5
Survival Kit
Tool Kit (Hardware)
Zen x10
== Vehicles ==
Chrysler-Nissan Jackrabbit (Subcompact)
+ Morphing License Plate
+ Sensor ArrayRating 2
MCT Fly-Spy (Minidrone) x3
+ Realistic Features Rating 2
+ Weapon Mount
+ Weapon Mount Control (Remote)
+ Weapon Mount Flexibility (Fixed)
+ Weapon Mount Type (Light)
+ Weapon Mount Visibility (External)
+ Sensor ArrayRating 3
== Contacts ==
(Fixer (Drus/Biotech)), (Connection: 4, Loyalty: 2)
(Junk Dealer), (Connection: 2, Loyalty: 1)
Growth: Character has room to buy/upgrade drones, get more 'ware (cerebral booster would be nice for a bigger sprite herd), and pick up MMRI/FFF.
As always, I appreciate feedback. I don't really love how this concept turned out, but the concept does seem more viable than it used to with the added skillpoints from the errata, as well as allowing the techno to do some meaningful support work with CFs/Sprites.