Shadowrun Play > Play-by-Post

[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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Aria:
The shadows of Seattle are only so big, the events of a run in one area may well have more than a butterfly effect on the lives of other runners at the far end of the ‘plex.  This campaign / living world pbp hopes to address some of that effect by running standalone threads that share a common background / metaplot, potential contacts etc.

This is a multi IC thread game, cross forum, with two unifying OoCs, one here on ShadowGrid and the other on Dumpshock.  Events in one IC can and will spill over into the others although you don't have to follow the others if you don't want to, the individual ICs will be playable in isolation...timelines will vary along with location etc but common themes/ threads will be woven throughout.

Recruitment is always open!  Jump in, all are welcome!

***

This thread is an extension of the very successful 2072 thread started by Unsound on Dumpshock (a very long time ago now), [IC, OOC] and it is now cross forum to attract more potential players.

ShadowGrid OoC: You’re in it!

Dumpshock OoC: <<Here>>

For current IC threads please refer to the second post in each respective OoC

Obsidian Portal Campaign Page <<Stormy Waters>> note this contains campaign data, map links etc.  I would prefer all players to have an account (it’s free) and maintain their characters there, and there are in-game rewards for doing so (see below).  Let me know your user name and I can invite you to the page.

***

All three character gen levels from SR5 will be accommodated to provide players and GMs with a wide range of options.  Normal folks/low powered/street level, typical runners and prime runners!  Each IC recruitment will set out which options (and any minor variations) should be used. 

In addition to players I’d welcome anyone who would like to GM within the framework of the multi-thread!

***

Character Gen
RAW applies unless specifically stated otherwise.  All current books are available (including the pdf minis like Assassin’s Primer).  Check with your GM if you want to use any of the optional rules.
In addition each GM will provide a freebie intro contact, who might be a fixer, Johnson or anyone needed to get the runners into the game.

Character Advancement
Prior to the game:
1 karma for inputting your character stats on OP
1 karma for providing a character physical description
1 karma for providing a character sketch/image (if you source it from inside the team, here’s looking at Obidancer, then they get a point of karma too)
2 karma for providing a detailed background or 20 questions or similar

In game: Every two IC posts you make will net you 1 karma and 2,000 nuyen.  This means a much faster progression than is normally achieved in a pbp game.  Karma and cash can usually be spent mid game (subject to your GMing agreeing), with some purchases just being retconned, some needing some IC justification.

Every additional OP post (eg. location or contact write-up) counts as an IC post for calculating awards.

If you are posting in multiple IC threads you can in theory allocate the karma/cash in whichever way you want.  This is mostly applicable if you are posting IC information that isn’t directly from the POV of one of your characters – in the past we’ve had JackPoint type info posts, news flashes, anything that adds flavour to the game world is perfectly acceptable!

Edge Refresh
This will be down to the GM of the individual sub-thread.  I will tend to refresh it for every major scene which may be slightly more often than is strictly RAW but works ok given the typical progression of pbp games.

***

House Rules and Combat Options (so far):

RG2: Target Size Modifiers will be applied.  Otherwise the various additional rules from sourcebooks can be applied according to the needs/desires of the players and GM.

Spirits / sprites summoned at a level over magic / resonance will almost always roll edge to resist summoning – you have been warned!

Background count is considered to be a min. of 1 in the barrens and other locations noted by your GM but this will not generally be applied as runners are considered to have acclimatised themselves to the effects (without the need for the Homeground quality).  So you know when background count does strike that the GM has something nasty in store for you!

***

Any questions please fire away!

Optional OP PC Format Here:
[spoiler]
h2. #Name & Handle#

h4. #Ethnicity & Metatype#

*Age* ##    *Sex*  ##    *Height*   ##     *Build*  ##
*Nationality*  ##
*Description*  ##

table{border:1px solid black}.
|>. *Race* |=. # |>. *Attributes* |=. # |>. *Magic* |=. # |>. *Skills* |=. # |>. *Resources* |=. # |

h4. Attributes

table{border:1px solid black}.
|>.  *Body* |=.  # |>.  *Agility* |=.  # |>.  *Essence* |=.  # |>.  *Mag/Res* |=.  # |
|>.  *Reaction* |=.  # |>.  *Strength* |=.  # |>.  *Initiative* |=.  #+1d6 |>.  *Matrix Init.* |=.  #+1d6 |
|>.  *Willpower* |=.  # |>.  *Logic* |=.  # |>.  *Astral Init* |=.  #+2d6 |>.  *Composure* |=.  # |
|>.  *Intuition* |=.  # |>.  *Charisma* |=.  # |>.  *Judge Intent* |=.  # |>.  *Memory* |=.  # |
|>.  *Edge* |=.  # |>.  *Edge Points* |=.  # |>.  *Lift/Carry* |=.  #kg |>.  *Movement* |=.  # |
| | | | | | | | |
|>.  *Phys. Limit* |=.  # |>.  *Mental Limit* |=.  # |>.  *Social Limit* |=.  # | | |

table{border:1px solid black}.
|>. *Street Cred* |=. # |>. *Notoriety* |=. # |>. *Public Awareness* |=. # |

h4. Qualities

table{border:1px solid black}.
|>. *Positive* |=. Value |>. *Negative* |=. Value |
|>. ## |=. # |>. ## |=. # |
|>. ## |=. # |>. ## |=. # |
|>. ## |=. # |>. ## |=. # |
|>. ## |=. # |>. ## |=. # |

h4. Skills

table{border:1px solid black}.
|>. Skill | Specialization |=. Rank |=. Pool |=. Notes |
|>. *BODY* | |=. # | | |
|>. Diving |  |=. # |=. # | |
|>. Free-Fall |  |=. # |=. # | |
|>. *AGILITY* | |=. # | | |
|>. Archery |  |=. # |=. # | |
|>. Automatics |  |=. # |=. # | |
|>. Blades |  |=. # |=. # | |
|>. Clubs | |=. # |=. # | |
|>. Escape Artist |  |=. # |=. # | |
|>. _Ex. Melee_ |  |=. # |=. / | |
|>. _Ex. Ranged_ |  |=. # |=. / | |
|>. Gunnery |  |=. # |=. # | |
|>. Gymnastics |  |=. # |=. # | |
|>. Heavy Weapons |  |=. # |=. # | |
|>. _Locksmith_ |  |=. # |=. / | |
|>. Longarms |  |=. # |=. # | |
|>. _Palming_ |  |=. # |=. # | |
|>. Pistols |   |=. # |=. # | |
|>. Sneaking |  |=. # |=. # | |
|>. Throwing Weapons |  |=. # |=. # | |
|>. Unarmed Combat |  |=. # |=. # | |
|>. *REACTION* | |=. # | | |
|>. _Pilot: Aero_ |  |=. # |=. / | |
|>. _Pilot: Aircraft_ |  |=. # |=. / | |
|>. _Pilot: Exotic_ |  |=. # |=. / | |
|>. Pilot: Ground |  |=. # |=. # | |
|>. _Pilot: Walker_ |  |=. # |=. / | |
|>. Pilot: Watercraft |  |=. # |=. # | |
|>. *STRENGTH* |  |=. # | | |
|>. Running |  |=. # |=. # | |
|>. Swimming |  |=. # |=. # | |
|>. *CHARISMA* |  |=. # | | |
|>. Animal Handling |  |=. # |=. # | |
|>. Con |  |=. # |=. # | |
|>. Etiquette |  |=. # |=. # | |
|>. Impersonation |  |=. # |=. # | |
|>. Instruction |  |=. # |=. # | |
|>. Intimidation |  |=. # |=. # | |
|>. Leadership |  |=. # |=. # | |
|>. Negotiation |  |=. # |=. # | |
|>. Performance |  |=. # |=. # | |
|>. *INTUITION* | |=. # | | |
|>. _Artisan_ |  |=. # |=. / | |
|>. Assensing |  |=. # |=. # | |
|>. Disguise |  |=. # |=. # | |
|>. Navigation |  |=. # |=. # | |
|>. Perception |  |=. # |=. # | |
|>. Tracking |  |=. # |=. # | |
|>. *LOGIC* |  |=. # | | |
|>. _Aero Mechanic_ |  |=. # |=. / | |
|>. _Arcana_ |  |=. # |=. / | |
|>. Armorer |  |=. # |=. # | |
|>. _Auto Mechanic_ |  |=. # |=. / | |
|>. _Biotechnology_ |  |=. # |=. / | |
|>. _Chemistry_ |  |=. # |=. / | |
|>. Computer | |=. # |=. # | |
|>. _Cybertech_ |  |=. # |=. / | |
|>. CyberCombat |  |=. # |=. # | |
|>. Demolitions |  |=. # |=. # | |
|>. _Elec Warfare_ |  |=. # |=. / | |
|>. First Aid |  |=. # |=. # | |
|>. Forgery |  |=. # |=. # | |
|>. Hacking |  |=. # |=. # | |
|>. _Hardware_ |  |=. # |=. / | |
|>. _Industrial Mechanic_ |  |=. # |=. / | |
|>. _Medicine_ |  |=. # |=. / | |
|>. _Nautical Mechanic_|  |=. # |=. / | |
|>. _Software_ |  |=. # |=. / | |
|>. *WILLPOWER* |  |=. # | | |
|>. Astral Combat |  |=. # |=. # | |
|>. Survival |  |=. # |=. # | |
|>. *MAGIC* |  |=. # | | |
|>. _Alchemy_ |  |=. # |=. / | |
|>. _Artificing_ |  |=. # |=. / | |
|>. _Banishing_ |  |=. # |=. / | |
|>. _Binding_ |  |=. # |=. / | |
|>. _Counterspelling_ |  |=. # |=. / | |
|>. _Disenchanting_ |  |=. # |=. / | |
|>. _Ritual_ |  |=. # |=. / | |
|>. _Spellcasting_ |  |=. # |=. / | |
|>. _Summoning_ |  |=. # |=. / | |
|>. *RESONANCE* |  |=. # | | |
|>. _Compiling_ |  |=. # |=. / | |
|>. _Decompiling_ |  |=. # |=. / | |
|>. _Registering_ |  |=. # |=. / | |
| | | | | |
| *Knowledge Skills* | | | | |
|>. L: ## | |=. N |=. N | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |
|>. ## | |=. # |=. # | |

h4. Augmentations

table{border:1px solid black}.
|>. *Augmentation* |=. *Rating* |=. *Cost* | *Description* |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |

h4. Adept Powers

table{border:1px solid black}.
|>. *Power* |=. *Rating* |=. *Cost* | *Description* |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |
|>. ## |=. # |=. # |  |

h4. Spells / Complex Forms

table{border:1px solid black}.
|>. *Spell/Form* |=. *Type/Target* |=. *Range* |=. *Duration* |=. *Drain* |=. *Dmg Type* |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |
|>.  |=. M /P|=. T/LOS (A) |=. I/S |=. F |=. ? |

h4. Weapons

table{border:1px solid black}.
|>. *Weapon* |=. *Acc* |=. *DV* |=. *Reach* |=. *AP* |=. *Recoil* |=. *Ammo* | *Notes* |
|>.  |=. # |=. #P/S |=. # |=. # |=. # |=. # | |

h4. Ammunition

table{border:1px solid black}.
|>. *Ammo* | *Type* |=. *Amount* |=. *DMG* |=. *AP* |=. *Blast* |
|>. APDS | Assault Rifle |=.  |=. - |=. -4 |=. - |

h4. Armour

table{border:1px solid black}.
|>. *Armour* |=. *Rating* | Description |
|>.  | # |  |
|>. Total | # | |

h4. Gear



h4. Lifestyle


h4. Vehicles

table{border:1px solid black}.
|>. *Vehicle* |>. *Handle* |=. *Spd* |=. *Accel* |=. *Body* |=. *Armor* |=. *Pilot* |=. *Sense* |=. *Seat* |
|>.   |>. # |=. # |=. # |=. # |=. # |=. # |=. # |=. # |

h4. Cyberdeck

Standard Array: 5 Data Processing, 4 Firewall, 3 Sleaze, 2 Attack + Edit + Configurator
Configurator Array: 5 Sleaze, 4 Firewall, 3 Data Processing, 2 Attack + Exploit + Sneak

table{border:1px solid black}.
|>. *Program* |=. *Type* | *Decription* |
|>. Armor |=. Hacking | +2 Resist Matrix Dmg |
|>. Biofeedback Filter |=. Hacking | +2 Resist Biofeedback Dmg |
|>. Browse |=. Common | Cuts search time in half |
|>. Configurator |=. Common | Stores Alternate Configuration |
|>. Decryption |=. Hacking | +1 to Attack Attribute |
|>. Defuse |=. Hacking | +4 to Resist Data Bomb Dmg |
|>. Demolition |=. Hacking | +1 to Data Bomb |
|>. Edit |=. Common | +2 to Data Processing Limit |
|>. Encryption |=. Common | +1 to Firewall Attribute |
|>. Exploit |=. Hacking | +2 Sleaze to Hack on Fly |
|>. Guard |=. Hacking | Reduce Dmg from Marks by 1 DV per Mark |
|>. Hammer |=. Hacking | +2 DV to Attack Actions |
|>. Mugger |=. Hacking | +1 Dmg from Marks on Others |
|>. Shell |=. Hacking | +1 Resist Martix and Biofeedback Dmg |
|>. Signal Scrub |=. Common | Rating 2 Noise Reduction |
|>. Sneak |=. Hacking | +2 vs Trace User, GOD Canont Find Your Physical Location |
|>. Stealth |=. Hacking | +1 Sleaze Atribute |
|>. Toolbox |=. Common | +1 Data Processing Attribute |
|>. Track |=. Hacking | +2 Data Processing Attribute When Tracing User, or Negate Sneak |
|>. Virtual Machine |=. Common | +2 Program Capacity, Dmg increased by 1 DV |
|>. Wrapper |=. Hacking | Override Matrix Icon Protocols |

[/spoiler]

Aria:
Current IC threads:

Mirror Dance
<<IC Thread>>

Storm Force Whisper
<<IC Thread>>
<<Google Maps Overlay>>

86ing the 88s
<<IC Thread>>
<<OoC Thread>>

Threads [Silk's Intel Host. Anyone can post here, no character approval required, no GMs]
<<IC Thread>>

Tangled Currents
Adamu's Minis:
<<Des>>
<<Lady Tanya>>
Mercy's Minis:
DS
Annex
<<Helena>>
Cynthia
<<Preston>>
Johnny
Seeker
SG
<<Grunt>>
<<Rose>>
Jeremiah
<<Eva>>
Lizzie

Spin-off Threads
<<Murder of Crows>>
<<Kanyeshna>>
<<Al & Alyce>>
<<Al & Alyce Chp 2>>
<<Al & Achilles>>
<<Hell in the Plex>>
<<Seventh House>>

Completed Threads
[spoiler]
Run! [Children in a post apocalyptic nightmare]
<<IC Thread>>
<<Recruitment Thread>>
<<Google Maps Overlay>>

Call of Fate [Prime Runners]
<<IC Thread>>
<<London 2076 Google Map>>

Tangled Currents
<<Juniper>>
<<Gaze>>
<<Adra>>
<<Spriggan>>
<<Rave>>
<<Vexboy>>
<<Serge>>
<<Jan>>
<<Revenant>>
<<Sam Chat>>
<<Black Bart>>

Tribal Beats
<<IC Thread>>
<<Recruitment Thread>>
<<Tribal Beats Map>>
<<Monthly Rewards>>

Circles of Power [High Life Runners]
<<IC Thread>>
<<Recruitment Thread>>
<<Google Maps Oxford 2075>>
<<Maths Institute Floor Plans>>

Circus Tricks [Normal Runners]
<<IC Thread>>
<<OoC Train Car List>>
<<PC's Initiative Post
[/spoiler]

Aria:
PC Lists by IC Thread

Call of Fate

Player: Adamu <<Al>> Human JOAT
Player: CSJarrat <<Halfpint>> Gnome Drone Rigger
Player: Jack_Spade <<Isaint>> Orc Bodyguard
Player: Pistolgrip <<Jackhammer>> Orc Bow Adept
Player: Obidancer <<Rick>> Human Chaos Mage
Player: Mercy Merchant <<Robyn>> Blind Elf Hacker
Player: BrickYardBabe <<Iris>> Elf Black Mage

Tribal Beats

Player: Jack_Spade Character: <<Thorn>> Freedom (pig ugly) Orc bouncer
Guest Starring: Adamu Character: <<Al>> Human dockworker

Completed Games and/or Absent PCs
[spoiler]
Circles of Power

Player: Pistolgrip Character: <<Jackhammer>> Orc adept
Player: Obidancer Character: <<The Frenchman>> Human Amnesiac (Assassin?!?)
Player: Jack_Spade Character: <<Isaint>> Orc Chameleon
Player: Adamu Character: <<Al>> Human dockworker

Player: ScytheKnight Character: <<Snow Crash>> Orc Combat Decker
Player: DrZombol Character: <<Daddy>> Human Black Magician
Player: zeththeadeptork Character: <<Duke>> Human cleaner, sharpshooter
Player: HydroRaven Character: <<Mel>> Elven Cat Burglar
Player: Saithor Character: <<Halucination>> Elven Mage
Player: Crossbow Character: <<Smiley>> Human Party Animal
Player: Gilga Character: <<Solo>> Human Jack-of-all-Trades
Player: Triskavanski Character: <<Tobbis>> Changeling Techno

Tribal Beats

Player: Csjarrat Character: <<Litlle Cog>> Mechanicals dwarven scout
Player: Jack_Spade Character: <<Thorn>> Freedom (pig ugly) orc bouncer
Player: Saithor Character: <<Gunther>> Changeling alchemist
Player: Pistolgrip Character: <<Bent>> Mechanicals humanadept
Player: SgtBoomCloud Character: <<Cog>> Mechanicals human TM scavver
Player: Shamie Character: <<FoxCap>> Human decker
Player: BrutusAurelius Character:  <<The Kid>> Troll bounty hunter
Player: StoneGlobe Character:

Guest Starring: Adamu Character: <<Al>> Human dockworker

Player: ScytheKnight Character: <<Ratchet>> Mechanicals dwarven Wicca
Player: ChromeZephyr Character: <<Scrapheap>> Mechanicals orc enforcer
Player: Napalm42 Character: <<Bonesaw>> Fre∑dom troll doc

Seventh House

Player: ScytheKnight Character: <<Nitro>> Human Joyrider
Player: Kinkerbell Character: <<Goodnight>> Dryad mage

Circus Tricks

Player: Adamu Character: <<Al>> Human dockworker
Player: Gradivus Character: <<Matsui Ichirō>> Oni Samurai Adept
Player: ScytheKnight Character: <<Snow Crash>> Orc Combat Decker

Player: All4BigGuns Character: <<Cutter>> Human close support
Player: Saithor Character: <<Alicia Reeves>> Human Spellslinger
Player: Gilga Character: <<Dogmeat>> Human Jack-of-all-Trades
Player: riki.joat Character: <<Kale>> Dwarf Tech Wiz
Player: Zweiblumen Character: <<Bittorent>> Troll technomancer <<Rolls>>
Player: Csjarrat Character: <<Morgan>> Dwarf decker <<Rolls>>
Player: IShadel Character: <<Flicker>> Dwarf adept <<Rolls>>
Player: 8-Bit Character: <<Ghost>> Elf gunslinger <<Rolls>>
Player: Carathas Character: <<Leaflock>> Bear shaman
Player: Lusis Character: Luz Cyber adept <<Rolls>>
Player: JackVII Character: <<Harrier>> Dwarf chopper pilot  <<Rolls>>
Player: S.Miles Character: <<Richter>> Elven Face
Player: TMF Character: Mr Pink Elven Mime/Face
Player: Poindexter <<Chooly>> Troll Beastmaster
Player: Jayde Moon Character: <<Betsy "Rodeo" Matthews>> Human Spellslinger
Player: SnowDragon Character: <<Victoria Drews>> Elven Sniper
Player: Scawire Character: <<Spector>> Wandering Crazy Elf Adept
[/spoiler]

grid_hopper:
I got a few updated characters from dumpshock threads where I no longer have an account.....

If someone wants to GM I can play and introduce a couple here.

edit:

I also have a topic for a PbP that I can introduce as a support thread : http://forums.shadowruntabletop.com/index.php?topic=17754.0

Csjarrat:

--- Quote from: Aria on ---As an introduction to my 2075 campaign here on ShadowGrid I’m going to run a quick fire run where the action starts mid-run rather than drag through the planning stage (which often seems to spell the death of pbp threads).  It will accommodate most archetypes and a strict team build isn’t necessary, I will tailor the opposition to the players/PCs that are interested in playing.

Current IC threads:

Circus Tricks

The Cirque de l’Ombre needs an escort from Tarislar across the ash wastes of Puyallup to the more civilised areas around Loveland.  A new fixer in town, an orc called “Torrent” is hiring a disparate group of runners to run shotgun on the circus’ land trains.  He obviously has some connection to the circus as this is a job where he is acting personally as the Johnson.

I am looking for a number of players to play normal runner builds.  You will get a free Connection 5 contact, an orc calling himself Torrent.  He’s new in town and trying to establish his rep here but any fixers you know will let you know he is well established in Europe and has a rep for dealing well with runners.

--- End quote ---
This sounds great, I'd like to take a decker slot on that if possible?

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