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21
A bit of context: We had 3 primary batches of errata, if I recall correctly. Day 1 errata, a batch later, and then the updated books added a third set. The original CRB printing had its problems, but the first batch already helped quite a bit. The city-editions have 3 batches of errata worked into them, and there's also the FAQ on the site, and the Companion for possible houserules (though I personally disagree with some, but hey, every table's different).
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Official Announcements / Re: Coming Next Week!
« Last post by Boneguard on <03-18-24/1742:45> »
Was this announced somewhere, or just put together with the jackpoint dates of books?  (I haven't paid much attention to those dates, and have just been assuming things were ticking along like they always have).

I believe it is mostly through the date in the book since the inception of SR6. There may have been a previous discussion, but I am unaware of it. I'm just aware that bit of the of the issue.
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Official Announcements / Re: Coming Next Week!
« Last post by Beta on <03-18-24/1546:43> »
yeah, basically they were still using the old chronology progression of 1 year in real life = 1 year in game time not realizing/not having been informed that it had been changed to 1 year in real life = 6 month in game time.

Which caused the German timeline to be in early 2084 instead of early 2083 as per the later supplement (Wild life and Falling point).

Considering how fast some aspect of the Shadowrun timeline can move that can be quite significant.

Wait, what?  When did that change happen?  For that matter, WHY did that change happen?

I do understand that the pace of a game in play will almost never keep up with the game calendar at a 1-to-1 ratio, but a) lagging behind is not the worst thing, b) it makes the timekeeping really easy, and c) it has over 30 years of tradition to it.

Was this announced somewhere, or just put together with the jackpoint dates of books?  (I haven't paid much attention to those dates, and have just been assuming things were ticking along like they always have).
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Gamemasters' Lounge / Running a Run: Perception
« Last post by cuidaBeja on <03-18-24/1223:24> »
Good morning folks, kind of a quickie for you here

I was paging through the Socophobia runs, and I noticed that it has patrols in the infiltration missions buying hits for their spotting checks.

I'm curious how common this is. I don't have a lot of experience running pre-built missions, so I've usually had enemies rolling for things like this. Do you have security phone it in during missions? Do you stop when they're on their way back out?
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The updated core rulebooks fix missing and broken things.  If you had a problem with the rules as intended, though, you'll probably also want the Sixth World Companion to customize your game a bit.  It did a good job of addressing common complaints like "armor does nothing".
I have no idea if "all" the drones are included now, what a super vague question!
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Official Announcements / Re: Coming Next Week!
« Last post by taranion on <03-18-24/0900:32> »
Scotophobia says at one point "Trying to get information out of Europe right now is becoming almost impossible."  Perhaps with luck some early steam ships are running and we'll have more fulsome news in a few weeks :D
I think it's a joke regarding the real life problems that Scotophobia messed up books that had already been published by Pegasus Press (i.e., they're about six-twelve months ahead in the timeline and didn't know about the coming "week of death").

Maybe. It could also reflect the turmoil that happens in Europe. Since the Week of Death was meant to have a high impact on the runner scene and among Shadowtalkers, Pegasus Press went some length to focus on have a lot of them to be either killed or disappeared. During christmas time they published an advents calender of stories - each focused on a german Shadowtalker and a lot of them ended deadly.
So during such a time when most runners went into hiding, information is hard to get.
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General Discussion / Re: Did the new core rulebooks fix the game?
« Last post by FastJack on <03-18-24/0710:47> »
I believe they did. With the release of the Seattle and Berlin editions, errata was brought back into the the printings. Sixth World Companion has brought in all the optional rules for Metavariants, alternate styles of play, and some good "house rules". And we have the gun book (Firing Squad), cyber book (Body Shop), magic book (Street Wyrd), matrix book (Hack and Slash), rigger book (Double Clutch), and even a critter book (Wild Life) and a book for shapeshifters (Bestial Nature).
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General Discussion / Did the new core rulebooks fix the game?
« Last post by Moonrunner on <03-17-24/2020:35> »
I just decided to give Shadowrun 6e another chance after having purchased it originally right at release....everything available for it initially....to then bounce off it when it appeared the core rulebook was missing key rules and such.  I found it to be a mess and my players were very discouraged.

I saw the Berlin edition of the core rulebook at my local FLGS and decided to see if this version of the book fixes all the problems and to maybe give the game a second chance. 

Did Catalyst succeed at fixing the issues and including all the needed rules this time? Are all the drones included now?
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... Stop hiring runners to steal my ideas.
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Official Announcements / Re: Upcoming books in the Sixth World!
« Last post by Crimsondude on <03-17-24/1558:23> »
I probably am going to design a run that drops by the GeMiTo lair of Alamais, to find some macguffin there. Will be fun.

A pristine fruitcake?
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