Recent Posts

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Rules and such / Re: Burst Fire Shotgun Shot
« Last post by Marcus on Today at 19:32:46 »
Yes, they should stack just fine. A wide choke setting with burst or automatic fire is indeed very hard to dodge. Though it also has limited range, relatively low damage, and bad AP, but at least 'accuracy' is good. ;)
Perfect for dealing with feral ghouls.
I've always found that a grenade launcher on BF or FA was a better way to deal with groups of feral ghouls. Especially in enclosed spaces. Also works well on bugs. Chunky Salsa > ITNW.

If you can't find the ears you can't collect the bounty! Stop wasting my new yen!!!
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Gamemasters' Lounge / Re: SnS Rocket?
« Last post by Marcus on Today at 19:30:31 »
Hm, I could mix in some FAB I, so a inhabiting Insect Spirit could share a ride... ;D
I'm a good influence!

I'm really not convinced that true.
But I'm sure Ares has a nice job for you in product development. I bet you can take Jack along so you pass all the real work off to him.
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General Discussion / Re: Can you astral project through water?
« Last post by firebug on Today at 19:07:07 »
As for the suggestion of the Marianas Trench, you really wanna tread where Lung, Ryumyo, and/or the Sea Dragon are likely to claim as their domain?  Yeah, yeah, I know the Sea Dragon's supposed to primarily lair near Wales, but when she claims the seas as her domain you seriously think she's gonna limit her self to just the Atlantic?  And the trench isn't just a deep pit at the floor of the Pacific but a fault between the Philippine & Pacific plates, part of the Ring Of Fire that Ryumyo & Lung are vying for control of.

This is Shadowrun, the fact that you've shown how many things say "DO NOT DO THIS" means people want to do it more than anything.  It'd be even more reason for the attempt to go poorly, due to how black-ops they'd have to be, unable to report to their superiors in the field.  So, two Awakened go in...  They are never heard from again.  Someone intercepts their desperate attempt to send a message out and only gets a static-filled, garbled message that seems to be the ramblings of an insane person, from what little can be understood.  There's no sign of their submarine.  Or maybe something a little more "NOC +10".

To provide the rules for 5e: Run&Gun of all places, p.158, explains the caveats of under water projection:

within 10m of the surface -2 penalty to astral perception, -4 in warm waters, even especially clear water still sports a -1
but navigating only ever has a -2 penalty
Astral projection is not stopped by micro-organisms, isn't slowed by water, but might be disorienting (Assensing test (3) to avoid losing sense of direction)

Thanks for the exact numbers on it!  I imagine deep in the ocean would be very diifficult to navigate through on the astral unless you're just following some fish around.
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There's a flaw in your calculations. You assume that builds in this topic are different routes leading to the same endgame goal, while they are, infact, different characters. Tarislar's build has seven skills with dicepools of 15+, it doesn't need the exact same cyberware set your original character has. You can actually focus on "inefficient" fluff nuyen and karma purchases because you're already great at what you're supposed to do. You don't have to wait 6-8 sessions until your build comes online, and you don't have to specialize further.
You can just spend all your income on plastic surgeons and SPA, and get a PhD in Marine Biology or something.
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Tarislar you made it really hard for me to make up my mind :D

I ultimately compared the two strategies and compared how long it'd take the more cyber version to earn the karma to match the skills, and for the higher skill version to earn the =Y= to match resources of the cyber.

It'd take 96 karma for the first case, and 310,000 =Y= for the second.

In SRM the assumption is 6-8 karma and 10,000-12,000 =Y= per successful mission.

That works out to about 14 sessions for the cyber build to gain the karma to match the skill build (10 sessions if consistently working for the People-possibly not feasible though due to lifesyle demands)
Compared to about 28 sessions to amass the nuyen for the Skills A build to match the resources of the cyber build.  Working for the Man consistently can shave that time almost in half, nearly matching the same timeframe.  But unlike karma, nuyen doesn't just sit and amass.  You lose chunks of it every month due to lifestyle, and working consistently for the man means half as many Shadowruns per month, which ends up being a wash BEFORE paying for lifestyle each month.

From an optimization standpoint.. I'm thinking paying up front for cyberware is the much more efficient build than paying for skills up front.
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Gamemasters' Lounge / Re: SnS Rocket?
« Last post by Aria on Today at 16:31:08 »
I went with the 'make it up myself' option in the end...as it's a corp weapon rather than readily available on the streets I've only needed to worry about a few stats so far :)
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Shadowrun: Anarchy / Re: Update to Aria's Anarchy Character Tool
« Last post by Aria on Today at 16:29:38 »
Glad the base was useful, I can see you've done a lot of work improving it :D
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Gamemasters' Lounge / Re: SnS Rocket?
« Last post by Mirikon on Today at 16:16:21 »
Hm, I could mix in some FAB I, so a inhabiting Insect Spirit could share a ride... ;D
I'm a good influence!
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General Discussion / Re: Can you astral project through water?
« Last post by Mirikon on Today at 15:18:21 »
I thought the reason ivy or other such things were considered astral security wasn't because projecting through them was impossible, but it was more difficult, and had the chance of being noticed, even by mundanes. Basically, it was the 'chill down your back' like you just stepped through a ghost.
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General Discussion / Re: Can you astral project through water?
« Last post by Jack_Spade on Today at 14:33:16 »
To provide the rules for 5e: Run&Gun of all places, p.158, explains the caveats of under water projection:

within 10m of the surface -2 penalty to astral perception, -4 in warm waters, even especially clear water still sports a -1
but navigating only ever has a -2 penalty
Astral projection is not stopped by micro-organisms, isn't slowed by water, but might be disorienting (Assensing test (3) to avoid losing sense of direction)
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