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Snooty Covert Ops Specialist

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Stainless Steel Devil Rat:
I have no idea why I've had so much fun building this character, but I thought I'd share.  Can't you just picture a debutante complaining about the clothes worn by her grubby teammates?  I usually play Riggers and Adepts (and of late a Decker) but I wanted to get an infiltration specialist ready as a new option for SRM.  Definitely looking for advice about any bases I've forgotten to address.

Basic character background is a corp kid who had a successful career as a professional dancer cut short by thrill-seeking in art thievery.  Got caught; company cleaned up the affair but terminated her contract over "moral clause" violation.  Which of course led to becoming a fulltime shadowrunner.

(character sheet edited to reflect current state)

== Personal Data ==
Name: Lauralasthana Moonbeam Alias: Break N Dancer
Elf, Female Movement: 18/36 (2m/hit) Swim: 10 (1m/hit)
51 kilo, 190 cm Composure: 9
Street Cred: 0 Judge Intentions: 10
Notoriety: 0 Lift/Carry: 5 (45 kg/30 kg)
Public Awareness: 0 Memory: 7
Karma: 0 Nuyen: 2,475¥
Age: 27 Skin: Flawless
Eyes: Sparkle Blue (TM) Hair: Fabulous
Primary Arm: Right

== Priorities ==
Metatype: D,1
Attributes: B,3
Special: E,0
Skills: C,2
Resources: A,4

== Attributes ==
BOD: 2 CHA: 6
AGI: 7 (9) INT: 4
REA: 4 (6) LOG: 4
STR: 1 (3) WIL: 3
EDG: 2

== Derived Attributes ==
Essence: 0.71
Initiative: 10 +2d6
Physical Damage Track: 9
Stun Damage Track: 10

== Limits ==
Physical: 5
Autopicker [+6] (Only for picking a mechanical lock)
Chameleon Suit [+2] (Only for Sneaking, Must be visible)
Smart Articulation [+1] (Only for test involving endurance, Must be tightened)
Smart Articulation [+2] (Only for Escape Artist and Grapple, Must be loosened)
Mental: 5
Audio Enhancement [+3] (Only with audio Perception)
Spatial Recognizer [+2] (Only with Perception to find the source of a sound)
Vision Enhancement [+2] (Only for visual Perception)
Social: 7
Audio Analyzer [+1] (For musical performances)
Ballistic Mask [+1] (Only for intimidation, Must be visible)
Astral: 7

== Active Skills ==
Automatics (Submachine Guns) Base: 1 + Karma: 0 = 1 Pool: 10 (12)
Con Base: 1 + Karma: 0 = 1 Pool: 7
Disguise Base: 0 + Karma: 1 = 1 Pool: 5
Etiquette (High Society) Base: 1 + Karma: 0 = 1 Pool: 7 (9)
Exotic Ranged Weapon (Grapple Gun) Base: 0 + Karma: 1 = 1 Pool: 10
Exotic Ranged Weapon (Parashield Dart Pistol) Base: 0 + Karma: 1 = 1 Pool: 10
Gymnastics (Dance) Base: 6 + Karma: 0 = 6 Pool: 15 (17)
Hardware Base: 0 + Karma: 1 = 1 Pool: 5
Impersonation Base: 1 + Karma: 0 = 1 Pool: 10
Industrial Mechanic Base: 0 + Karma: 1 = 1 Pool: 5
Leadership Base: 1 + Karma: 0 = 1 Pool: 7
Locksmith (Maglock) Base: 6 + Karma: 0 = 6 Pool: 15 (17)
Negotiation Base: 1 + Karma: 0 = 1 Pool: 7
Perception Base: 3 + Karma: 0 = 3 Pool: 7
Performance (Piano/Keyboards) Base: 1 + Karma: 0 = 1 Pool: 7 (9)
Sneaking (Urban) Base: 6 + Karma: 0 = 6 Pool: 17 (19)

== Knowledge Skills ==
English Native
French Base: 1 + Karma: 0 = 1 Pool: 5 (Linguasoft)
Japanese Base: 3 + Karma: 0 = 3 Pool: 7 (Linguasoft)
Sperethiel Base: 1 + Karma: 0 = 1 Pool: 5 (Linguasoft)
Architecture (Modern) Base: 1 + Karma: 0 = 1 Pool: 5 (7)
Art Base: 2 + Karma: 0 = 2 Pool: 6
Business Base: 1 + Karma: 0 = 1 Pool: 5 (Knowsoft)
Classical Music Base: 2 + Karma: 0 = 2 Pool: 6
Connoisseur (Fine Arts) Base: 3 + Karma: 0 = 3 Pool: 7 (9)
Fashion (Tres Chic) Base: 2 + Karma: 0 = 2 Pool: 6 (8)
Megacorporations Base: 1 + Karma: 0 = 1 Pool: 5
Security Design Base: 2 + Karma: 0 = 2 Pool: 6
Tir Nobility Base: 1 + Karma: 0 = 1 Pool: 5 (Knowsoft)
Yakuza Base: 1 + Karma: 0 = 1 Pool: 5 (Knowsoft)

== Contacts ==
Assistant D.A. (Shark Lawyer), Campaign City (Connection: 4, Loyalty: 2)
Generic Fixer Contact (Fixer), Campaign City (Connection: 6, Loyalty: 1)
Shady Art Dealer (Fence), Campaign City (Connection: 2, Loyalty: 5)

== Qualities ==
Agile Defender
Allergy (Uncommon, Mild) (Polyester)
Biocompatability (Cyberware)
Catlike
Double Jointed
Low-Light Vision
Prejudiced (Common, Biased) (The Poor)
SINner (Corporate Limited) (Horizon)

== Lifestyle ==
Nice Condo (High) 1 Months
+ Skillsoft Network, Basic [+2000¥]

== Cyberware/Bioware ==
Active HardwiresRating 5 (Escape Artist)
Active HardwiresRating 5 (Throwing Weapons)
Active HardwiresRating 5 (Palming)
CyberearsRating 3
+ Sound Link
+ Balance Augmenter
+ Spatial Recognizer
+ Increased Hearing Spectrum
+ Audio Analyzer
+ Audio EnhancementRating 3
+ Damper
Datajack
Internal Air TankRating 1
Muscle ReplacementRating 2
Reaction EnhancersRating 2
SkilljackRating 3
Smart Articulation
Smartlink
Tailored PheromonesRating 1
Voice ModulatorRating 3
Wired ReflexesRating 1

== Armor ==
Ares Victory: Industrious 9
+ Gear Access
Ballistic Mask 2
+ Thermographic Vision
Chameleon Suit 9
+ Chemical Protection 4
+ Thermal Damping 3
+ Jammer, AreaRating 4
Securetech PPP: Arms Kit 1
Securetech PPP: Legs Kit 1
Securetech PPP: Vitals Kit 1

== Weapons ==
Grapple Gun
Pool: 10 Accuracy: 3 DV: 7S AP: -2 RC: 2
Grenade: Flash-Pak
Pool: 14 Accuracy: 5 DV: Special AP: - RC: 2
Grenade: Gas (CS/Tear Gas)
Pool: 14 Accuracy: 5 DV: Chemical (10m Radius)AP: - RC: 2
Grenade: Gas (Nausea Gas)
Pool: 14 Accuracy: 5 DV: Chemical (10m Radius)AP: - RC: 2
HK 227
+ Folding Stock
+ Gas-Vent 2 System
+ Sling
+ Smartgun System, Internal
+ Smartgun System, Internal
+ Sound Suppressor
+ Spare Clip
Pool: 10 (12)Accuracy: 7 DV: 7P AP: - RC: 4 (5)
Lapel Dagger
Pool: 8 Accuracy: 4 DV: 4P AP: -1 RC: 2
Parashield Dart Pistol
+ Concealed Quick-Draw Holster
+ Gecko Grip
+ Laser Sight
+ Smartgun System, Internal
Pool: 10 Accuracy: 7 DV: 0 AP: - RC: 2
Stun Baton
Pool: 8 Accuracy: 4 DV: 9S(e) AP: -5 RC: 2
Unarmed Attack
Pool: 8 Accuracy: 5 DV: 3S AP: - RC: 2

== Martial Arts ==
Parkour
+ Monkey Climb

== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
+ Encryption
+ Signal Scrub
+ Sim Module

== Gear ==
Ammo: Injection Darts (Exotic Ranged Weapons) x10
+ Narcoject
Ammo: Regular Ammo (Submachine Guns) x140
Certified Credstick, Gold
Certified Credstick, Silver x2
Contacts Rating 3
+ Vision Enhancement Rating 2
+ Flare Compensation
Datachip x10
Fake SIN (Tir Tairngire: Jenny Smith) Rating 4
+ Fake License (Restricted Cyberware License) Rating 4
+ Fake License (Driver's License) Rating 4
+ Fake License (Concealed Carry Permit) Rating 4
+ Fake License (Weapon License) Rating 4
Grapple Gun
Grenade: Flash-Pak x2
Grenade: Flash-Pak
Grenade: Gas x2
+ CS/Tear Gas
Grenade: Gas x2
+ Nausea Gas
Knowsoft (Tir Nobility) Rating 1
Knowsoft (Business) Rating 1
Knowsoft (Yakuza) Rating 1
Linguasoft (French) Rating 1
Linguasoft (Japanese) Rating 3
Linguasoft (Sperethiel) Rating 1
Microwire (100m)
Rapelling Gloves
Restraint, Plastic x10
Sensor Tags x10
+ Camera Rating 2
Sensor Tags x10
+ Omni-directional Microphone Rating 2
Sensor Tags x10
+ Motion Sensor Rating 2
Stealth Rope (100m)
+ Catalyst Stick
Stealth Tags x10
Tool Kit (Hardware)
Tool Kit (Locksmith)
+ Autopicker Rating 6
+ Cellular Glove Molder Rating 4
+ Chisel
+ Keycard Copier Rating 6
+ Lockpick Set
+ Sequencer Rating 4
+ Miniwelder [Miniwelder Fuel Canister]
Tool Kit (Disguise)

== Vehicles ==
Dodge Xenon
+ Sensor Array Rating 2
+ Grid Link Override
+ Spoof Chips

Stainless Steel Devil Rat:
I did end up realizing I left a couple of obvious boxes unchecked:

Picked up a bunch of RFID tags.  Naturally the infiltrator is the one who'd be planting bugs, right?

Decided to pay more essence and less =Y= by swapping Muscle Toner out for Muscle Replacement.  Got a strength bonus to go with the agility AND more money at the cost of lower essence.

Used some those savings to pick up the Smart Articulation cyberware.  Some kind of escape artist augmentation is clearly called for on the archetype, and this one has the added benefit of saying that you can "fit through any opening big enough for your head".  Opens up lots of extra doors!

I squeezed some points to find a way to get some ranks in Connoissuer as a Knowledge skill.  Clearly it was an unforgivable oversight to omit that :D

And blew the rest of the money on upgrading to a flashier car :D

Marcus:
A couple things, I am deeply amused by the name, your skill set is too spread out, get your 6 in your core skills. Buy the low skills with karma. If your gonna run gymnastic like that maybe consider a martial art with Clinch and throw/sacrifice throw.

ZeldaBravo:
I find your lack of "Plan B" options disturbing.

Stainless Steel Devil Rat:

--- Quote from: Marcus on ---A couple things, I am deeply amused by the name, your skill set is too spread out, get your 6 in your core skills. Buy the low skills with karma. If your gonna run gymnastic like that maybe consider a martial art with Clinch and throw/sacrifice throw.

--- End quote ---

You know, sometimes simple advice is going to address some of your problems.  Yes, it turns out I had done some highly suboptimal things with skill points.  Just rejiggering the same number of points freed up more karma for spending on the same low skills, and had more left over to boot.  Skills after being more optimized:

== Active Skills ==
Con Base:                                                          0 + Karma: 1 = 1 Pool: 7
Escape Artist Base:                                          4 + Karma: 0 = 4 Pool: 12
Etiquette (High Society) Base:                    1 + Karma: 1 = 2 Pool: 8 (10)
Exotic Ranged Weapon (Grapple Gun) Base: 0 + Karma: 2 = 2 Pool: 10
Forgery Base:                                                    0 + Karma: 2 = 2 Pool: 7
Free-Fall Base:                                                  0 + Karma: 1 = 1 Pool: 4
Gymnastics (Dance) Base:                       6 + Karma: 0 = 6 Pool: 14 (16)
Hardware Base:                                                 0 + Karma: 1 = 1 Pool: 6
Impersonation Base:                                        0 + Karma: 1 = 1 Pool: 10
Locksmith Base:                                               2 + Karma: 1 = 3 Pool: 11
Palming Base:                                                    0 + Karma: 1 = 1 Pool: 9
Perception Base:                                                0 + Karma: 2 = 2 Pool: 7
Sneaking (Urban) Base:                           6 + Karma: 0 = 6 Pool: 16 (18 )
Throwing Weapons Base:                                   0 + Karma: 1 = 1 Pool: 9


--- Quote from: ZeldaBravo on ---I find your lack of "Plan B" options disturbing.

--- End quote ---

Honestly I have some of the same concerns.  I had deliberately decided against buying the pistols skill before, as I thought it would be more fun if she had it more for show than being proficient with it.  (besides, being a sneaky specialist ideally I'll be shooting at people who don't get a dodge test anyway)  So I expanded combat options instead by taking the throwing weapons skill.  And bought some flash-paks and gas grenades!

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