Author Topic: Cybered-up Decker  (Read 157 times)

  • Omae
  • ***
  • Posts: 686
Cybered-up Decker
« on: (01:03:16/09-22-17) »
I'd like some some feedback on this char. I used karmagen. My intent is to do AR hacking and respond to meat threats accordingly.


== Personal Data ==
Street Name: Sombra
Name: Unnamed Character
Movement: 8/16 (2m/hit)     Swim: 5 (1m/hit)     
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 8
Judge Intentions: 8
Lift/Carry: 6 (45 kg/30 kg)
Memory: 11
Nuyen: 3,618

== Attributes ==
BOD: 3
AGI: 2 (4)
REA: 2 (4)
STR: 1 (3)
CHA: 3
INT: 5
LOG: 6
WIL: 5
EDG: 3

== Derived Attributes ==
Essence:                   1.48
Initiative:                9 +3d6
Rigger Initiative:         9 +3d6
Astral Initiative:         
Matrix AR:                 9 +3d6
Matrix Cold:               5 + DP +3d6
Matrix Hot:                5 + DP +4d6
Physical Damage           Track: 10
  Stun Damage           Track: 11

== Limits ==
   Chameleon Suit [+2] (Only for Sneaking, Must be visible)
Physical:                  5
   Chameleon Suit [+2] (Only for Sneaking, Must be visible)
Mental:                    8
Social:                    5
Astral:                    8

== Active Skills ==
Automatics (Submachine Guns)           Pool: 10 (12)
Computer                           Pool: 12
Con                                Pool:  6
Electronic Warfare                 Pool: 10
Hacking (Devices)                  Pool: 12 (14)
Hardware                           Pool: 10
Perception (Visual)                Pool:  8  (10)
Sneaking                           Pool:  8
Software                           Pool:  8

== Knowledge Skills ==

== Qualities ==
Biocompatability (Cyberware)
Codeslinger (HotF)
Curiosity Killed the Cat
Distinctive Style
Overclocker
Perfect Time
Wanted (eye)

== Lifestyle ==
bunker (Medium) 1 Months
   + Rough Neighborhood
   + Bat Cave
   + Dangerous Area [--20%]
   + Private Room
   + Soy Processing Unit
   +
   +

== Cyberware/Bioware ==
Cyberdeck
Muscle ReplacementRating 2
Smartlink
Wired ReflexesRating 2

== Armor ==
Armor Jacket                       12
   + Electrochromic Clothing
   + Fire Resistance 4
   + Nonconductivity 4
   + Thermal Damping 4
Chameleon Suit                      9
   + Concealable Holster

== Weapons ==
Ingram Smartgun X
   + Gas-Vent 2 System
   + Personalized Grip
   + Smartgun System, Internal
   + Sound Suppressor
   Pool: 10 (12)   Accuracy: 7   DV: 8P   AP: -   RC: 4
Unarmed Attack
   Pool: 3   Accuracy: 5   DV: 3S   AP: -   RC: 2

== Commlink ==
Renraku Tsurugi (ATT: 6, SLZ: 5, DP: 5, FWL: 3)
   + Overwatch Mask
   + Armor
   + Baby Monitor
   + Browse
   + Encryption
   + Configurator
   + Edit
   + Toolbox
   + Virtual Machine
   + Signal Scrub
   + Exploit
   + Fly on a Wall
   + Fork
   + Lockdown
   + Shell
   + Sneak
   + Stealth
   + Track
   + Wrapper

== Gear: Equipped ==
Ammo: Gel Rounds (Submachine Guns) x140
Ammo: Regular Ammo (Submachine Guns) x140
Biomonitor
Certified Credstick, Silver
Certified Credstick, Standard x3
Data Tap x3
Datachip x10
Fake SIN (yo) Rating 4
Flashlight
Respirator Rating 3
Restraint, Plastic x20
Spare Clip (Ingram Smartgun X) x4
Stealth Tags x10
Tool Kit (Hardware)
Yeah, TMs got thrown in the cell with Bubba the Love Troll and sandpaper for lube.
there is autosofts for everything  8)

ShadowcatX

  • Omae
  • ***
  • Posts: 326
Re: Cybered-up Decker
« Reply #1 on: (02:51:39/09-22-17) »
Given your very bad physical attributes a cyberarm would be better for you than enhancing your own stats.

FST_Gemstar

  • Omae
  • ***
  • Posts: 772
Re: Cybered-up Decker
« Reply #2 on: (10:35:11/09-22-17) »
I would also probably a trade down the deck to something less fancy, and pick up some cerebral boosters and other helpful 'ware. Especially if going perfect time/overclocker combo.     

Why karma gen for this character? As is, character's value in AR is to FA some SMGs sometimes and to get a few sneaking hits so they won't be the one always responsible for blowing a team's cover....   

A more simple,
D/C Human/Elf 
C/D Attributes (C if human, D if elf) 
E Mundane
B Skills 
A Resources 

Will net you more edge, more attributes, more skills, and more money. You'll be as good as an AR decker as anyone is and also be much more competent in the meat.     


or an adept hacker will let you start with IR 3 and some Improved Ability to make up for what you miss in VR hacking while taking advantage of meat initiative. It also lets you grow both in adept powers and 'waring up more in play, and can take advantage of mentor spirits (spider!) and foci.   

A Dwarf (or ork/elf).   
E Attributes 
D Adept 
B Skills 
C Resources (for a DR 2 deck)   

or 

D Human 
E Atts 
C Adept
B Skills
A Resources (will probably use two essence of 'ware at chargen to make up for low attributes)
« Last Edit: (12:46:15/09-22-17) by FST_Gemstar »