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Falling Point
Runner Resource Book
ON THE PRECIPICE
Falling Point is a threats sourcebook for Shadowrun, Sixth World.
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Wild Life
Core Critter Rulebook
CRITTERS CALL
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Scotophobia
Plot Sourcebook
THE MEANING OF FEAR
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Shadowrun
Shadowrun Play
Rules and such
AIs and Pilot skill
NEWS
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AIs and Pilot skill
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AIs and Pilot skill
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on:
<05-03-17/0118:53> »
So how does an AI make a Pilot [vehicle] check?
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Jack_Spade
Prime Runner
Posts: 6516
Re: AIs and Pilot skill
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Reply #1 on:
<05-03-17/0307:32> »
Usually in VR, using Logic and Control Device actions.
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To strive, to seek, to find and not to yield
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Re: AIs and Pilot skill
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Reply #2 on:
<05-03-17/1011:44> »
What about being jumped in? They don't have Reaction. :/
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Jack_Spade
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Posts: 6516
Re: AIs and Pilot skill
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Reply #3 on:
<05-03-17/1015:13> »
Anytime reaction is called for you use instead pilot rating
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talk
think
matrix
To strive, to seek, to find and not to yield
Revenant
Kynos
Isaint
Rex
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Re: AIs and Pilot skill
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Reply #4 on:
<05-11-17/1949:19> »
Food for thought: In Boston Lockdown Cereus has a note telling us to use Intuition instead of Reaction for Pilot tests. Thoughts?
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Mirikon
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Posts: 8986
"Everybody lies." --House
Re: AIs and Pilot skill
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Reply #5 on:
<05-12-17/1054:47> »
Indeed. The stuff mentioned in Data Trails looks to be for when an AI is running a vehicle/drone in VR.
If the AI is jumped in, I would use Intuition for Reaction, and probably Handling for Physical Limit. That seems the most sensible.
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