He could make multiple attacks, just not at the same target. It's a general rule that a character shouldn't be able to make more than one attack against a target in the same initiative pass, or at least not in the same turn. I think it's not terribly realistic, but it does help balance out things like automatic fire and grenades.
If I was GMing, I'd probably rule the action (firing two SA pistols at once at the same target) as either a semi-auto burst (3 bullets, -2 defense), or a long burst (6 bullets, -5 defense), depending on how many times the character is pulling the triggers.
edit:
Now that I think of it, the "damage for no defense" variant rule from Run & Gun pg 110 may be worth considering to help model the effectiveness of automatic fire (or in this case, multiple semi-automatic pistols fired at once). Basically, if the defense penalty from automatic fire would drop the target's defense pool below 0, it adds +1 DV for each 2 points the defense pool would go under zero.
You could also represent this kind of shooting with one of the 'Aimed Burst' maneuvers from Run & Gun, which basically replace the burst/auto-fire defense penalties with damage buffs.