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[Recruiting] And the Rain Keeps Falling...

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CraterShip

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« on: <10-07-16/1850:02> »
I am GMing a game here titled "And the Rain Keeps Falling" which has lost a couple players just before the fun part begins. If you'd like to look over what has gone on with the story thus far, the links are: IC Game and OOC Thread.

We are in need of two players to fill the lost slots. One muscle, be that through cyber, bio, generally big, or adept, I leave up to you, and one tech, either Decker or technomancer style.

To give an idea of the game, here's a short synopsis:

Characters were hired by Mr Johnson to break into Newhaven Research Hospital in order to steal a vaccine in the works that is supposed to cure HMHVV. They must steal a sample, destroy whatever is left, and snag as much research data as they can, then destroy or corrupt Newhaven's remaining research. To this point, they have scouted the location, outside and inside, through observation, a walkthrough with the face posing as an interested potential donor, and through the sewer connections. Outside, the hospital is set a little way away from the general city streets, with a cursory guard force stationed outside. Inside, it is mostly research offices, with a few floors dedicated to lab research. The sewers have revealed port like doors, with significant evidence of meta human experimentation going on in the sub basement. The most recent plan has been to go through the sewers, pop one of the port doors, and get into the sub basement where the actual research is most likely to be. They have also gained information regarding the research through an inside man, Dr Nelson, who works at the hospital, and has provided the time line and information about the basement as he can.

If you are interested, please let me know, as I'd like to get this game rolling again, as do the remaining players!

Ravensoracle

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« Reply #1 on: <10-07-16/2225:28> »
I'd be interested in the Muscle slot.
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gilga

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« Reply #2 on: <10-08-16/0751:06> »
I can do decker

CraterShip

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« Reply #3 on: <10-08-16/1411:38> »
Sounds good to both of you, just post them here when ready so I can look em over

gilga

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« Reply #4 on: <10-08-16/1420:04> »
Normal build sum to 10 okay?

CraterShip

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« Reply #5 on: <10-08-16/1810:20> »
Yes, standard build rules apply, sum to ten is fine

Ravensoracle

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« Reply #6 on: <10-08-16/2325:58> »
Here is Casket for my submission. I still need to flesh out the background a bit but I wanted you to see the crunch first.


[spoiler]



Image found at http://img15.deviantart.net/0723/i/2010/271/7/a/old_man_by_alexart911-d2zou3x.jpg

== Info ==
Street Name: Casket
Name: Marcus Greer
Movement: 16/32, 2m/ hit, Swim: 11, 1m/ hit
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male Age 53
Height 6' Weight 196lbs
Composure: 6
Judge Intentions: 6
Lift/Carry: 10 (90 kg/60 kg)
Memory: 8
Nuyen: 40

== Priorities ==
Metatype: E,0
Attributes: B,3
Special: E,0
Skills: A,4
Resources: B,3

== Attributes ==
BOD: 4
AGI: 5 (8)
REA: 4 (6)
STR: 3 (6)
CHA: 3
INT: 3
LOG: 3
WIL: 3
EDG: 3

== Derived Attributes ==
Essence:                   0.16
Initiative:                7 (9) + 3d6
Rigger Initiative:         9 + 3d6
Astral Initiative:         
Matrix AR Initiative:      9 + 3d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         10

== Limits ==
Physical:                  8
   Chameleon Suit [+2] (Only for Sneaking, Must be visible)
Mental:                    6
   Medkit [+6] (Only for First Aid and Medicine)
Social:                    4
Astral:                    6

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Archery                    : 0                      Pool: 7
Armorer                    : 0                      Pool: 2
Automatics                 : 4 [Assault Rifles]     Pool: 12 (14)
Blades                     : 4                      Pool: 12
Clubs                      : 4                      Pool: 12
Computer                   : 0                      Pool: 2
Con                        : 0                      Pool: 2
Cybercombat                : 0                      Pool: 2
Demolitions                : 0                      Pool: 2
Disguise                   : 6                      Pool: 9
Diving                     : 0                      Pool: 3
Escape Artist              : 1                      Pool: 9
Etiquette                  : 1                      Pool: 4
First Aid                  : 0                      Pool: 2
Forgery                    : 0                      Pool: 2
Free-Fall                  : 0                      Pool: 3
Gunnery                    : 0                      Pool: 7
Gymnastics                 : 1                      Pool: 9
Hacking                    : 0                      Pool: 2
Heavy Weapons              : 0                      Pool: 7
Impersonation              : 0                      Pool: 2
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 1                      Pool: 4
Locksmith                  : 4 [Tumbler]            Pool: 12 (14)
Longarms                   : 6 [Sniper Rifles]      Pool: 14 (16)
Navigation                 : 0                      Pool: 2
Negotiation                : 1                      Pool: 4
Palming                    : 6                      Pool: 14
Perception                 : 6 [Visual]             Pool: 9 (11)
Performance                : 0                      Pool: 2
Pilot Ground Craft         : 0                      Pool: 5
Pilot Watercraft           : 0                      Pool: 5
Pistols                    : 6 [Semi-Automatics]    Pool: 14 (16)
Running                    : 0                      Pool: 5
Sneaking                   : 6 [Urban]              Pool: 16 (18)
Survival                   : 6 [Urban]              Pool: 9 (11)
Swimming                   : 0                      Pool: 5
Throwing Weapons           : 6 [Aerodynamic]        Pool: 14 (16)
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 4                      Pool: 12

== Knowledge Skills ==
Bars and Clubs             : 6                      Pool: 11
Firearms                   : 2                      Pool: 7
Gangs                      : 4                      Pool: 9
Shadow Community           : 5 [Personalities]      Pool: 10 (12)
Small Unit Tactics         : 6 [Urban]              Pool: 11 (13)

== Contacts ==
Jax The Hax; Seattle; Fixer (3, 4)
Shots; Seattle; Bartender (1, 1)

== Qualities ==
Aged (Rating 1)
Agile Defender
Biocompatability (Cyberware)
Catlike
Consummate Professional
Insomnia (Basic)
Prejudiced (Common, Biased) (Hackers)
School of Hard Knocks

== Lifestyles ==
Crappy Apartment  1 months

== Cyberware/Bioware ==
Datajack
Mnemonic Enhancer Rating 2
Muscle Replacement Rating 3, Used
Wired Reflexes Rating 2, Alpha

== Armor ==
Ares Victory: Globetrotter Jacket   12
   +Electrochromic Clothing
   +Holster
Bike Racing Helmet                  2
Chameleon Suit                      9
Zoé: Executive Suite                12
   +Custom Fit
   +Newest Model

== Weapons ==
Ares Light Fire 75
   +Silencer, Ares Light Fire 70
   +Smartgun System, Internal
   Pool: 14 (16)   Accuracy: 8   DV: 6P   AP: -   RC: 3
Ares Predator V
   +Concealed Quick-Draw Holster
   +Silencer
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   Pool: 14 (16)   Accuracy: 7   DV: 8P   AP: -1   RC: 3
Ceramic/Plasteel Knife
   Pool: 12   Accuracy: 5   DV: 7P   AP: -1   RC: 3
Ceramic/Plasteel Knife
   Pool: 12   Accuracy: 5   DV: 7P   AP: -1   RC: 3
Defiance T-250, Short-Barrel
   +Folding Stock
   +Sling
   Pool: 14   Accuracy: 4   DV: 9P   AP: -1   RC: 3 (4)
Remington 950
   +Easy Breakdown (Unpowered)
   +Imaging Scope
   +Sound Suppressor
   Pool: 14 (16)   Accuracy: 7   DV: 12P   AP: -4   RC: 3
Ruger Super Warhawk
   +Quick-Draw Holster
   +Speed Loader
   Pool: 14   Accuracy: 5   DV: 9P   AP: -2   RC: 3
Shock Gloves
   Pool: 12   Accuracy: 8   DV: 8S(e)   AP: -5   RC: 3
Sledge Hammer
   Pool: 0   Accuracy: 3   DV: 10P   AP: -   RC: 3
Unarmed Attack
   Pool: 12   Accuracy: 8   DV: 6S   AP: -   RC: 3

== Martial Arts ==
Firefight
   +Close Quarter Firearms (Pistols)RG136
   +Multiple Opponent Defense (Friends in Melee)RG139

== Commlink ==
Erika Elite (ATT: 0, SLZ: 0, DP: 4, FWL: 4)

== Gear ==
Ammo: APDS (Sniper Rifles) x30
Ammo: APDS (Light Pistols) x60
Ammo: Flechette Rounds (Shotguns) x30
Ammo: Gel Rounds (Heavy Pistols) x30
Ammo: Stick-n-Shock (Heavy Pistols) x90
Certified Credstick, Silver
Contacts Rating 3
   +Image Link
   +Thermographic Vision
Earbuds Rating 3
   +Sound Link
Fake SIN (UCAS) Rating 3
   +Fake License (Bodyguard License) Rating 3
   +Fake License (Concealed Carry Permit) Rating 3
Lockpick Set
Medkit Rating 6

== Vehicles ==
Suzuki Mirage (Racing Bike)
   +Sensor Array Rating 2

== Karma Expenses ==

== Nuyen Expenses ==

== Description ==
Old, covered in scars and tough as old leather. The imposing old man carries himself like he's ready for action at any notice.

== Background ==
"Beware the old man in a profession where men die young."

Casket cut his teeth escaping from the bugs in Chicago. He's fought on multiple continents in many battles. He's made his fortune and lost it.

Casket is a mercenary plain and simple. He's spent his time since he got out of Chicago fighting whatever fight paid the best. He's been through hell, He's been blown up and shot. He's lived the life and continues to fight the fight.

Casket has had to go back to Shadowrunning and burn most of his equipemnt and good ID's when a hacker for his mercenary group was setup as the fall guys for a small vilage massacre. The group had nothing to do with it but through Matrix magic the hacker was able to forge enough evidence to make it stick.

Casket's first mission was to hunt down the hacker and clear his name. Now that the particularly gruesome business is completed, Casket has to start all over again. His merc group is disbanded. He's living off a set off Bug Out Creds with a simple weapons setup.

== Concept ==
Veteran Runner
« Last Edit: <10-10-16/2027:35> by Ravensoracle »
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BigSexy

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« Reply #7 on: <10-09-16/0819:13> »
If anyone else drops out... shoot me a PM... I'm willing to play any concept, except technomancers...
maybe when the long promised techno book comes out, but not until then unless the GM allows submersion during chargen.
A dronomancer I could play- sprite monkey master, no way.
So how may points is Prejudice(Petomancer\Severe)?

gilga

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« Reply #8 on: <10-09-16/1151:43> »
Meet Spike, a burned cooperate spider adept that follows 'Spider' mentor spirit. New to the shadows, and tries his best to survive. This is the initial crunch, I'll do the fluff later when I have time. Might change the gear a little bit.

== Info ==
Name: Spike                       Alias:
Human                             Movement: 10/20, 10m/ hit, Swim: 5, 5m/ hit
                                  Composure: 8
Street Cred: 0                    Judge Intentions: 10
Notoriety: 0                      Lift/Carry: 4 (15 kg/10 kg)
Public Awareness: 0               Memory: 10
Karma: 0                          Nuyen: 205
Age:                              Skin:
Eyes:                             Hair:

== Priorities ==
Metatype: E,0
Attributes: A,4
Special: D,1
Skills: A,4
Resources: D,1
Bonus Skill: Alchemy
Bonus Skill: Alchemy

== Attributes ==
BOD: 3                            CHA: 5
AGI: 5                            INT: 5
REA: 5                            LOG: 7
STR: 1                            WIL: 3
EDG: 2                            MAG: 3

== Derived Attributes ==
Essence: 6                        Initiative:           10 + 1d6
Physical Damage Track: 10         Rigger Init:          10 + 1d6
Stun Damage Track: 10             Astral Init:          10 + 2d6
Physical: 4                       Matrix AR Init:       10 + 1d6
Mental: 8                         Matrix VR Cold Init:  5 + DP + 3d6
Social: 7                         Matrix VR Hot Init:   5 + DP + 4d6
   Vashon Island: Sleeping Tiger [+1] (Must be visible)
Astral: 8

== Active Skills ==
Automatics (Assault Rifles)       Base: 6  + Karma: 0  = 6   Pool: 11 (13)
Computer                          Base: 6  + Karma: 0  = 9   Pool: 18
Con (Fast Talk)                   Base: 6  + Karma: 0  = 6   Pool: 11 (13)
Cybercombat                       Base: 6  + Karma: 0  = 6   Pool: 13
Disguise                          Base: 4  + Karma: 0  = 4   Pool: 9
Electronic Warfare                Base: 6  + Karma: 0  = 6   Pool: 13
Etiquette                         Base: 6  + Karma: 0  = 6   Pool: 11
Gymnastics                        Base: 6  + Karma: 0  = 6   Pool: 11
Hacking                           Base: 6  + Karma: 0  = 9   Pool: 16
Hardware                          Base: 6  + Karma: 0  = 6   Pool: 13
Palming                           Base: 4  + Karma: 0  = 4   Pool: 9
Perception                        Base: 6  + Karma: 0  = 6   Pool: 11
Sneaking                          Base: 4  + Karma: 0  = 4   Pool: 9
Software (Data Bombs)             Base: 1  + Karma: 0  = 1   Pool: 8 (10)

== Knowledge Skills ==

== Qualities ==
Adept
Big Regret
Exceptional Attribute
In Debt V
Mentor Spirit (Spider)
Overclocker
SINner (Corporate Limited) (Evo)

== Powers ==
Hang Time Rating: 2
Improved Ability (skill) (Hacking) Rating: 3
Improved Ability (skill) (Computer) Rating: 3

== Lifestyles ==
Borthel (Low)  1 months

== Armor ==
Vashon Island: Sleeping Tiger       13
   +Custom Fit
   +Newest Model
   +Ruthenium Polymer Coating 3

== Weapons ==
AK-97
   +Laser Sight
   +Personalized Grip
   Pool: 11 (13)  Accuracy: 7     DV: 10P      AP: -2    RC: 2
Steyr TMP
   +Laser Sight
   +Personalized Grip
   Pool: 11       Accuracy: 6     DV: 7P       AP: -     RC: 2
Unarmed Attack
   Pool: 4        Accuracy: 4     DV: 1S       AP: -     RC: 2

== Commlink ==
Erika MCD-1 (ATT: 4, SLZ: 3, DP: 2, FWL: 1)
   +Modify Matrix Attribute
   +Program Carrier [Virtual Machine]
   +Vectored Signal Filter
   +Bootstrap
   +Browse
   +Configurator
   +Edit
   +Encryption
   +Shredder
   +Signal Scrub
   +Toolbox
   +Virtual Machine
   +Defuse
   +Decrypt
   +Demolition
   +Detonator
   +Exploit
   +Hammer
   +Fork
   +Stealth
   +Smoke and Mirrors
   +Trodes
   +AR Gloves
   +Subvocal Mic
   +Trid Projector
   +Satellite Link

== Gear ==
Ammo: Gel Rounds (Machine Pistols) x50
Ammo: Gel Rounds (Assault Rifles) x50
Ammo: Regular Ammo (Assault Rifles) x50
Ammo: Regular Ammo (Machine Pistols) x50
Sneak
Stealth
Wrapper

== Vehicles ==
Dodge Scoot (Scooter)
   +Improved Economy
   +Sensor Array Rating 1

== Karma Expenses ==

== Nuyen Expenses ==

CraterShip

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« Reply #9 on: <10-09-16/2000:15> »
Ravensoracle and Gilga, both concepts look good, I like the sledge hammer on Casket, and the adept twist to Spike. I'd like to see their backgrounds, but I would tentatively say you're both what we are looking for.

Ravensoracle

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« Reply #10 on: <10-09-16/2202:04> »
Added image and fleshed out the background a bit more. Let me know if you have any questions.
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Comm/Text
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gilga

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« Reply #11 on: <10-11-16/0513:02> »
Complete Character with a story Danielle Spikes
The only thing I am not happy about is equipment.

== Info ==
Name: Spike                       Alias:
Human, Female                     Movement: 10/20, 10m/ hit, Swim: 5, 5m/ hit
170, 60                           Composure: 8
Street Cred: 0                    Judge Intentions: 10
Notoriety: 0                      Lift/Carry: 4 (15 kg/10 kg)
Public Awareness: 0               Memory: 10
Karma: 0                          Nuyen: 5
Age: 20                           Skin: Pale
Eyes: Green                       Hair: Brunette

== Priorities ==
Metatype: E,0
Attributes: A,4
Special: D,1
Skills: A,4
Resources: D,1
Bonus Skill: Alchemy
Bonus Skill: Alchemy

== Attributes ==
BOD: 3                            CHA: 5
AGI: 5                            INT: 5
REA: 5                            LOG: 7
STR: 1                            WIL: 3
EDG: 2                            MAG: 3

== Derived Attributes ==
Essence: 6                        Initiative:           10 + 1d6
Physical Damage Track: 10         Rigger Init:          10 + 1d6
Stun Damage Track: 10             Astral Init:          10 + 2d6
Physical: 4                       Matrix AR Init:       10 + 1d6
Mental: 8                         Matrix VR Cold Init:  5 + DP + 3d6
Social: 7                         Matrix VR Hot Init:   5 + DP + 4d6
Astral: 8

== Active Skills ==
Automatics (Assault Rifles)       Base: 6  + Karma: 0  = 6   Pool: 11 (13)
Computer                          Base: 6  + Karma: 0  = 9   Pool: 18
Con (Fast Talk)                   Base: 6  + Karma: 0  = 6   Pool: 11 (13)
Cybercombat                       Base: 6  + Karma: 0  = 6   Pool: 13
Disguise                          Base: 4  + Karma: 0  = 4   Pool: 9
Electronic Warfare                Base: 6  + Karma: 0  = 6   Pool: 13
Etiquette                         Base: 6  + Karma: 0  = 6   Pool: 11
Gymnastics                        Base: 6  + Karma: 0  = 6   Pool: 11
Hacking                           Base: 6  + Karma: 0  = 9   Pool: 16
Hardware                          Base: 6  + Karma: 0  = 6   Pool: 13
Palming                           Base: 4  + Karma: 0  = 4   Pool: 9
Perception                        Base: 6  + Karma: 0  = 6   Pool: 11
Sneaking                          Base: 4  + Karma: 0  = 4   Pool: 9
Software (Data Bombs)             Base: 1  + Karma: 0  = 1   Pool: 8 (10)

== Knowledge Skills ==

== Contacts ==
Sonic - Dog (CON: 1, LOY: 1)

== Qualities ==
Adept
Big Regret
Exceptional Attribute
In Debt V
Mentor Spirit (Spider)
Overclocker
SINner (Corporate Limited) (Evo)

== Powers ==
Hang Time Rating: 2
Improved Ability (skill) (Hacking) Rating: 3
Improved Ability (skill) (Computer) Rating: 3

== Lifestyles ==
Borthel (Low)  1 months

== Armor ==
Armor Jacket                        12

== Weapons ==
AK-97
   +Laser Sight
   +Personalized Grip
   Pool: 11 (13)  Accuracy: 7     DV: 10P      AP: -2    RC: 2
Steyr TMP
   +Laser Sight
   +Personalized Grip
   Pool: 11       Accuracy: 6     DV: 7P       AP: -     RC: 2
Unarmed Attack
   Pool: 4        Accuracy: 4     DV: 1S       AP: -     RC: 2

== Commlink ==
Erika MCD-1 (ATT: 4, SLZ: 3, DP: 2, FWL: 1)
   +Modify Matrix Attribute
   +Program Carrier [Virtual Machine]
   +Vectored Signal Filter
   +Bootstrap
   +Browse
   +Configurator
   +Edit
   +Encryption
   +Shredder
   +Signal Scrub
   +Toolbox
   +Virtual Machine
   +Defuse
   +Decrypt
   +Demolition
   +Detonator
   +Exploit
   +Hammer
   +Fork
   +Stealth
   +Smoke and Mirrors
   +Trodes
   +AR Gloves
   +Subvocal Mic
   +Trid Projector
   +Satellite Link
Transys Avalon (ATT: 0, SLZ: 6, DP: 6, FWL: 6)
   +Modify Matrix Attribute

== Gear ==
Ammo: Gel Rounds (Machine Pistols) x50
Ammo: Gel Rounds (Assault Rifles) x50
Ammo: Regular Ammo (Assault Rifles) x50
Ammo: Regular Ammo (Machine Pistols) x50
Fake SIN (Samantha Jones) Rating 2
Gecko Tape Gloves
Glasses Rating 4
   +Smartlink
   +Thermographic Vision
   +Flare Compensation
   +Vision Magnification

== Vehicles ==
Dodge Scoot (Scooter)
   +Improved Economy
   +Sensor Array Rating 1

== Karma Expenses ==

== Nuyen Expenses ==
== Info ==
Name: Spike                       Alias:
Human, Female                     Movement: 10/20, 10m/ hit, Swim: 5, 5m/ hit
170, 60                           Composure: 8
Street Cred: 0                    Judge Intentions: 10
Notoriety: 0                      Lift/Carry: 4 (15 kg/10 kg)
Public Awareness: 0               Memory: 10
Karma: 0                          Nuyen: 105
Age: 20                           Skin: Pale
Eyes: Green                       Hair: Brunette

== Priorities ==
Metatype: E,0
Attributes: A,4
Special: D,1
Skills: A,4
Resources: D,1
Bonus Skill: Alchemy
Bonus Skill: Alchemy

== Attributes ==
BOD: 3                            CHA: 5
AGI: 5                            INT: 5
REA: 5                            LOG: 7
STR: 1                            WIL: 3
EDG: 2                            MAG: 3

== Derived Attributes ==
Essence: 6                        Initiative:           10 + 1d6
Physical Damage Track: 10         Rigger Init:          10 + 1d6
Stun Damage Track: 10             Astral Init:          10 + 2d6
Physical: 4                       Matrix AR Init:       10 + 1d6
Mental: 8                         Matrix VR Cold Init:  5 + DP + 3d6
Social: 7                         Matrix VR Hot Init:   5 + DP + 4d6
Astral: 8

== Active Skills ==
Automatics (Assault Rifles)       Base: 6  + Karma: 0  = 6   Pool: 11 (13)
Computer                          Base: 6  + Karma: 0  = 9   Pool: 18
Con (Fast Talk)                   Base: 6  + Karma: 0  = 6   Pool: 11 (13)
Cybercombat                       Base: 6  + Karma: 0  = 6   Pool: 13
Disguise                          Base: 4  + Karma: 0  = 4   Pool: 9
Electronic Warfare                Base: 6  + Karma: 0  = 6   Pool: 13
Etiquette                         Base: 6  + Karma: 0  = 6   Pool: 11
Gymnastics                        Base: 6  + Karma: 0  = 6   Pool: 11
Hacking                           Base: 6  + Karma: 0  = 9   Pool: 16
Hardware                          Base: 6  + Karma: 0  = 6   Pool: 13
Palming                           Base: 4  + Karma: 0  = 4   Pool: 9
Perception                        Base: 6  + Karma: 0  = 6   Pool: 11
Sneaking                          Base: 4  + Karma: 0  = 4   Pool: 9
Software (Data Bombs)             Base: 1  + Karma: 0  = 1   Pool: 8 (10)

== Knowledge Skills ==
Architecture                      Base: 3  + Karma: 0  = 3   Pool: 10
Area Knowledge: Seattle           Base: 2  + Karma: 0  = 2   Pool: 7
Business                          Base: 3  + Karma: 0  = 3   Pool: 10
Chemistry                         Base: 3  + Karma: 0  = 3   Pool: 10
Data Havens                       Base: 3  + Karma: 0  = 3   Pool: 8
English                           N                     
Gaming                            Base: 1  + Karma: 0  = 1   Pool: 6
Law                               Base: 3  + Karma: 0  = 3   Pool: 10
Magical Threats                   Base: 3  + Karma: 0  = 3   Pool: 10
Security Design                   Base: 3  + Karma: 0  = 3   Pool: 10

== Contacts ==
Jimmy Goodman - Lawyer (Shark Lawyer) (CON: 4, LOY: 1)
Katia Cold (Mechanic) (CON: 1, LOY: 2)
Raff Code (Fence) (CON: 3, LOY: 4)
Sonic - Dog (CON: 1, LOY: 1)

== Qualities ==
Adept
Big Regret
Exceptional Attribute
In Debt V
Mentor Spirit (Spider)
Overclocker
SINner (Corporate Limited) (Evo)

== Powers ==
Hang Time Rating: 2
Improved Ability (skill) (Hacking) Rating: 3
Improved Ability (skill) (Computer) Rating: 3

== Lifestyles ==
Borthel (Low)  1 months

== Armor ==
Armor Jacket                        12

== Weapons ==
AK-97
   +Laser Sight
   +Personalized Grip
   Pool: 11 (13)  Accuracy: 7     DV: 10P      AP: -2    RC: 2
Steyr TMP
   +Laser Sight
   +Personalized Grip
   Pool: 11       Accuracy: 6     DV: 7P       AP: -     RC: 2
Unarmed Attack
   Pool: 4        Accuracy: 4     DV: 1S       AP: -     RC: 2

== Commlink ==
Erika MCD-1 (ATT: 4, SLZ: 3, DP: 2, FWL: 1)
   +Modify Matrix Attribute
   +Program Carrier [Virtual Machine]
   +Vectored Signal Filter
   +Bootstrap
   +Browse
   +Configurator
   +Edit
   +Encryption
   +Shredder
   +Signal Scrub
   +Toolbox
   +Virtual Machine
   +Defuse
   +Decrypt
   +Demolition
   +Detonator
   +Exploit
   +Hammer
   +Fork
   +Stealth
   +Smoke and Mirrors
   +Trodes
   +AR Gloves
   +Subvocal Mic
   +Trid Projector
Transys Avalon (ATT: 0, SLZ: 6, DP: 6, FWL: 6)
   +Modify Matrix Attribute

== Gear ==
Ammo: Gel Rounds (Machine Pistols) x50
Ammo: Gel Rounds (Assault Rifles) x50
Ammo: Regular Ammo (Assault Rifles) x50
Ammo: Regular Ammo (Machine Pistols) x50
Fake SIN (Samantha Jones) Rating 2
   +Fake License (Firearms) Rating 2
Gecko Tape Gloves
Glasses Rating 4
   +Smartlink
   +Thermographic Vision
   +Flare Compensation
   +Vision Magnification

== Vehicles ==
Dodge Scoot (Scooter)
   +Improved Economy
   +Sensor Array Rating 1

== Karma Expenses ==

== Nuyen Expenses ==

== Background ==
Danielle ‘Spikes’ Goodman

Theory and practice, network protocols and storage techniques, these were spikes practices since she was a little girl at a small corporate arcology and the young girl was a prodigy. Skilled beyond her years and successful in everything that she did. The matrix spoke to her and taught her it’s secrets. Danielle saw patterns where none were apparent, she felt that security vulnerabilities were hinted for her by some hidden power. Indeed the young decker made quite a name for herself as a ruthless and efficient security spider, it was what she grew up to be.

This was no surprise as the Goodman’s were all promising deckers, the family was so immersed into the experience that family dinners were performed online in hot sim. None of them was a was very social person, but Danielle was, she was also a gifted athlete and talented climber. Things were looking pretty good for Danielle but at the age of 17 she was fired. The company was merged into Renerkru and 10% of the wage slaves were let go. Danielle was one of them, from a young prodigy she became an outsider.

Danielle tried to sustain herself with legitimate work but her expenses were big and without a deck of her own, Danielle’s options were limited. She supported herself as an electronics repair woman, few weeks ago, Danielle has made her first big gamble, she bought a deck of her own. The Deck was paid for by a terrible Mafia loan. Danielle is now a shadowrunner and she will do anything she needs to do to successfully pay off her deck, after all a deck to Danielle is just like an arm or a leg.



Hopefully final.


Ravensoracle

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« Reply #12 on: <10-11-16/1757:39> »
Finished Character, I beleive. I had to change out Alpha Wired Reflexes 2 for SYnaptic Booster 2 because of Availability.

Starting Nuyen Roll:
Starting Nuyen: 3d6 11

[spoiler]



Image Found at http://img15.deviantart.net/0723/i/2010/271/7/a/old_man_by_alexart911-d2zou3x.jpg

== Info ==
Street Name: Casket
Name: Marcus Greer
Movement: 16/32, 2m/ hit, Swim: 11, 1m/ hit
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male Age 53
Height 6' Weight 196lbs
Composure: 6
Judge Intentions: 6
Lift/Carry: 10 (90 kg/60 kg)
Memory: 8
Nuyen: 40

== Priorities ==
Metatype: E,0
Attributes: B,3
Special: E,0
Skills: A,4
Resources: B,3

== Attributes ==
BOD: 4
AGI: 5 (8)
REA: 4 (6)
STR: 3 (6)
CHA: 3
INT: 3
LOG: 3
WIL: 3
EDG: 3

== Derived Attributes ==
Essence:                   0.95
Initiative:                7 (9) + 3d6
Rigger Initiative:         9 + 3d6
Astral Initiative:         
Matrix AR Initiative:      9 + 3d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         10

== Limits ==
Physical:                  8
   Chameleon Suit [+2] (Only for Sneaking, Must be visible)
Mental:                    6
Social:                    4
Astral:                    6

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Archery                    : 0                      Pool: 7
Armorer                    : 0                      Pool: 2
Automatics                 : 4 [Assault Rifles]     Pool: 12 (14)
Blades                     : 4                      Pool: 12
Clubs                      : 4                      Pool: 12
Computer                   : 0                      Pool: 2
Con                        : 0                      Pool: 2
Cybercombat                : 0                      Pool: 2
Demolitions                : 0                      Pool: 2
Disguise                   : 6                      Pool: 9
Diving                     : 0                      Pool: 3
Escape Artist              : 1                      Pool: 9
Etiquette                  : 1                      Pool: 4
First Aid                  : 0                      Pool: 2
Forgery                    : 0                      Pool: 2
Free-Fall                  : 0                      Pool: 3
Gunnery                    : 0                      Pool: 7
Gymnastics                 : 1                      Pool: 9
Hacking                    : 0                      Pool: 2
Heavy Weapons              : 0                      Pool: 7
Impersonation              : 0                      Pool: 2
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 1                      Pool: 4
Locksmith                  : 4 [Tumbler]            Pool: 12 (14)
Longarms                   : 6 [Sniper Rifles]      Pool: 14 (16)
Navigation                 : 0                      Pool: 2
Negotiation                : 1                      Pool: 4
Palming                    : 6                      Pool: 14
Perception                 : 6 [Visual]             Pool: 9 (11)
Performance                : 0                      Pool: 2
Pilot Ground Craft         : 0                      Pool: 5
Pilot Watercraft           : 0                      Pool: 5
Pistols                    : 6 [Semi-Automatics]    Pool: 14 (16)
Running                    : 0                      Pool: 5
Sneaking                   : 6 [Urban]              Pool: 16 (18)
Survival                   : 6 [Urban]              Pool: 9 (11)
Swimming                   : 0                      Pool: 5
Throwing Weapons           : 6 [Aerodynamic]        Pool: 14 (16)
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 4                      Pool: 12

== Knowledge Skills ==
Bars and Clubs             : 6                      Pool: 11
Firearms                   : 2                      Pool: 7
Gangs                      : 4                      Pool: 9
Shadow Community           : 5 [Personalities]      Pool: 10 (12)
Small Unit Tactics         : 6 [Urban]              Pool: 11 (13)

== Contacts ==
Jax The Hax; Seattle; Fixer (3, 4)
Shots; Seattle; Bartender (1, 1)

== Qualities ==
Aged (Rating 1)
Agile Defender
Catlike
Consummate Professional
Insomnia (Basic)
Jack of All Trades Master of None
Night Vision
Prejudiced (Common, Biased) (Hackers)
School of Hard Knocks

== Lifestyles ==
Crappy Apartment  1 months

== Cyberware/Bioware ==
Datajack
Mnemonic Enhancer Rating 2
Muscle Replacement Rating 3
Synaptic Booster Rating 2

== Armor ==
Ares Victory: Globetrotter Jacket   12
   +Electrochromic Clothing
   +Holster
Bike Racing Helmet                  2
Chameleon Suit                      9

== Weapons ==
Ares Light Fire 75
   +Silencer, Ares Light Fire 70
   +Smartgun System, Internal
   Pool: 14 (16)   Accuracy: 8   DV: 6P   AP: -   RC: 3
Ares Predator V
   +Concealed Quick-Draw Holster
   +Silencer
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   Pool: 14 (16)   Accuracy: 7   DV: 8P   AP: -1   RC: 3
Ceramic/Plasteel Knife
   Pool: 12   Accuracy: 5   DV: 7P   AP: -1   RC: 3
Ceramic/Plasteel Knife
   Pool: 12   Accuracy: 5   DV: 7P   AP: -1   RC: 3
Defiance T-250, Short-Barrel
   +Folding Stock
   +Sling
   Pool: 14   Accuracy: 4   DV: 9P   AP: -1   RC: 3 (4)
Remington 950
   +Easy Breakdown (Unpowered)
   +Imaging Scope
   +Sound Suppressor
   Pool: 14 (16)   Accuracy: 7   DV: 12P   AP: -4   RC: 3
Ruger Super Warhawk
   +Quick-Draw Holster
   +Speed Loader
   Pool: 14   Accuracy: 5   DV: 9P   AP: -2   RC: 3
Shock Gloves
   Pool: 12   Accuracy: 8   DV: 8S(e)   AP: -5   RC: 3
Sledge Hammer
   Pool: 0   Accuracy: 3   DV: 10P   AP: -   RC: 3
Unarmed Attack
   Pool: 12   Accuracy: 8   DV: 6S   AP: -   RC: 3

== Martial Arts ==
Firefight
   +Close Quarter Firearms (Pistols)RGRG
   +Multiple Opponent Defense (Friends in Melee)RGRG

== Commlink ==
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)

== Gear ==
Ammo: APDS (Sniper Rifles) x30
Ammo: APDS (Light Pistols) x60
Ammo: Flechette Rounds (Shotguns) x30
Ammo: Gel Rounds (Heavy Pistols) x30
Ammo: Stick-n-Shock (Heavy Pistols) x90
Certified Credstick, Silver
Contacts Rating 3
   +Image Link
   +Thermographic Vision
Earbuds Rating 3
   +Sound Link
Fake SIN (UCAS) Rating 1
Lockpick Set

== Vehicles ==
Suzuki Mirage (Racing Bike)
   +Sensor Array Rating 2

== Karma Expenses ==

== Nuyen Expenses ==

== Description ==
Covered in scars and tough as shoe leather. The imposing old man carries himself like he's ready for action at any notice.

== Background ==
"Beware the old man in a profession where men die young."

Casket cut his teeth escaping from the bugs in Chicago. He's fought on multiple continents in many battles. He's made his fortune and lost it.

Casket is a mercenary plain and simple. He's spent his time since he got out of Chicago fighting whatever fight paid the best. He's been through hell, He's been blown up, stabbed, and shot. He's lived the life and continues to fight the fight.

Casket has had to go back to Shadowrunning and burn most of his equipemnt and good ID's when a hacker setup his mercenary group as the fall guys for a small vilage massacre. The group had nothing to do with it but through Matrix magic the hacker was able to forge enough evidence to make it stick.

Casket's first mission was to hunt down the hacker and clear his name. Now that the particularly gruesome business is completed, Casket has to start all over again. His merc group is disbanded. He's living off a set of Bug Out equipment and a simple weapons setup.

== Concept ==
Veteran Runner


[/spoiler]
« Last Edit: <10-11-16/1850:10> by Ravensoracle »
Speech
Thoughts
Comm/Text
Subvocal

CraterShip

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« Reply #13 on: <10-12-16/0546:45> »
Alright, if you are both satisfied with where they sit currently, I haven't seen any glaring issues. Go ahead and post them into the OOC thread, and I'll get you introduced into the game shortly.

BigSexy

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« Reply #14 on: <10-12-16/0557:07> »
Dude- that looks like Aged 2 to me.


But what do I know- I'm 50and I feel Aged 3...

:P