Author Topic: Omae 2  (Read 1307 times)

DeathStrobe

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Omae 2
« on: (22:15:51/04-06-16) »
I've been working on this for the past 3 months or so now. Source here in case anyone wants to contribute.

There are still a lot of bugs and features I need to work on, but anyway, cutting to the chase, I figured since the official forums still have a pretty lively Play by Post, and I'm kind of lazy I figured I'd see if anyone would be willing to make me a template character sheet made using the forum's markdown. I made one for reddit, and it's half decent.

Anyway, just need someone to make a nice looking character sheet, post in here and I'll make an export template for Omae so people can share characters easily on these forums.

Thanks for any help.

KarmaInferno

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Re: Omae 2
« Reply #1 on: (11:29:41/04-07-16) »
OMG it's so 80's.




-k

FasterN8

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Re: Omae 2
« Reply #2 on: (22:36:11/04-07-16) »
Or maybe it's a throwback to the 2050s!

Zweiblumen

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Re: Omae 2
« Reply #3 on: (14:11:34/04-14-16) »
I like how simple it is.  Doesn't get off into the weeds, but helps with a nice basis.
Have to agree with the previous comments on the esthetics.  Almost to the point of impairing the usability.
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Raiderjoseph

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Re: Omae 2
« Reply #4 on: (14:18:23/04-14-16) »
It works on my mobile... Deathstroke, your the hero that Shadowrun needed.

Also for the debug effort when you add in the Firearms group it doesn't give any points to Longarms.
« Last Edit: (14:33:56/04-14-16) by Raiderjoseph »
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DeathStrobe

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Re: Omae 2
« Reply #5 on: (15:27:44/04-14-16) »
It works on my mobile... Deathstroke, your the hero that Shadowrun needed.

Also for the debug effort when you add in the Firearms group it doesn't give any points to Longarms.

Ah typos. Bane of my existence. I fixed it in my current build. And should have it fixed on the live demo when I get spells working.

DeathStrobe

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Re: Omae 2
« Reply #6 on: (15:55:11/05-01-16) »
::Several Weeks Later::

Finally got a new build up on the live site.

Fixed the firearms skill group bug
Added free spells for adepts, mages, and TMs
Added the ability to buy spells, but currently there are no limits and it doesn't export because that takes more time and I wanted a new build up sooner rather than later.

If there are any other bugs let me know and I'll see about fixing them.

Raiderjoseph

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Re: Omae 2
« Reply #7 on: (23:00:00/05-01-16) »
Not sure if its a glitch or not there yet but where are the adept powers?
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DeathStrobe

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Re: Omae 2
« Reply #8 on: (00:06:53/05-02-16) »
Now that I got the framework for spells. I'm really hoping adept powers won't be too far off. I'll be working on adept powers once I get complex forms up and running.

Raiderjoseph

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Re: Omae 2
« Reply #9 on: (00:31:03/05-02-16) »
 Hope I didnt sound ungrateful because everything is amazing. The nanosecond your done with this and have all the loose ends tied I am pitching this to the guys at the reddit living campaigns. No longer will the android community be neglected.
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DeathStrobe

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Re: Omae 2
« Reply #10 on: (00:12:43/06-26-16) »
Wow, has it really been 4 months since Joseph asked for adept powers?

Anyway, I kind of have them implemented in a basic function. Check it out here. It'd take too long to implement all the wacky one off logic, so I think I'm just going to rage quit adding anymore functionality to adept powers right now and move on to qualities.

Raiderjoseph

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Re: Omae 2
« Reply #11 on: (23:26:38/07-29-16) »
Dude I get back and you got powers down PAT! Excellent work!
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DeathStrobe

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Re: Omae 2
« Reply #12 on: (10:46:57/07-30-16) »
I also have qualities basically implemented. Next is to work on the hardest part of chargen, buying gear.

Raiderjoseph

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Re: Omae 2
« Reply #13 on: (11:11:07/09-13-16) »
Dude you got weapons! Awesome!
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biotech66

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Re: Omae 2
« Reply #14 on: (09:02:09/09-14-16) »
Bonus points to you man!
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