Dr. Patrick Greyhaven aka "Laughing Bear" (Street Shaman)[spoiler]
Race: Elf
Bod: 3
Agi: 2
Rea: 2
Str: 1
Wil: 6
Log: 5
Int: 5
Cha: 7
ESS: 6
EDG: 1
Mag: 6
Condition Monitor P/S: 10/11
Overflow: 3
Armor: 12
Limits: Mental 7, Physical 3, Social 9
Physical Init: 7+1d6
Astral Init: 10+2d6
Active Skills: Alchemy 1 [7], Animal Handling 1 [8], Arcana 1 [6], Artificing 1 [7], Assensing 1 [6], Astral Combat 6 [12], Automatics 1 [3], Banishing 6 [12], Counterspelling 6 [12], First Aid 1 [6], Navigation 2 [7], Perception 6 [11], Spellcasting 6 [12], Summoning 6 [12], Survival 2 [8], Tracking 2 [7]
Knowledge Skills: Critters 2 [7], Forensic Thaumaturgy 4 [9], Magic Theory 2 [7], Medicine 4 [9], Sioux Nation 2 [7], Salish-Shidhe 1 [6], Tir Tairngire 1 [6]
Languages: English N, Sioux 2, Sperethiel 2
Qualities: Analytical Mind, Distinctive Style (tribal tattoos), Lost Loved One, Mentor Spirit (bear), National SIN, Quick Healer, Records on File (Knight Errant), Spirit Affinity (earth spirits)
Spells: Analyze Truth, Antidote, Blast, Clairaudience, Combat Sense, Detect Magic, Fireball, Heal, Improved Invisibility, Influence, Lightning Bolt, Mind Probe
Gear: Armor jacket (fire resistance 6, nonconductivity 6), Transys Avalon commlink [w/sim module], Trodes, 3 spare clips, Credstick (silver), Earbuds (capacity 3) [w/audio enhancement 3], Goggles (capacity 6) [w/flare compensation, image link, smartlink, vision enhancement 2, vision magnification], Quick-draw holster, Medkit (rating 6), Flashlight, Gas mask, Survival kit, Trauma patch, Stim patch (rating 6), Low Lifestyle (1 month w/extra security), Magical lodge 6
Weapons: HK-227, Regular ammo (60 rounds), Gel rounds (30 rounds), Stick-n-Shock (30 rounds)
Contacts: Police Detective (connection 3, loyalty 4), Talismonger (connection 4, loyalty 3), Tribal Bureaucrat (connection 3, loyalty 4)
Notes: Low-Light Vision
Starting cash: 905 nuyen
1 Karma
Street Cred 0, Notoriety 0, Public Awareness 0[/spoiler]
Patrick Greyhaven was born January 25, 2011 in Denver, a couple of weeks after the start of the Awakening, and was put into the foster care system by his shocked, staunchly conservative Christian parents. In spite of being shuttled from one foster home to another during his early childhood, Patrick never seemed to lose his cheerfulness, friendliness, or curiosity, although it did begin to instill a degree of cynicism in the exceptionally bright young boy generally only seen in men decades older. Just as he began formal schooling, the effects of the Great Ghost Dance not only rocked the world around him, it had a profound effect directly upon him as this was when his spirit guide, Bear, first came to him and set him on the path to becoming a healer.
Patrick came of age and began college on a NAN ROTC scholarship just in time to have his education promptly disrupted by the Crash. Despite the chaos, he managed to continue his pre-med studies, completing his first degree in just two years in 2031. As a newly-commissioned First Lieutenant, he entered medical school in 2031. Four years later, graduating at the top of his class and promoted to Captain, Doctor Patrick Greyhaven began active duty service in the Wildcats special forces of the new Sioux Nation, assigned to the elite Spiritwalker unit. Called "Laughing Bear" by his compatriots, he served with distinction as a field medic and scout for 30 years, retiring at the rank of Colonel in 2065 shortly after the second Crash, when his wife and daughter went missing. Believing agents of Aztechnology to be behind the disappearance of his family, Colonel Greyhaven began a long search that led him through Tir and Salish lands and eventually to Seattle in 2066, where the trail went cold. Unable to make further progress, and determined to not give up, he settled down in the city to continue his quest.
Doctor Patrick Greyhaven splits his time between working as an attending physician at Travis Memorial hospital in Everett and as a consultant to Knight Errant, as an outside forensic investigator using his skills in magic and medicine to investigate unusual crime scenes. He also does odd jobs as a street doc for shadowrunners, which is known to his police contact who, for the most part, looks the other way. He lives very modestly, someone being unkind might say a tad shabbily, in a low-rent apartment near the hospital where he works. He does this both to be closer to those on the street who might someday, he prays, provide him a lead to pursue, and to save funds for his search. After nearly a decade without any new clues as to the whereabouts of his loved ones, he stubbornly refuses to abandon the hope that drives and sustains him.
Laughing Bear is loyal to his friends, cautiously curious, and slow to anger. Though his sense of humor is often sarcastic (bordering on acerbic), and cynical, he's rarely mean unless someone really has it coming to them. (In many respects he's much like "the Doctor" on Star Trek Voyager, though a bit more cheerful and friendly and with better bedside manners.) He's rather physically imposing for an elf. Unlike most of the metatype, he's not only tall at 6'3", he's also built like a professional football linebacker, broad-shouldered and weighing in at 250 pounds. However, that is where the similarity to an athlete ends. Patrick's muscles are weak, a result of injuries that he sustained in arcane combat while serving in the Wildcats, and his agility and reflexes have also suffered. He has a noticeable limp, and a slightly shuffling gait, using an ornate hand-carved walking stick to aid him, though he is able to manage passably well without it. In stark contrast to these signs of having lived a hard life, his tattoed face appears that of someone half his age, a gift of his metatype. His shoulder-length raven-black hair, bound into a ponytail by a simple leather strip, lacks any gray whatsoever, and welcoming brown eyes clearly betray the brilliant and insightful mind behind them. Doctor Greyhaven is well-liked and highly respected by his colleagues, his medical students, and by local law enforcement.
He recently met the runner going by the street name of "The Red Queen" (aka Elizabeth Liddle) when one of her runs went sideways.
For the GM (details of build process):
[spoiler]Priority Table - A:Magic, B:Attributes, C:Skills, D:Race, E:Resources
Skill Group: Outdoors
Qualities: Analytical Mind [-5], Distinctive Style (tribal tattoos) [+5], Lost Loved One [+5]¹, Mentor Spirit (bear) [-5], National SIN [+5], Quick Healer [-3], Records on File (Knight Errant) [+10]², Spirit Affinity (earth spirits) [-7] ... yields 5 bonus karma
¹4th ed. Runner's Companion, p.105
²4th ed. Runner's Companion, p.109
spent 9 karma to add 18k nuyen
spent 10 karma to acquire the Alchemy, Animal handling, Arcana, Artificing, and Automatics skills each at 1
spent 10 karma to acquire the Clairaudience and Influence spells
4,000 Armor jacket (fire resistance 6, nonconductivity 6)
5,100 Transys Avalon commlink [w/sim module]
70 Trodes
15 3 spare clips
20 Credstick (silver)
1,650 Earbuds (capacity 3) [w/audio enhancement 3]
3,825 Goggles (capacity 6) [w/flare compensation, image link, smartlink, vision enhancement 2, vision magnification]
175 Quick-draw holster
1,500 Medkit (rating 6)
25 Flashlight
200 Gas mask
200 Survival kit
500 Trauma patch
150 Stim patch (rating 6)
2,400 Low Lifestyle (1 month w/extra security)
3,000 Magical lodge 6
730 HK-227
120 Regular ammo (60 rounds)
75 Gel rounds (30 rounds)
240 Stick-n-Shock (30 rounds)
------
23,995 nuyen spent
5 cash remaining + roll for starting cash: http://invisiblecastle.com/roller/view/4436333/; (15x60) = 905[/spoiler]