Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Aria on <11-14-16/0758:03>

Title: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Aria on <11-14-16/0758:03>
Ok, we’ll run a separate OoC for this one to avoid confusion.  Although I suspect most D rolling can be done in spoiler tags in the IC.  We’ll start with free-for-all posting and worry about an order when combat rears its ugly head!  If you want to do ‘start of the day’ flashback type posts please feel free.

I’ve been deliberately vague on the briefing so that you can all input your own ideas…this being Anarchy after all 8)

Can you please track edge and plot points at the bottom of each IC post?  You start with 3 plot points (max 5) and they can be spent on a variety of things…Gingivitis’ Narration guide <<here>> (http://forums.shadowruntabletop.com/index.php?topic=25056.0) lists them nicely.  Hopefully I will be doling them out quite regularly for good RP posts!

Character links for anyone else reading this:

Adam <<Al>> (https://stormy-waters-2075.obsidianportal.com/characters/dockworker) Human Docker
Gigla <<Ice>> (https://stormy-waters-2075.obsidianportal.com/characters/david-ice-williams) Elven Mysad
Jack <<Kynos>> (https://stormy-waters-2075.obsidianportal.com/characters/anarchy-kynos) Elven Cyberzombie
Mercy <<Steel>> (https://stormy-waters-2075.obsidianportal.com/characters/doa-steel) Troll Samurai
Beta <<Vish>> (https://stormy-waters-2075.obsidianportal.com/characters/anarchy-vish) Dwarf Mage
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Jack_Spade on <11-14-16/0831:58>
Small correction: Kynos is in fact an Elf, albeit a surely one  ;D
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Aria on <11-14-16/0843:42>
Ah ok, sorry, will adjust  ;D

Also hardly a cyberzombie with an essence of 3...the limitations of Anarchy perhaps?!?  ::)
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Jack_Spade on <11-14-16/0905:07>
Indeed. The original Kynos has Essence 0,03 left  ;D
But I'll ignore the Anarchy Character sheet for this and just describe him as having a few implants that just won't have any mechanical effect.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <11-14-16/0949:53>
Indeed. The original Kynos has Essence 0,03 left  ;D
But I'll ignore the Anarchy Character sheet for this and just describe him as having a few implants that just won't have any mechanical effect.

Dude, that's exactly what I'm doing - the DoA sheet is strictly for stats in this little experiment.

All my fluff will be based on what Al's SR5 character sheet was in early 2075.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Aria on <11-14-16/1045:08>
Jack, this being Anarchy you are welcome to answer your own questions, or one of the other players can! Presumably there's a good reason why you can't just 'nuke it from orbit' otherwise this is going to be a short game  ::)
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Jack_Spade on <11-14-16/1056:21>
I know, but answering my own questions is no fun - not to mention bad for my sanity if I start giving sarcastic answers to myself  ;D
So I welcome the other players to answer Kynos' disrespectful questions  ;)
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <11-14-16/1634:26>
I know, but answering my own questions is no fun - not to mention bad for my sanity if I start giving sarcastic answers to myself  ;D
So I welcome the other players to answer Kynos' disrespectful questions  ;)

Okay, can I get dibs on that?

I can weave the answers into my intro post, but it will take me an hour or so to get it all written, and would hate to do all that work and have someone post in the meantime...
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Aria on <11-14-16/1742:47>
Looks like you have the floor!
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <11-14-16/1854:30>
Well, I guess I got carried away there in terms of length.

Seems like there was something in the Anarchy rules about not hogging the floor.

But it was really two posts - had to get all those answers in, and then wove that in with the intro post I already had outlined.

My post length should be much more manageable in future!
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Beta on <11-14-16/2132:53>
Man, writing like that isn't ever going to be too long, at least as far as I'm concerned   :)
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <11-14-16/2214:19>
Well, what I think is that six excellent writers have been assembled here.

And I look forward to synergies emerging, so that the whole will be greater than the sum of the parts.

Can't think of a better group to test how Anarchy works in PbP.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Aria on <11-15-16/0830:00>
Looking forward to it  ;D
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <11-15-16/0943:15>
Whoa - rose is a boy. Right, surname and all that. Noted!
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Aria on <11-15-16/1154:35>
Like to keep you on your toes  ;D

Someone else feel free to answer Beta's post! Although the chances of this sticking to the brief...well... ::)
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Jack_Spade on <11-15-16/1239:12>
It'll take care of it  ;D
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Beta on <11-15-16/1736:28>
Good lord, we are totally the equivalent of this adventuring party: http://vignette4.wikia.nocookie.net/kingofdragonpass/images/0/0e/Adventurers.jpg/revision/latest?cb=20130316014045  (translated from bronze ages fantasy to ShadowRun, that is).  All the oddballs -- I love it.

I worry a bit about us dealing with a night club without explosions, fires, and mass damage -- and that is without bugs getting involved -- but I love it.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Jack_Spade on <11-16-16/0348:26>
Wow, wow, wow, who said anything about not starting fires and mass damage?
If the flooding doesn't pan out I'm sure a bit of smoke will be sufficient to get most of the civilians out (and just to make sure Kynos intents to use a lot of smoke as that also works against wasps ;) )
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <11-16-16/0526:40>
Gilga - Al likes the spirits just fine!!!!!
Hot elf spirits walk in, and he wakes up!

Wasn't sure from your description - are the clothed or not, and are they sort of misty-ghostly-looking, or well defined?

To Al's mind, if they are clothed, WHY? since they could just as easily be naked???

Or, if they are sort of ghostly-looking, why not define the manifest image a bit, so they can all get a better view?
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: gilga on <11-16-16/0842:52>
Well spirits are always obviously spirits so they would not look like elfs per say,
they'd be recognized as elves but not walking - floating around a bit transparent.
They are wearing sexy clothes that change according to the spirit type. (fire red clothes, air semi transparent, water blue - so forth)
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <11-16-16/0858:24>
Thanks for the clarity - I always love really vivid descriptions so I can imagine things better!

So yeah, then Al means both - clarify the image AND lose the clothes ("less is more" is not in his vocabulary).
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <11-17-16/0916:08>
@Aria - okay, sorry, new to this whole Anarcy thing still...

...so read it, get how we're all supposed to be helping driving the story forward, illustrating the scene, etc....But does that extend to scene changes? Seems like that's still the GM's remit?

Are we waiting on some green light to push forward to the bar (this is all supposed to go down tonight, right?)?

Seems like we've maybe done what needs doing in the opening meet....

Or not?
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Aria on <11-18-16/0222:37>
Nope, happy for you lot to drive scene changes too! Would have done it but SG wasn't contactable last night  ::)
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Jack_Spade on <11-18-16/0400:35>
I have to admit, I'm tempted to just write the story along, not minding the cues much. So if I do it wrong just tell me and I'll change it.  ;)
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: gilga on <11-18-16/0640:39>
Are we doing the stuff about turn order? I am not sure if to responds to posts or to wait for everyone else to get a round.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <11-18-16/0722:36>
Are we doing the stuff about turn order? I am not sure if to responds to posts or to wait for everyone else to get a round.

Aria said not to worry about turn order for now, just post when you want.

Said we might go to turn order later, maybe in combat, will let us know.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Aria on <11-25-16/0808:15>
I'm not ignoring you... but you seem to be managing by yourselves at the moment and my week has been CHAOS  :-\
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Beta on <12-01-16/1416:46>
I’m super uncomfortable with the way that Vish just committed the group (as in, physically stressed), and really miss that ability to quickly talk around the table to agree on a plan – it is possible that I don’t have the right temperament for grabbing the narrative as a player and lurching it around?  But between the nature of Anarchy, the nature of PbP, and the set-up that Adam left … it seemed like the right way to do things?

If anyone feels that is way out of left field and wants to figuratively put their hand on their head for an ooc time-out to discuss and maybe roll back – whether or not Anarchy has such a feature – I’m entirely fine with that.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: gilga on <12-01-16/1630:06>
Guys I must admit that I do not have enough to understand the situation we are in in the posts. I feel like I completely lost track of the story and should re read. I am considering whether to just drop and allow you to have fun - I think that with my English skills I need some more redundancy to understand what is going on, where we are what is the plan and so forth.

 
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <12-01-16/1658:17>
Beta and gilga - some thoughts in response to the above two posts....

(1) Beta - I thought your last post was awesome! A good approach, whether he's just a club owner or a flesh form roach.

(2) gilga - have noticed you haven't been posting at the rate you do in most games....was just about to put up a post asking where Ice was (office with us? dance floor? kitchen? corridor with Kynos & Steel)...personally I hope you'll stick with.

(3) I think we are all getting used to this Anarchy thing still.

In many ways, it is pretty much like the Run! game all three of us have been playing in - group collaborative storytelling. We've all managed okay with that...

Differences, I think, are that -
A. there is this idea of turn order, where we always know exactly who has the floor - that gives people more license to go crazy with the narrative. But, understandably given PbP wait times, Aria has had us dispense with that for now. No criticism, just that I think it has made it harder for us to transition to "Anarchy-style".

B. There is also a thing where we have to use these Plot Point things to do something radical with the story. We haven't bothered with that so far either. Are we supposed to? It's a bit weird, because I think the way the rules have it, I'm supposed to use one of these precious things to introduce a new threat - like if I wanted to have Lenny start attacking us because he's a flesh form roach. But I can also use one to heal myself. Gee, which one do you think I'm going to use one of my limited pool of points on? Bit broken, there. So that can be another reason people are hesitant to move the narrative forward in dramatic ways.

C. Yeah, I think there's this sense that we're not supposed to have OOC table-talk - this has stymied me, I'll admit. No secret I've been wanting Lenny (and staff? and guests?) to be flesh form and things are fragged from the start. But just been hinting at it so far, because I don't want to impose that onto everyone else if they are not into it. But the idea of Anarchy is that if we talk about it first, then there are no dramatic surprises.....
For some other collaborative storytelling games I've posted in on this board, we've done a lot of planning before each post to craft the story the way everyone wants it.
But since we're playing Anarchy, I say that for this game we go with the spirit of it. The book says go big on your events, and then respond to other people going big by just going even bigger yourself. I say we throw caution to the wind and just GO FOR IT. I'm going to do that, and if at some point Aria wants to go all dice and rules on us, that's cool too.

A bit rambling, but I think that says what I am thinking vis a vis the posts above.

To sum up:
(1) Go WILD.
and
(2) gilga - stick with us man
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Beta on <12-01-16/1727:18>
Gilga:  Wait, English isn’t your first language?   I had not realized at all, and apologize for not taking that into account in my many lengthy posts.

I agree that this game can be hard to follow.  To me it feels a bit like hearing the words to a song, without hearing the instruments that give the song more structure.

My rough summary:
-   We got offered a job (to cover the escape route for an Ares Firewatch team)
-   We took the job.  Then we talked about the club where it would happen, and about some plans (like using the ice cream truck)
-   People then jumped the action forward to arriving at the club.  No need nor system for buying last minute gear or anything like that.
-   Al helped one group make their way to the manager’s office. 
    o       The office was in the dark, the manager seemed to like it that way, and Al was hearing some noises.
    o       Vish threatened that the club manager would get rumoured to be a Knight-Errant puppet unless he let us have our way, and also suggested that we were taking over to secure a meet in the club later than night.
    o       The manager reacted strongly to the word “Ares”
-   A couple of other characters got into the club and moved to the basement, to start guarding the Firewatch team’s entrance and exit point.


Adam: all great points, and I'm persuaded.  Will probably struggle on 'going big', but will try.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Aria on <12-01-16/1839:29>
"Yes...and..." take someone's post, run with it, add new stuff... adapt to that and tell a great story! You were all handpicked and I have faith in each of you :D

Don't worry so much about plot points! I think they will be fairly free flowing... in fact you can all have 1 for stuff to date!!!

It perhaps won't be as free flowing playing pbp rather than around the table but I like what I've seen so far!
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Jack_Spade on <12-02-16/0338:11>
I like improvised and escalating writing. Actually, I even think I'd prefer not to start rolling dice as long as possible and instead have the next writer adjudicate the situation and give the results (Leaving the Anarchy rules behind)

@adamu
Up until now I thought we were in a drama, but the trap door just ensured it's going to be a horror comedy.  ;D
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Aria on <12-02-16/0800:14>
A few house keeping bits and pieces before we do get towards any actual D rolling (however long that may take)...

Proposed House Rules (up for discussion, won't impose them if you aren't happy with them!)

1. Every runner gets a 'basics kit' of gear which includes a burner link, fakeSIN, couple of stim patches, a trauma patch, assorted unarmoured clothes and a pad to crash in!
2. Assault rifles are -2 at close range rather than OK...this gives SMGs a purpose they were intended for!
3. Spirits are plain broken...they are effectively prime runners, and Gilga has 2 and Vish 1 potentially... I've seen various suggestions on here about how to limit them, I think the one I like the most is to treat them like PC drones, so they get an attack and armour value, possibly their optional power to differentiate them a tad...thoughts?!?

Turn order

We may need to go into 'combat time' in the near future...in theory posts should then be 'round the table' unless you spend plot points to change that...so, what I propose is that we each indicate (more or less, I won't hold you to it) when we are most likely to post IC and use that to create a rough running order.

To start us off I usually post at around 1pm (GMT) weekdays...

For my own sanity please could you translate your respective timezones in to GMT?!  I know that's very UK centric of me but I'm the GM dammit  ::)
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Jack_Spade on <12-02-16/0823:02>
I usually post from work but find time in the evening as well, so I guess GMT translates to

8:00 to 22.00 (Yeah, I spend entirely to much time in the net  ::) )

I thought SMGs being easier to conceal was their purpose ;D
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Beta on <12-02-16/1034:27>
I haven't actually read up on the details of spirits in Anarchy yet, so have not attachment to them behaving one way or another -- so I'm fine with whatever.  Granted that I'll probably need one in, oh, about one or two rounds of posting ago, but I hadn't summoned one due to the whole not having read them in detail yet.  And hadn't inspected people astrally because I hadn't wanted to make the call on who was infested.

I check the threads fairly often over the course of the EST day, and could end up posting most any time in there, but I think I post most frequently around the end of my work day (call it after 10pm in Greenwich) -- although sometimes I don't have time to really do much in the way of posting until well into my evening (more like 3am GMT).

I think I'd taken a fake ID as one piece of Vish's gear -- OK if I swap it out for something else, since we get one in the kit?

Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: gilga on <12-02-16/1119:51>
Spirits are kind of awesome. I actually do not like Anarchy as the entire game seems to revolve around combat, with anything non combat fluffed away. 

Assault rifle is already -2, OK -2  --> I think.

About Spirits - I think that the rules show how to summon a 'greater' spirit by adding 2 to all the stats and damage and so forth, we can decide that the spirits presented are hard to summon greater spirits and the regular ones are lesser with the opposite adjustment.  (2 less damage, 2 less to all stats). I think it is more gentle than doing an entirely different mechanic.

Just to admit, I am kind of disappointed with spirits. Because they seem to only revolve around combat and I never planned to use ICE's spirits in combat. Planned for them mainly for the OOC situations.

For the record, I really do not like combat very much. I think it slows down the game and make it a bit boring as it can drag for weeks without resolution.



Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Aria on <12-02-16/1234:44>
I think that's where we see Anarchy differently then... the rules are there for combat as that is where you need resolution and to allow fate to play a role... but as to fluffing stuff away, well the meat of Anarchy is in that fluff where no rules are really needed, or at least that's the way I intend to play it.  Scrubbing most of the SR5 rules should hopefully speed combat up considerably leaving much more room for fluff!  ;D
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <12-02-16/1237:29>
I am generally on-and-offline GMT 2100-0000 Mon-Sat. That's my most reliable posting time.

Also can usually post around 1200-1300 GMT on weekdays. But those are faster, and no access to dice/rules.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Jack_Spade on <12-03-16/0955:00>
Hm, so far I can't see a good turn order. Beta, Mercy, gilga, what are your prime times?
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Beta on <12-03-16/1053:55>
I check the threads fairly often over the course of the EST day, and could end up posting most any time in there, but I think I post most frequently around the end of my work day (call it after 10pm in Greenwich) -- although sometimes I don't have time to really do much in the way of posting until well into my evening (more like 3am GMT).

My best time is probably either 10-11pm GMT or 2-3am GMT.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Mercy Merchant on <12-03-16/1308:18>
I think I am about GMT-9.  I get up at about 1400 GMT and check my games and then go to work.  I do not have access to the site while at the office.  I get home and back on at about 0400 GMT.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Mercy Merchant on <12-03-16/1353:13>
So are we into turn order at this time yet?  I am ready to cut these demon spawn into small pieces but do not know when to start the ball or If I can just say that I gut the one above me and move farther into the room.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <12-03-16/1426:07>
So are we into turn order at this time yet?  I am ready to cut these demon spawn into small pieces but do not know when to start the ball or If I can just say that I gut the one above me and move farther into the room.

Well, I'm not the GM, but Aria wrote a few posts up that he wanted to get a few points sorted before we went to dice and turn order, so seems to me like we're still in a grace period....
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Aria on <12-05-16/0753:08>
OK, looks like we ought to at least investigate combat time, not that I want to spoil the flow but we are at least trying to explore the Anarchy rules… I’ll suggest a rough posting order, feel free to suggest differences, or spend a plot point to change it round by round anyway :)

GM
Jack
Adam
Gilga
Beta
Mercy

In terms of threats, let’s say there are (at the moment) one true form bug and 2 flesh forms per runner, roughly distributed around the above ground area, near where you currently are.  I’ve used Gingivitis’ threats compilation, the flesh forms being an adaption of the ganger stats.

You can roll defence for the bugs, and even roll their attacks on you if it feels appropriate and I don’t get round to it in my go!

FLESH FORM BUG                  
STR    AGL    WIL    LOG    CHA    EDG
4             3             3     2             2            2
SKILLS: Athletics 6, Close Combat 6
SHADOW AMPS: Essence: 6 (no penalties)
Choose one:
•   Home Turf: +1 Plot Point at the beginning of combat.

WEAPONS   Dam   Close   Near    Far
Unarmed    2S    OK    —    —

Armor: 6 [Armor clothing]
Condition Monitors (P/S): 10/10


TRUE FORM BUG SPIRIT                  
STR    AGL    WIL    LOG    CHA    EDG
7            4             3    1            1            1
SKILLS: Athletics 7, Close Combat 8, Intimidation 4, Stealth 6, Tracking 3
SHADOW AMPS: Essence: 6 (no penalties)
•   Critter: Has access to critter amps.
•   Immunity (Normal Weapons) 2 (Critter Power): Damage Reduction 2.

WEAPONS   Dam   Close   Near   Far
Claws       5P    OK    —    —
Mandibles    7P    –2    —    —

Armor: 6 [Natural armor]
Condition Monitors (P/S): 12/10

Yell if more clarification is needed!!!
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Jack_Spade on <12-05-16/0758:31>
Kynos has Wired Reflexes, so if I got this right, he gets another round after the others are done, correct?

Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Aria on <12-05-16/0823:08>
I think that we'd agreed that if you get multiple attacks you use them both at once... or perhaps use a plot point to interject the second one in the order somewhere to give more flexibility?!?  I'll post something in the Anarchy bit of the forum and see how others have managed it!
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Jack_Spade on <12-05-16/0907:42>
Fine by me. I'll just add kicking in the second door to my post and call that two actions (picking up weapon, opening door)
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Mercy Merchant on <12-05-16/1045:16>
Are the normal form bugs considered spirits? 

What exactly does Immunity to Normal Weapons mean in this game?  Will my swords have any effect at all?  I was under the impression that I would be able to attack spirits with them.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Jack_Spade on <12-05-16/1049:45>
You can. It's just damage reduction (Immunity to Normal Weapons is a misnomer. After all Kynos does also have damage reduction but I'd hessitate to call him immune to weapons  ;D )
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Aria on <12-05-16/1053:22>
Ninja'd  ;D

They ignore 2 points of damage from every hit... shouldn't be a problem!
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Mercy Merchant on <12-05-16/1109:58>
Cool.  I am going off to work and will not be back for several hours.  Jack, can you post something for me if my absence stops the flow ?  Steel uses two weapons and can attack the normal bugs and the spirit bugs. 
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <12-05-16/1236:01>
Cool - turn order, rules, no stopping the fun!!!

Loved the alcohol/taser combo attack - that's what shadowrun is all about!
Lenny the club owner had already been cut in half by Steel (and then weirdly resurrected in my post - sorry, couldn't resist - wanted an evil villain for the end - but he doesn't have to actually come back if people don't want him to).
But the burning guy could easily have been Lenny's bodyguard Francis, who had been right outside the door.

Will get my post up forthwith!
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Gingivitis on <12-06-16/0137:18>
Not to be a snoop, but this is interesting to read.  Glad you guys are getting use of the Narrative Aid and the Anarchy Threats!
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Aria on <12-06-16/1045:22>
 ;D
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <12-06-16/1651:22>
Turn Order...

...just to check I'm doing the Anarchy thing properly....

I am thinking the three recent very short dialogue posts from Mercy, Jack, and myself were the role-playing interjections that the rules allow for at no cost, and that now that we've had a proper narrative post from Beta, we are moving on to Mercy for the next narration?

Shout if I've got anything wrong!
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Jack_Spade on <12-06-16/1722:50>
Alright, since Mercy charged me with executing his actions during his absence:

I hope I'm reading this right: Steel has
AGI 5 + Skill 5 + Spec 2 + Skill Wires 2 + Ambidextrous 2

Slice and Dice Fleshform (http://orokos.com/roll/463335): 16d6t5 3

The Fleshform defends with Agi 3 Log 2
Fleshform Defense (http://orokos.com/roll/463336): 5d6t5 0
So he does 10/2(STR) +3(Weapon) +3(Successes) damage = 11 DV
Armor soaks 6, Damage is at 5/10

Steel using Wired Reflexes to attack a second time:
Slice Fleshform (http://orokos.com/roll/463337): 16d6t5 4
Fleshform Defense (http://orokos.com/roll/463338): 5d6t5 1
Same result, no armor, Damage is at 16/10, Fleshform is dead.

I have to say this performance doesn't bode well for us. There is practically no chance of one hitting opponents, making superior numbers exceedingly deadly.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Mercy Merchant on <12-09-16/0026:03>
Thanks, Jack, for doing my post.  I agree; being outnumbered 3 to 1 might wear us down faster than we can wear them down.  That was just about the best I could do and it took both my attacks to kill the guy, and he rolled poorly.  Oh well.  Maybe it will not be so bad.  I am pretty tough so can take some damage..............I hope.  I am back in town.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: gilga on <12-09-16/0250:30>
Sorry to be dropping it like that - but I am struggling with connecting with this game, so I think I'll give up. I did try giving Anarchy a chance, and good luck fighting it.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <12-09-16/0358:21>
Sorry to be dropping it like that - but I am struggling with connecting with this game, so I think I'll give up. I did try giving Anarchy a chance, and good luck fighting it.

Sad news, man.

But...hope to run with you in some other game soon!
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Aria on <12-09-16/0807:15>
Sorry to be dropping it like that - but I am struggling with connecting with this game, so I think I'll give up. I did try giving Anarchy a chance, and good luck fighting it.
Sorry to hear that Gilga.  Want to describe going out in a blaze of glory or leave that to one of us?
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Beta on <12-09-16/1527:46>
Also sorry to hear that :(  But I do understand, I still feel a bit like I'm trying to waltz to cha-cha music  :o
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Aria on <12-09-16/1647:26>
Maybe it's the complete freedom that is a problem? Or the run context? The Run! game doesn't seem to have the same issues with PCs driving (although the current titanic combat has slowed things up somewhat :P). Have a think as I'm curious to know! I'm planning a sequel to the Prime Runner game and I'm keen for the players to have significant story power!
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <12-10-16/0536:03>
While I still harbor serious misgivings about some aspects of the Anarchy rules system, I've got to say that I am LOVING this game so far! Chances not only for rich role play but also to just go wild with the story! For me, those trump other issues  (though wouldn't want ALL my games this way - GMed RAW play is still my favorite ).

But I acknowledge there are potential downsides that nag at me just a little and may irk others more.

What Beta said about waltzing to a cha-cha I think I get. With five or six people all posting in their own ways in a round-Robin format, inconsistencies in terms of both events and tone have been arising  (no one's fault...doomed to happen from the start). And then the idea of no OOC planning exacerbates that. I think the problem would sort itself more readily in tabletop; PbP likely compounds the issue.

So something to think about,  maybe consider ways to solve. Key probably lies with a very active GM.

Speaking of which,  you're next in the turn order, Aria!

I say we rock onward and sort things as we go!
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: gilga on <12-10-16/0702:26>
Well I actually do not enjoy combats very much, I mean they are sometimes fun but sending a freshly created character into a combat is a bit too soon for me to enjoy. I feel like the foreplay is a lot more enjoyable in PbP while a tabletop would have a blast - in a pbp the fact that combats drag for so long makes them a bit of a hussle.

In Run I had plenty of time to get under Dana's skin, understand and discover her. I cannot say that I enjoy the epic combat more than I did a conversation with Caillin or the frustration of negotiations, Nora's betrayal of her - and Muhammed shifting by the other players from a clumsy macho love interest to a rapist? These events made my character appears real and helped me sympathised.

Then we start a new game, and I feel like I am putting a character that I have not yet experienced in an epic combat, and I do not yet care if he lived or dies. Also, as a non native speaker I need more redundancy in writing, I understand a lot from context and when there are so many voices it is difficult to conceive what happens - when there is a clear active GM then the story has its consistency and I feel like I can uncover many interesting aspects about the world.  The below, with the great houses and so forth is an example to some world that is worth exploring - I feel that when everyone can do basically anything the atmosphere is kind of missing and I believe that it would go easier in a tabletop.
 
As to how he effects the story - well get creative it is your world ;) have him turn into a bug in a bit in the future can be exciting, just when you thought you had your back.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Aria on <12-14-16/1730:18>
Time constraints this evening have meant no D rolling for me so if you want to incorporate some def rolls in to your narrations that would be fab...or not, the fleshforms up here (who were hiding behind illusions to keep in with established SR lore) aren't a real threat to you in the open like this... nice to have some cannon fodder for a change!... once you get in to the bug tunnels it will be a different matter though and I trust you will make it suitably horrific even if there's a touch of humour to it all too :D
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Jack_Spade on <12-15-16/0335:19>
In case Kynos is attacked
Defense (http://orokos.com/roll/466718): 13d6t5 6
Defense (http://orokos.com/roll/466720): 13d6t5 0 [13d6t5=1, 1, 3, 3, 1, 4, 2, 2, 1, 2, 4, 4, 1]
Defense (http://orokos.com/roll/466721): 13d6t5 3 [13d6t5=3, 4, 2, 5, 1, 2, 3, 6, 1, 1, 5, 3, 3]

Yeah, that's not going to end well. I might have to spend Edge for the second one.

Kynos attacking:
Assault Rifle: AGI 7 Skill 5 Spec 2 Smartlink 2 Close -2
Shoot (http://orokos.com/roll/466722): 15d6t5 5
DV 8
Defense (http://orokos.com/roll/466723): 5d6t5 2
DV 11
-6 Armor, Fleshform takes 5 damage and is at 5/10

This is not going to end well...
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <12-15-16/0730:28>
Rolls will have to wait for me to get home and kids to bed tonight. Have to actually suss out these new rules.

But since we're on a turn order, figured I'd better get my IC up now to clear the way for whoever's turn is next.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Mercy Merchant on <12-15-16/1034:29>
I have to confess to being a bit confused.  It sounds like Kynos wants us to clear out the bugs on the main level before going into the tunnels.  In that case, Steel will just begin working from the office out.  If that is not the case, he will  jump down into the pit. 

I am fairly last in the rotation, so please feel free to manipulate my dice rolls if is necessary to move things along.  Steel is fairly well protected and his swords can hurt these guys.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Aria on <12-15-16/1141:29>
Mercy, you can spend a plot point to go out of turn if you like?!? :)
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Jack_Spade on <12-15-16/1734:04>
Just to clarify:
We have retreated into the cellar room with the street elevator and only two access doors (stairs and the one we just came from.)
The idea is to prevent them from swarming us and bringing us down with a thousand paper cuts.
So if Steel would join us we'd probably increase our chances for survival quite a bit.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Beta on <12-15-16/1748:02>
I'm a bit lost on the level scheme ... Vish and Al fell down a level from the office ... to the basement?  As in, I should have Vish exit the room he's in, and ... that puts him in the right spot?  He has to go down more stairs to a sub-basement?  (just trying to make sure I'm consistent with the way others see this).

And sorry, I think I'm next in order after Adam, apologize on the delay in posting.  Plans for last night got somewhat changed after wife saw a mouse run along the kitchen counter and hide in the stove, and I never did get to sit down at a keyboard.  Will get something posted tonight for sure, even if something quick off my phone.

Vish will be casting Chaotic World on where bugs are coming from (will sort out where that is for my IC post hopefully), so here is the roll for it:

spell (http://orokos.com/roll/466942): 11d6t5 3

I need to look up the exact effects again -- something about those in the spell having to re-roll a success die.  What I'm not sure about is whether my cast is resisted by the generic resistance (8 dice), or by the bugs individually to see if they are effected?
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Jack_Spade on <12-15-16/1804:21>
No, it's just two basement rooms next to each other: One is below the office, the other below the toilets and the bar (at least that's how I envisioned it)
The stairs lead from the corridor with the toilets to the store room that also has street access through a small freight elevator to bring in the beer and other stuff.

Kynos went down the stairs and broke open the door to the room into which Al and Vish have fallen. He now says to move back into the store room from where he came.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <12-15-16/1821:19>
Okay - here goes - never done this before so will show my work - yell if I get it wrong.

It's my "turn" so I get to attack - the bad guys attack on the GM's "turn".

I have the adept reflexes amp so I get two attacks.

I roll Willpower instead of Agility plus my close combat skill -2 in order to fight spirits and ignore their immunity thing.
Then we decided earlier that using this, Willpower also acts as Strength for damage. So W/2 = 3 + 1 for brass knuckles, and Physical damage.

The spirit defends with - wait, no, scratch all of the above - I see now that the flesh forms don't have immunity...and I made it pretty clear in my IC that it was a flesh form i think, so does that mean I can't use the Willpower attack? I suppose so.

This will suck worse now.

So Agility + skill, and DV will be 1 for Strength and 1 for brass knuckles for 2!

So first and second attacks (assume I'll need several!)
Attacking flesh form twice (http://orokos.com/roll/466952): 2#11d6t5 6 3

And spirit rolls 5 dice for each defense
two flesh form defenses (http://orokos.com/roll/466953): 2#5d6t5 0 1

So first attack is 6 net hits + 2 DV for 8DV - 6 armor so 2 (of 10) physical boxes on mine.
Second attack is 2 net hits + 2DV for another 4 boxes, and he's down 6 out of 10 with a -2 penalty on subsequent actions...I think.

And that's me until my next turn!
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Jack_Spade on <12-19-16/1628:53>
I'm not sure, is it my turn again? Should I roll for the attacks of the spirits?
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <12-19-16/1726:28>
I'm not sure, is it my turn again? Should I roll for the attacks of the spirits?

Definitely your turn.

As for spirits' attacks, I think that happens on the GM's turn, and since Aria didn't I am guessing we are supposed to (when our turn comes around???).

Not really sure how many are even right near us - my own plan unless I hear otherwise is to roll the attack of the one I'm fighting when my turn comes up, then finish killing it, then see if subsequent posts give me a better idea of (1) how many flesh forms make it down the stair past Kynos and (2) how many true forms come up from the depths after us.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Jack_Spade on <12-19-16/1734:22>
Alright, I'll try to sort this out, but it won't be pretty: IIRC, so far we only killed about two with dice rolls.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <12-19-16/1951:39>
Okay - I'll go with Jack's assumptions so I get attacked by the one I'm fighting (six boxes off) and also by another wounded one (five boxes off).

First attack on me:
attack on Al from fleshh (http://orokos.com/roll/468371): 7d6t5 4
My defense:
my defense (http://orokos.com/roll/468372): 12d6t5 6
No problem

Second attack on me:
second attack on Al (http://orokos.com/roll/468373): 8d6t5 4
My defense
My defense (http://orokos.com/roll/468374): 12d6t5 3
So now I Edge it cuz it's late and I don't want to look up more rules...
edge reroll (http://orokos.com/roll/468375): 9d6t5 4
So I'm fine.

My two attacks:
two attacks (http://orokos.com/roll/468376): 2#11d6t5 4 6
First spirit defense
spirit defense (http://orokos.com/roll/468377): 3d6t5 0
So I kill that one.
Second spirit's defense:
second spirit defense (http://orokos.com/roll/468378): 4d6t5 1
So I kill that one too.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Aria on <12-20-16/0142:59>
Apologies for lack of GM clarity so far, and anything resembling a D roll  ::), Run! and sick children sucked up much of my time but I will focus a bit more attention this way now!

Beginning to appreciate the 'maths problem' as Jack outlined it! As armour is a depleting resource you are probably more squishy than normal SR, hence mass combat is fast (what I wanted) but lethal (which wasn't necessarily what I wanted)...maybe plot points should recover a bit more than 1 point of armour as an option?!?
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Mercy Merchant on <12-21-16/2345:13>
Sorry, but I can only post in the morning and at night as I have no access to the site while at work.  I do authorize anyone to roll Steel's attacks at necessary to keep the flow going.

Can someone clarify for me what I can see in the room that I can attack in my turn?  I have seen Jack's IC post, but then Al acted and apparently killed two of the wounded ones.  Is Steel in a position to attack one without stepping on his pals?
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Jack_Spade on <12-22-16/0144:33>
There's a true form that needs cutting to size...
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Mercy Merchant on <12-22-16/0206:34>
Trueform it is, then.  Just let me know if I have the dice correct, please.  I get two attacks due to Wired Reflexes

Willpower 4 + Skill 5 + spec 2 + skillwires 2 + ambidexterity 2 = 15d6 for the attack.  Damage would be W/2 + 3 = 5 for each hit.

Where does the immunity get factored in? 
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <12-22-16/0453:27>
Trueform it is, then.  Just let me know if I have the dice correct, please.  I get two attacks due to Wired Reflexes

Willpower 4 + Skill 5 + spec 2 + skillwires 2 + ambidexterity 2 = 15d6 for the attack.  Damage would be W/2 + 3 = 5 for each hit.

Where does the immunity get factored in?

Bad news - the Willpower-based attack has a blanket -2 mod on your dice pool
Good news - the whole point of using the Willpower version is you skip the immunity.

You can always attack it in your "regular" way, but in that case the immunity applies, automatically soaking a number of boxes of damage equal to its level.

(That's all just from memory, so possible I'm wrong.)
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Mercy Merchant on <12-22-16/0944:01>
OK, Steel will step up and try to deal with this true form drek.

Steel Attack:  Attack (http://orokos.com/roll/469102): 2#13d6t5 3 3  Hmmm not so good.  This may not go well.
Bug Defense:  Defend (http://orokos.com/roll/469104): 2#5d6t5 2 2

Damage to bug from first attack is 6 so that deals with his armor 6.  Second attack does 6DV so bug is at 6/12 so 6 left

I am pretty sure that Vish was to go before me, so perhaps he can shoot it before I slice it?

Does the bug get both his attacks without penalty?
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Aria on <12-23-16/0738:12>
So, I know we haven't got that far yet... impressions of Anarchy so far?!?  Inevitably there are bits I like, others not as much... part of that is perhaps the run as much as the game...if I do another one will go for more legwork, meet and great etc I think.  But it will probably take a back seat to SR5 for a while... I think it would be better played tabletop (a luxury I no longer have).

Feel free to IC at will, forget turn order etc over Christmas, will pick things up again in the New Year and bring things to a conclusion.

Happy Christmas everyone!

A
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <12-23-16/0942:52>
Whoa how fun! I recommend we chat a bit and coordinate an outline where we all rock. Maybe everyone clears the blast zone and Al blows a hole in the circle, which only delays things,  but long enough to fetch the briefcase and do jacks plan, plus insert cool moments by Deckard and Robyn keeping us alive/stalling them (before we turn this plane into a toxic dump and earn the enmity of Awakened environmentalists everywhere ).
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Jack_Spade on <12-23-16/1047:57>
@Anarchy

So far I'm not overly impressed with the Cue system - probably because that system needs the more immediate form of roleplay of a RL table as Aria says. Anarchy might be a bit rules lighter, but the strict turn order impedes the game's momentum pretty hard and outside combat the rules aren't really necessary.

Imho one of the great things about pbp on the forum is that you have enough time to actually look up rules and therefore use existing mechanics to their full capacity (That in turn helped my RL game performance/rules knowledge immensely). There's not much added value for Anarchy in that regard.

If I want to do just cool stuff without bothering over much with rules, the cooperative gameplay adamu and I had going for a while  with the Al/Thorn arc felt like a much more efficient solution. 

@adamu
I think you meant to post that in the Stormy Waters thread  ;)
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <12-23-16/1743:51>


@adamu
I think you meant to post that in the Stormy Waters thread  ;)

Doh!
Posting in a busy restaurant...

Will copy it into the other thread...
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <12-23-16/1819:58>
So, I know we haven't got that far yet... impressions of Anarchy so far?!?  Inevitably there are bits I like, others not as much... part of that is perhaps the run as much as the game...if I do another one will go for more legwork, meet and great etc I think.  But it will probably take a back seat to SR5 for a while... I think it would be better played tabletop (a luxury I no longer have).

Feel free to IC at will, forget turn order etc over Christmas, will pick things up again in the New Year and bring things to a conclusion.

Happy Christmas everyone!

A

I pretty much don't need to answer your question, Aria, because I could basically just say 'ditto' to what you and Jack have already said.

The idea of Anarchy seems largely to be to bring some game structure to the collaborative storytelling we've been honing in our threads in your campaign. I think we've been finding that balance just fine without inserting some extaneous rules like Plot Points and Turn Order (while at the same time dumbing down the game we all love, robbing it of much of its richness).

And yes, I do agree that it could be very useful if you wanted to run as tabletop session more in the vein of collaborative storytelling. But for the PbP medium, I think it's basically unnecessary.

(Don't get me wrong - having a great time in DoA and will keep happily playing it and any sequels as long as I can!)
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Mercy Merchant on <12-26-16/1829:41>
I think we are waiting for Vish to do something, right?  I am hoping that he was able to attack the true form and do some damage before I got my strikes in.  I rolled pretty crappy  but the thing is still -2 on attacks and it would not take much from Vish to get it to -3 before it attacks me.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <12-26-16/2026:58>
I think we are waiting for Vish to do something, right?  I am hoping that he was able to attack the true form and do some damage before I got my strikes in.  I rolled pretty crappy  but the thing is still -2 on attacks and it would not take much from Vish to get it to -3 before it attacks me.

Actually, Aria told us to "IC at will" and forget turn order.

Only reason I haven't is because I was the last to do so....
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Mercy Merchant on <12-26-16/2037:17>
Hmmm.  OK.  So I can let my last IC post stand, but what then do we do about Vish?
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <12-26-16/2231:28>
Hmmm.  OK.  So I can let my last IC post stand, but what then do we do about Vish?

Well, if you want to post, just post something for yourself and/or the group at large.

If Beta should post, I am sure he can take care of Vish just fine.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Beta on <12-27-16/2137:53>
Sorry, been in a holidays daze, hadn't meant to be absent for so long, but time slid past quickly.

Will go write something, although I'm  I'm feeling a bit at sea both with what is going on and with Anarchy still, so someone please let me know if I have this wrong.  Will update this with rolls once I get there.

ETA: What a roll -- although it wouldn't have quite glitched even in SR 
http://orokos.com/roll/470349#  Not a single success.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Beta on <01-05-17/1800:29>

summon beast spirit
Summon spirit (http://orokos.com/roll/472519): 12d6t5 2
spirit resist
spirit resist (http://orokos.com/roll/472521): 8d6t5 2
Not so much, so goes for an air spirit instead

Summon air spirit
summon air spirit (http://orokos.com/roll/472525): 12d6t5 4
spirit resist
spirit resist (http://orokos.com/roll/472523): 8d6t5 2

Cast illusion
Cast illusion (http://orokos.com/roll/472527): 11d6t5 4
Not sure if there is a generic resist, or any viewer has to overcome successes with Logic + Willpower?
In case it is generic:
generic spell resist? (http://orokos.com/roll/472528): 8d6t5 2
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Jack_Spade on <01-06-17/0513:58>
Don't worry to much about the Anarchy Rules. For now we are taking turns just telling an interesting story, adding complications and throwing dice where we feel it would be appropriate  ;)
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Beta on <01-06-17/1645:08>
Don't worry to much about the Anarchy Rules. For now we are taking turns just telling an interesting story, adding complications and throwing dice where we feel it would be appropriate  ;)

Sure, but I like randomness.  Narrating success is dull, narrating failure can border on masochistic, the randomness is sometimes a trivial factor, but sometimes it helps add more surprise to the whole thing.  Besides which, I signed on to this run  to kick the tires on the Anarchy rules, so I might as well at the very least give them a nudge when I can :)
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Beta on <01-07-17/1734:34>
I think how this is supposed to work is one 'thing' per narration, so I have Vish commanding his spirit -- actually casting a spell and trying to do something will have a wait a cycle, i.e. Al will need to hang in there for a narrative cycle.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Mercy Merchant on <01-07-17/1816:32>
Hay, Jack.  You still have Steels'  Ares Alpha.  He just has not skill with the grenades and so does not have any loaded.  But the rifle part works just fine.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <01-07-17/1819:16>
So I'm going along with Beta's plan so not having Al move until he finishes what he wants to do....

Didn't know if the mini-gun in Jack's post was supposed to be the same one as the one pointed at Al, but for the sake of Beta's plan decided it must be another one...

The more the merrier!!!
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Mercy Merchant on <01-07-17/1827:13>
OK.  I will stop with Steel for a bit, too, as we wait for Beta and.or Jack to post again.  I am going out to do some shopping soon anyway.  This is a good story.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Jack_Spade on <01-07-17/1828:17>
Huh? Steel also has an Alpha? Didn't see that in your post, otherwise Kynos would have just given him spare grenades.

But don't worry, I'm sure there will be shortly an abundance of ownerless guns lying around  ;D

I on the contrary will be going to bed now. Writing more tomorrow  ;)

@adamu
I thought whatever happened the gunner will probably start shooting one way or the other, but having a second gun certainly is even a better story (the more destruction the better  8) )
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Mercy Merchant on <01-07-17/1837:06>
Yeah, I handed you the Alpha when I picked up Rose.  We can say that you gave me mine back and some grenades.  I would have thought it was yours anyway and will be very sad to have probably destroyed it.  He pays little attention to the thing, much preferring to use his swords when he can.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Jack_Spade on <01-08-17/0802:13>
Oh, indeed. Totally forgot about that.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Beta on <01-09-17/1809:22>
I love playing with you all, and all of your writing is great and a joy to read -- but I keep having to scrap off posts because by the time I've written and reviewed and edited, you folks have two new posts moving the story forward!  (it is a good problem to have, being in a group with this much enthusiasm, but I admit that the post I finally put up just got dashed out and slapped up quickly before I missed the window of opportunity again!)
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <01-09-17/1827:36>
@Beta - you're a diplomat and a gentleman.

Yeah, we're a high-post-rate group, that is for sure.

Glad you recognize it as a good problem!

Possible solutions...

In the IC thread, throw up a place-holder, which if you want could include a couple of lines saying when you plan to fill it and what you'll basically be doing.

Or, a bit more elegant, in the OOC thread just give a shout out - hey guys, typing in response to XXX right now, give me an hour. Or whatever.

Also, what you did recently in letting me know you had a two-step/post plan for how Vish was going to help was awesome play/teamwork/game management. I then made sure to toss some Role-playing color in but no actual actions.

Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Beta on <01-11-17/0929:48>
So … are we about good to declare 'victory' and wrap this one up?
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <01-11-17/0937:04>
The final say is Aria's, of course, but seems like the rules experiment and the main storyline have wound up.

That said, there are lots of other story leads here, and/or if anyone wants to pursue the relationships with any PC/NPCs this would be the place to do it....
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Jack_Spade on <01-11-17/0952:30>
I'm certainly open for Kynos to appear in further stories with Al, but I really prefer the SR Core version of him - the Anarchy version doesn't do him justice.

Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: adamu on <01-11-17/1044:21>
I'm certainly open for Kynos to appear in further stories with Al, but I really prefer the SR Core version of him - the Anarchy version doesn't do him justice.

Oh yeah, happy to continue any of these relationships/stories.

But in SR5 or else just totally diceless.
Guess I'm an all-or-nothing boy.
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Beta on <01-11-17/1340:03>
Anarchy may have potential around a table, but I don't feel that it is a particularly good system for PbP, so pretty much agreeing with Adam.  I'll  get a wrap up IC post up for Vish then he can retire (at least for now)
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: Aria on <01-11-17/1810:03>
Seems we are more or less in agreement, Anarchy would be good round a table but it isn't done justice by pbp...still, a useful experiment which I've enjoyed. Feel free to use the thread for whatever you like! Now I need to go and busy myself with Run! and SFW! :)
Title: Re: [SRA OoC] Depths of Anarchy [2075 Game Thread]
Post by: FancyDerek on <01-27-17/2008:58>
Just to interject a side comment... I rather liked Ice.... hey, if a 12 year old girl with a funky eye and the plague can prophesize the death of Zero Wolf and the end of the Mayan civilization... well, an elf with the strength and looks of a 12 year old anorectic girl can be on my team any time.