Author Topic: Shadowrun 5 Errata  (Read 144940 times)

The Wyrm Ouroboros

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Re: Shadowrun 5 Errata
« Reply #495 on: (05:03:07/12-16-17) »
The Golden Rule about gaming tends to be 'Unless it specifically says you can't, and your GM is okay with it, you can.'  Considering SR possesses a certain amount of thematic/rule durability (a general 'fluff' rule, once laid out, tends to hold true despite a change in editions), then I would definitely say that you can bind a focus designed by and originally for a member of a different Tradition.

Stylewise, however, I would expect such a character to be subconsciously uncomfortable with the item - whether it's straight up style ("All this wood-stick-and-feathers crap doesn't suit me, man.") or a more gut-level reaction ("It works, yeah, but it just rubs me wrong."), I could very easily see him bargaining for a straight-across trade with someone who has (or creates) a focus designed for the mage's tradition.
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PMárk

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Re: Shadowrun 5 Errata
« Reply #496 on: (22:21:12/12-17-17) »
Hi everyone! Sorry, I know it's probably a silly question, but where can I find the various errata pdfs? Some link in threads on this page are not working, or several years old, while the threads have new material added. I didn't find it on the webpage, but I could have missed it...


PMárk

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Re: Shadowrun 5 Errata
« Reply #498 on: (19:26:14/12-18-17) »
Thanks a lot!

blackshoe

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Re: Shadowrun 5 Errata
« Reply #499 on: (20:03:46/12-31-17) »
Not sure if this is the right place for this, but...

The current (I hope, I just downloaded it) errata for SR5 says mystic adepts pay 5 karma per power point, so Kyra's character Silver gets Enhanced Accuracy (Automatics) (0.25), Improve Ability (Pistols) (0.5), Improved Potential (Social) (0.5), Mystic Armor 1 (0.5), Voice Control 1 (0.25), for a total of two power points costing ten karma. Ok, but Voice Control costs 0.5 power points per level (page 311, SR5). I would suggest keeping Voice Control and losing Enhanced Accuracy (Automatics). Also, Silver grabs the Assensing skill along the way, but that requires Astral Perception, an Adept power she doesn't have. If she buys that power, it will cost her an additional five karma, since it's one power point (page 309, SR5). In the final steps (SR5, p.99) Kyra has 16 karma left, but subtract the 5 for astral perception, and she has 11. Her two bound spirits cost her a total of eight karma, so she has only 3 left, not enough to raise her Etiquette to 3, so it'll have to remain at two. She has 3 karma, instead of 2, to carry forward into the game.

The gear selection for two of these three example characters (pp. 96-97, SR5) is also messed up. Add up all the stuff on Rob's shopping list, and it comes to 69,975¥, so his carryover should be 2810, not 2785. James' list totals 425,005¥ according to the book, but actually totals 445210 including the 4995 carryover. His actual remaining cash after buying everything should be 9785, of which he can carry forward 5000. Kyra's gear sums are correct.

Arraxis

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Re: Shadowrun 5 Errata
« Reply #500 on: (09:12:27/01-01-18) »
In the SR5 Core Book, 4th printing, it looks like there are a lot of things that refer people to Fake SINs on Page 367, but there's nothing there at all. Fake SIN info is on page 363, and info on purchasing them on page 443.

mordred_the_dark

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Re: Shadowrun 5 Errata
« Reply #501 on: (02:30:16/01-12-18) »
Shadowrun 5th Edition Core Rulebook page 250
Kill Complex Form
(complex Action)
Test: Software + Resonance [Level] v. Complex Form Level + Resonance
You attempt to kill a complex form (p. 251).

Shadowrun 5th Edition Core Rulebook page 251
Killing Complex Forms
If you encounter another technomancer with a sustained complex form, and you want to end the complex form without that technomancer’s permission, you can use the Kill Complex Form action to end it. Make a Software + Resonance [Mental] v. target complex form Level + the threader’s Resonance.