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Newbie character. Orc Go Ganger, Adapt (Prime Runner, Priority)

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Exeerdna

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« on: <04-29-17/1915:01> »
Hello everyone

I been playing around with Chummer and reading up on a lot of the books to get everything right. This character is one I personally like yet it's still not complete due to I have like 19k I still haven't spent. It says program is character is good for playing yet honestly I think he still needs work. So that's why I'm here to get help to improve my character creation. I normally like Prime Runner creation since it seems with Standard it's really leaning on Humans being good no matter what really while everything else is losing something out on something.

I've always been drawn towards Adapts yet I also liked the whole vehicle aspect as well. The whole combat biker / go ganger interested my as I was reading through the books learning up on what works with what. The idea of an Orc Adapt Go Ganger just seemed right. He started out as a reckless gambler, but at this point he's setup more like to the bad stereotypes of how Orcs act. So I know this character isn't suited for more traditional runs since he's more so a detriment to the group unless they're fighting or on the roadways off the bat.



Name: Kane Chirgnok
Alias: Roadripper
Orc male
Age: 23
Height: 6'3"
Weight: 275

Priority: BACDE

Attributes:

Bod: 6
Agi: 5
Rea: 5 (7)
Str: 5
Cha: 1
Int: 5
Log: 5
Wil: 5
Edg: 4
Mag: 5

Qualities:

Positive: Adapt, Low-Light Vision
Agile Defender, Ambidextrous, Daredevil, Mentor Spirit (Shark), Speed Demon, Steely Eyed Wheelman, Stunt Driver, Vehicle Empathy.

Negative: Antipathy, Did You Just Call Me Dumb?, Distinctive Style, Poor Self Control (Thrill Seeker), Uncouth.

Active Skills:

Armorer: Base - 2; Pool - 7 (9) firearms (bought with karma)
Automatics: Base - 5; Pool - 10 (12) Submachine Guns
Automotive Mechanic: Base - 1; Pool - 6 ( 8 )
Blades: Base - 3; Pool - 8 (10) Swords
Gymnastics: Base - 1; Pool - 6 (bought with karma)
Navigation: Base - 1; Pool - 6
Perception: Base - 2; Pool - 7 (9) Visual
Pilot Ground Craft: Base - 4; Pool - 12 (14)
Survival: Base - 1; Pool - 6
Throwing Weapons: Base - 1; Pool - 6 ( 8 ) Non-Aerodynamic
Unarmed Combat:  Base - 2; Pool - 9 (11) Martial Arts (bought with karma)

Other active skills in chummer are either naturally 0 or 4, I got 2, 5's out of the Body stat. A 7 in pilot watercraft from Reaction

Knowledge Skills:

Area Knowledge: Seattle: Base - 2; Pool - 7 (9) Everett

Bars and Clubs: Base - 1; Pool - 6 ( 8 ) Biker

Blade Design: Base - 1; Pool - 6

English: Base - 1; Pool - 6

Fight Clubs: Base - 1; Pool - 6

Firearms: Base - 2; Pool - 7(9) Automatics

Law Enforcement Procedures (Street): Base - 1; Pool - 6

Mechanics: Base - 1; Pool - 6( 8 ) Automotive

Sprawl Life: Base - 1; Pool - 6

Street Gangs: Seattle: Base - 1; Pool - 6( 8 ) Red Rovers

Vehicles: Base - 2; Pool - 7(9) Bikes


Martial Arts:
Boxing (Brawler Style) w/ Haymaker.

Limits:
Physical - 8
Mental - 7
Social - 5
Astral - 7

Adapt Powers:

Power Points - 5
Killing Hands - Free from Shark
Danger Sense - 2
Combat Sense - 1
Enhanced Accuracy (automatics)
Improved Reflexes 2
Motion Sense
Nimble Fingers
Rapid Draw

Street Gear:

Lifestyle: Haven't really set that up yet I still have like 19k left to just burn.

Clothing/Armor:

Bike Racing Armor: Non-conductivity (rating 6), Faraday and Concealed Pocket.

Bike Racing Helmet: Vision Enhancement (rating 2), Flare Compensation, Sound link, Gas Mask.

Cloak: Fire Resistance (rating 6)

Forearm Guards: Shock Weave

Weapons:

Knucks(weighted gloves)

Plasteel Toe Boots

Vibro Sword: Melee Hardening, Personalized Grip, Gecko Grip, Custom Look 

Survival Knife: Melee Hardening, Personalized Grip

AK-97 Karabiner: Vintage, Gas-Vent 3 System, Laser Sight, Melee Hardening, Personalized Grip, Gecko Grip, Sling. Extended Clip(I'm unsure if the extended clips work with spare clips for this in the gear tab)

Ares Crusader MP 6: Vintage, Gas-Vent 3 System, Laser Sight, Personalized Grip. 

10 Fragmentation, 5 Flash-paks and 10 Flashbangs

Gear: (a lot of this I'm unsure with it's why I didn't add ammo because I don't know which type I should be carrying APDS and Hollow points may sense yet I'm unsure.)

Transys Avalon
3 Holsters
Quick-Draw Holster
Backpack w/ Reloading Rail
Certified Credstick, Gold
5 Fake Licenses (Rating 4) - Adapt, Driver, Firearms, Weapon, Explosives
Fake SIN (Rating 4)
6 Spare Clips (AK-97 Karabiner)
4 Spare Clips (Ares Crusader MP 6)
Earbuds (Rating 3) - Select Sound Filter (Rating 1), Audio Enhancement (Rating 2)
Survival Kit
2 Tool kits - Automotive Mechanic, Armorer
Goggles (Rating 5) - Flare Compensation, Image Link, Vision Enhancement (Rating 3)

Vehicle:

Suzuki Mirage: Racing Tires (Rating 6), Smoke Projector (Thermal), Metahuman Adjustment (Rating 1), Oil Slick Sprayer, Handing Enhancement (Rating 1), Armor (Concealed) (Rating 1), Anti-Theft System (Rating 2), Electromangetic Shielding. Sensor Array (Rating 2)


Thank you all for any help in advance.

Tarislar

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« Reply #1 on: <04-29-17/2052:26> »
Shadow Run character creation can be challenging.

Its a system that is punishing to generalists & punishing to specialists.

Either for not being good enough at anything or for not being good at enough things.

I like your character concept, the Ork Ganger Adept is one I've toyed with myself & I think you've got a lot of potential here.

But I really think you've overspecialized into this Road Warrior role.

To me you should either be a Rigger & drop the samurai/adept feel, or, focus on being more of a samurai & still keep a love of bikes, etc.


I would probably change your priority build a bit too.......

A-Ork-7
B-Attributes-20
C-Skills-28/2G
D-Adept-2
E-Cash-$100g


B7, A6, R5(7), S4, W3, L1, I5, C2              Being a street ganger you don't have much in the Mental/Social area but you are intuitive about what is going on around you & have to be to live on the streets.

Ork-7 + Adept-2 = Edge-4, Magic-6, Power Points-6          It cost you some mental attributes, but I feel the Edge/Magic of this set up is going to be better in the long run

Skills got a nice boost going from D to C  (I never take D skills unless its combined with the skills from Magicians at A/B.
28 + 2 Group


I am pushing more into a Samurai/Infiltrator feel for a ganger used to doing B&E jobs.
The skills are very appropriate for a Shadowrunner as well & still used some Karma for a level of Piloting to go with the motorcycle.

Automatics-6  (Machine Pistols+2)   (12/14d+0-4)
Blades-6  (Knives+2)    (12/14d+0-4)
Perception-6  (Mentor+2)   (Visual+2)    (13/15d)
Sneaking-6  (Urban+2)     (12/14d+0-4)
Group-Athletics-2   (6d or 8d+0-4

(I was going to buy Piloting Ground Craft at 2 Karma but w/ JoAT you might as well buy it post Chargen for 1 Karma)

Power Points-6
0.0  Combat Sense-1
2.5  Improved Reflexes-2
1.0  Traceless Walk
0.5  Heightened Concern
0.5  Improved Critical-Blades
0.5  Motion Sense
0.5  Rapid Draw
0.25  Agility Boost-1
0.25  Hang Time-1
0.25  Increased Accuracy-Automatics
0.25  Kiai-1


Positive Qualities:   Same here, kept some feel of the biker while moving to a Samurai/Infiltrator type feel to fit in w/ SR better.
Agile Defender-3
Catlike-7
Hawkeye-3
JoAT-2
Mentor Spirit (Eagle)-5
Speed Demon-3
Steely Eyed Wheel Man-2


I would think long & hard about some of those Negative qualities.
They basically make you unsuitable as a group member for doing any sort of social infiltration which is the kind of thing that goes w/ lots of jobs.


Assuming you take a full does of Negative Qualities you have 35 Karma to spend
15-Charisma-3   (18 Contacts  6/1-Fixer, 2/3-Gang Member, 4/2-Mafia Consigliere )
20-Adept Way   (Adjust Power Point costs when way chosen)



Bike:   I like the Mirage but this guy needs something beefy while still fast.  Harley Nightmare from Rigger 5.0

fseperent

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« Reply #2 on: <04-29-17/2235:47> »
Tried building one with the Priority you named.
Kept it close to what you made but went more Hand to hand and skilled driving.
See if it works for you.
Karma: 20 Attributes, 12 Martial Arts, 3 Gear, -1 Qualities, $10 left
Sorry in advance, could not remember how to put in the spoiler tag.

Unnamed Hero
METATYPE: ORK
B 8, A 5, R 6/8, S 7, W 5, L 2, I 4, C 2, ESS 6, EDG 4, M 5
Condition Monitor (P/S): 12 / 11
Armor: 11
Limits: Physical 10, Mental 5, Social 5
Physical Initiative: 10/12+3D6
Active Skills: Automatics 3, Automotive Mechanic 2, Computer 1, Etiquette 1, Navigation 2, Perception 5, Pilot Ground Craft 5, Unarmed Combat 5
Knowledge Skills: Bars (Biker +2) 2, Bikes 2, Law Enforcement Procedures 2, Seattle 2, Street Gangs (Red Rovers +2) 2
Languages: English N
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Addiction (Mild): Alcohol, Adept, Agile Defender, Ambidexterous, Bi-Polar, Code of Honor: Thug Life, the Code of the Streets (7dicepool vs. 4), Daredevil, Distinctive Style: Cloak, Mentor Spirit: Shark, Poor Self Control - Thrill-Seeker, Speed Demon, Steely Eyed Wheelman, Stunt Driver, Vehicle Empathy
Adept Powers: Combat Sense (1), Critical Strike: Unarmed Combat, Danger Sense (2), Improved Reflexes (2), Killing Hands, Motion Sense (5m) (10dicepool[5] (Varies)), Penetrating Strike (2)
Vehicles:
   Harley-Davidson Nightmare [Handling 4/6/3, Speed 5, Accel 2, Body 8, Armor 10, Pilot 2, Sensor 3/2, Seats 2]
      Gear:
         Anti-Theft System (2)
         Armor, Concealed (2)
         Chameleon coating
         Electromagnetic Shielding
         Handling Enhancement (1)
         Improved Economy
         Linguistics: English (local language)
         Linguistics: Japanese (Manufacturer's Language)
         Manual Control Override
         Metahuman Adjustment: Orc
         Morphing license plate
         Racing Tires
         Sensor Enhancement (2)
         Smoke Projector
         Spoof chip
         SunCell
      Weapons:
         Oil Slick Sprayer [Acc 2, DV Oil Slick, AP –, 6]
Gear:
   AR Gloves
   Backpack (1)
   Bike Racing Armor w/ Concealed Pockets, Faraday Pocket, Nonconductivity (6)
   Bike Racing Armor Helmet w/ Audio Enhancement (1), Flare Compensation, Gas Mask, Vision Enhancement (2)
   Bug Scanner (4)
   Certified Credstick, Gold
   Cloak (Fashionable) (6) w/ Fire Resistance (6)
   Ear buds (3) w/ Audio Enhancement (2), Select Sound Filter (1)
   Forearm Guards w/ Shock Weave
   Goggles (6) w/ Flare Compensation, Image Link, Vision Enhancement (4)
   Identity: Specify Name w/ Fake License: Adept (4), Fake License: Driving (4), Fake License: Knucks (4), Fake License: Rifles (4), Fake SIN (4), (1 month) Low Lifestyle
   Red Rovers
   Tag Eraser
   Tool Kit, Automotive Mechanic
   Tranq Patch (4)
   Transys Avalon w/ Mapsoft: Seattle, Theme Music
   Trodes
   White Noise Generator (6)
Weapons:
   AK-97 [Assault Rifle, Acc 7, DV 10P, AP -2, SA/BF/FA, RC 3, 76 (c)] w/ Extended Clip (2), Gas-Vent System (3), Gecko Grip, Laser Sight, Personalized Grip, (300x) Regular Ammo, Sling
   Knucks [Unarmed, Acc 10, DV 9P, AP –]
   Unarmed Strike [Unarmed, Acc 10, DV 8P, AP –]
Contacts:
Mechanic (Connection 3, Loyalty 3)
Wrecker (Connection 3, Loyalty 3)
Starting ¥: 10 + (3D6 × 60)¥

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« Last Edit: <04-29-17/2239:06> by fseperent »

Exeerdna

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« Reply #3 on: <04-29-17/2342:38> »
Thanks for the help. Now I'm starting to understand how to build better and what to take as gear. I was still in the dark honestly for a lot of it since on the character as is I still have a lot of cash. So I can take what I've learned now and apply it towards my Orc and any future Orcs I build.  For my current build yes I'm getting a Harley Nightmare. It's too good to past up.

fseperent

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« Reply #4 on: <04-30-17/0043:43> »
Glad to help. Now that I'm thinking on it, I should of switched autos for throwing weapons to make more use of the high Strength.