So, the Amp system is great, but I find some limitations in terms of 'spread' of powers, especially when it comes to magic. Since you can only take up to 6 amps, you could only ever know 6 spells. If you want to spread your abilities, maybe have a focus, maybe initiate, etc... you really end up limit yourself in spells. Same with adept abilities. The catalog lists Wall Running as a level 1 Amp. You get to run up/across vertical surfaces during a movement. Period. So... you are taking up one of your 6 Amp slots on a 1 point Amp with limited improvement potential...
Basically, each spell is it's own Amp. Each Adept Ability is it's own Amp.
Howeve,r the Amps are meant to be flexible in how they are built and advanced...
What are people's thoughts on rolling up spells or adept powers into single Amps?
This is sort of in effect for Combat Spells, you have Lightning Bolt for 2 Amps, and can add 1 Amp Level to make it an AOE for Ball Lightning.
So instead of Light Body, Wall Running, Leave No Trace etc being separate Amps, there is one Amp for Preternatural Movement (1) and you can start adding to it. +1 Amp Level for Wall Running, +1 Amp Level (up to 3) to add die to your jumping tests. +1 Amp Level for Leave No Trace.
Rolling up invasive mind spells into some sort of 'mind control' Amp. 1 Amp Level gives you the base 'Analyze Truth' +1 Amp Level to Confuse Target, +1 Amp Level per die to increase Intimidation/Negotiation?
Instead of 1 Amp per foci that can do a single thing, you have one Amp Slot used on all of your Foci, adding Amp Points to increase their abilities (narrated however you narrate it).
Is this missing the point or is this in keeping with the spirit of Anarchy?