Time Travel, Teleportation, and Resurrection magic are known, in world, to not be possible at this time.
Out of game, we know that some of those things are possible, when mana levels are higher, since some of that stuff was in Earthdawn IIRC, though it was all INCREDIBLY high level stuff.
The megacorps are, naturally, quite interested in finding a way to make it work, but as such the closest you get to 'raising the dead' would be Shedim, and no one wants that. Actual teleportation isn't possible at this time, but faux teleportation is possible if you have a spirit that can open an Astral Gateway in one place and then open it again to dump you out somewhere else. Whole lot of problems with that.
As for time travel, well, even most idiots don't like messing with that shit. Being able to see or predict the future is much more useful (and has fewer cataclysmic drawbacks) than screwing with time. That's playing with core parts of the universe we live in, like gravity. Magic can be used to influence the fabric of the universe, but the closer you get to core concepts (like laws of physics and time), the more energy it takes for any appreciable effect, and the more likely it is to fail outright.
Getting people 'caught out of time' is possible, though that usually takes the form of finding some way for the victim to simply not experience the time between A and B, such as if they were turned to stone, or caught in an Alchera, or something like that. Going back in time is out of the question, and I don't think they managed it even in Earthdawn times.