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Gauging interest in an Anarchy play-by-post game

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Jayde Moon

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« Reply #30 on: <03-07-17/1308:39> »
You should totally have a Cyberdeck with Firewall.  What's 1 point of edge when I have 6 to take!
That's just like... your opinion, man.

Tecumseh

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« Reply #31 on: <03-07-17/1356:33> »
Shadow Amps
Cerebral Booster (3): +1 re-roll LOG related tests = +1 LOG tests
Control Rig 1 (2): +1 Vehicle test, +1 Reroll = +2 Vehicle tests
Datajack (1): Access Matrix in VR, +1 Matrix actions
Wired Reflexes 2 (3): +1 Attack, +1 Plot Point per Scene
Custom Gun Drones 2 (3): +2 Attacks/Movement with Gun Drones

Rednblack, there's some disconnect in the costs of certain amp between what the archetypes give and what the catalog at the back of the book says (p. 202-4). It looks like you were using the catalog, which sometimes gives an extra die for Amp Level 1. This is inconsistent with the description of how to design custom shadow amps on p.65-6. The first point is just the base cost, and then added effects (i.e. extra dice) cost additional shadow amp points.

With that in mind:

Cerebral Booster - looks good
Control Rig - 2 shadow amp points only gets you +1 die. See Shades, p. 121.
Datajack - 1 shadow amp point doesn't get you any dice. As described, this should cost 2 points. See p. 77, 87, 95, 101
Wired Reflexes - looks good
Custom Gun Drones - looks good

rednblack

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« Reply #32 on: <03-07-17/1447:57> »
Rednblack, there's some disconnect in the costs of certain amp between what the archetypes give and what the catalog at the back of the book says (p. 202-4). It looks like you were using the catalog, which sometimes gives an extra die for Amp Level 1. This is inconsistent with the description of how to design custom shadow amps on p.65-6. The first point is just the base cost, and then added effects (i.e. extra dice) cost additional shadow amp points.

With that in mind:

Cerebral Booster - looks good
Control Rig - 2 shadow amp points only gets you +1 die. See Shades, p. 121.
Datajack - 1 shadow amp point doesn't get you any dice. As described, this should cost 2 points. See p. 77, 87, 95, 101
Wired Reflexes - looks good
Custom Gun Drones - looks good

I think my wording is off, but the math is sound.

Cerebral Boosters don't confer a benefit, but they do allow VR use.  Using VR confers a +1 die bonus to Matrix tests.

For the Control Rig, page 202 says,

Quote
Control Rig 1, 2, 3 (Amp Level 2, 3, 4): Cyberware. Control
vehicles by VR, +1 die to vehicle actions, may reroll
1/2/3 dice on vehicle actions. –2 Essence

So at Control Rig 1 (2 Shadow Amps), Shiriki gets the +1 bonus, and 1 re-roll per vehicle action.  Since we're just adding in the re-rolls to our base roll, that equals the +2 dice.

Is that right, or am I misunderstanding something?

On the cyberdeck front, I think I am missing something.  At the 2 SA cost, it says Firewall +1.  What's the base Firewall? 
Speech
Thought
Matrix/Comm
Astral
Subvocal

Tecumseh

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« Reply #33 on: <03-07-17/1453:24> »
Okay, I didn't realize you were including the VR benefit in the amp description. I would list the VR benefit separately. Your math is fine then.

Cyberdecks start with a Firewall of 2 and Matrix Condition Monitor of 8. See the top-right corner of p. 65.


GloriousRuse

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« Reply #34 on: <03-08-17/0143:06> »
Still have an opening?

Tecumseh

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« Reply #35 on: <03-08-17/0205:33> »
Yes. There are spots for 3-4 available. We have two sheets submitted with a third expected. A fourth spot is open.

For the wider group, Glorious and I played two ganger campaigns together lasting about three years. I'll leave it to him if he wishes to introduce himself further.

Tecumseh

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« Reply #36 on: <03-08-17/1445:20> »
MDMann, are you working on something? Give us an ETA.

Pap Renvela

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« Reply #37 on: <03-08-17/1621:47> »
looks like you guys are GM+3...
does that mean there's still a spot open?
If not, its okay.

Tecumseh

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« Reply #38 on: <03-08-17/1731:28> »
Cap is GM+4. As I have only received 2 sheets, I am still considering recruiting to be open.

Pap Renvela

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« Reply #39 on: <03-08-17/1802:15> »
I'm off to dialysis, but here is what I got so far:

Theme: Combat Decker         
         
Game Level: Prime         
         
Metatype: Troll         
         
Awakened/Emerged: No         
         
Attribute Points:         
STR 9          
AGI 5          
WIL 5          
LOG 5          
CHA 3          
         
Skill Points:         
Other, non-magic/resonance: 2 DP varies         
Close Combat 3 DP8         
Hacking[Computer Hacking] 6[+2] DP14[16]         
Electronics 6 DP 11 (+1 Matrix action)         
Projectile Weapons 6 DP 11         
Knowledge: Language, Or'zet         
          
Shadow Amps (10 of 14, Edge=5)         
^Fairlight Excalibur(Amp Level 5): May reroll 2 dice on Matrix         
actions, Firewall +3, Matrix Condition Monitor 12, may         
run 2 programs at a time.          
^Biofeedback (program) (Amp Level 2): Deal Cybercombat         
damage to your opponent’s physical or Matrix         
condition monitors.         
^Exploit (program) (Amp Level 2): May reroll two dice on         
non-Cybercombat hacking tests.         
^Datajack and Headware (Amp Level 1): May access the         
Matrix via full VR, +1 die to Matrix actions. –1 Essence         
         
Qualities         
Negative: Sinner(Sioux Nation)         
Negative: Phobia(Arachnids)         
Positive: Codeslinger (+2 dice to Hacking Tests)         
Positive: Catlike (+2 dice stealth tests)         
Positive: Indomitable (Projectile Weapons)         
When attacking with projectile weapons may reroll exactly 2 dice.         
         
Weapons:         
Katana 8P         
Bow & Arrow 6P Close -2 Near Ok Far -2         
Stun Grenades 8S Close Ok* Near Ok* Far N/A         
         
Gear         
Electronic Toolkit         
Harley Davidson Scorpion Bike         
Smoke Grenades         
Area Signal Jammer         
         

Will work on cues/background when I get back home...around midnight EST.
I'm thinking I'd emulate Rains-in-the-Face and call this guy Throws-in-the-Face

Tecumseh

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« Reply #40 on: <03-08-17/1934:53> »
That was fast.

You won't be able to take the Harley Scorpion with you, so pick something else for gear unless you specifically want the Harley for story-only purposes (i.e. something that motivates you).

Per p. 203, your cyberdeck only costs 4 points, not 5.

Give me the elevator pitch of your Shadowrun experience/background when you have a chance.

@rednblack, you can make adjustments as necessary if you want to go full rigger instead of straddling decker/rigger.


GloriousRuse

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« Reply #41 on: <03-08-17/2245:42> »
Name: Dave “Swoopy” Rybacki
Tags CSAR, Stoic, First time with the cats
Cues “Not dead yet.” “WHY are we letting them know we’re here?” “Ok, so explain this to me…”

Concept: Dave has worked with the Sioux nations Combat Search and Rescue as an operator for four years now. While pilot rescue is CSAR’s primary job, it is not uncommon for guys to be seconded over to the wildcats where they serve as impromptu field medics, personnel recovery specialists, and just as importantly, people who understand that air stuff a bit better than the typical ground pounder. As fewer and fewer Sioux manned aircraft are going down in contested area, there has been a big push by the CSAR community to remain relevant – and funded. Dave is part of a recent wave of CSAR operators assigned to the wildcats as specialist support; a joint course on radars he took to speed up promotion two years back flagged in his file and is coming to bite him in the ass now… 

Human (+1 Skill, +1 Edge)

Base Attributes
STR 5
AGI 4
WIL 6
LOG 5
CHA 4
EDGE: 3

P Track 0/11
S Track 0/12

SKILLS

(AGI) Athletics: 3
(AGI) Close Combat: 2
(AGI) Projectile Weapons: 2
(AGI) Firearms: 4
(AGI) Heavy Weapons: 2
(AGI) Vehicle Weapons: 2
(AGI) Stealth: 4
(AGI) Pilot (Ground): 2
(AGI) Pilot (Other): 2
(AGI) Escape artist: 2
(WIL) Survival: 4 (Short Term – 6)
(LOG) Biotech: 5 (Trauma Care - 7)
(LOG) Hacking: 2
(LOG) Electronics: 2
(LOG) Engineering: 2
(LOG) Tracking: 2 (Metahuman – 4)
(CHA) Con: 2
(CHA) Intimidation: 2
(CHA) Negotiation: 2
(CHA) Disguise: 2

Knowledge:
Personnel Recovery; Crisis Psychology…and 80 hours of matrix learning on air search radars…

Languages: Standard

AMPS
Synaptic Booster 2 (4) - +1 ATK, + 1 PP
Fine Motor Muscle Steadying (uses ‘Bioware Arms”) 2 (4) – Re-roll 3 AGI dice IF related to hand-eye coordination…no say, somersaults
Chameleon Suit Upgrade (2) – Re-Roll 2x Stealth
Synthacardium (3) – Re-Roll 1x Athletics
+ 1 Edge

QUALITIES

Positive

Tough – Resist 1 extra damage
Guts – Re-roll 2 dice to resist fear/intimidation/etc.

Negative

Sioux Sinner

Bias against Emission (not taking a positive, just like the idea): Requires WIL+LOG test (GM difficulty) to turn on emitting tech. On the modern battlefield, turning on your cyberware outside friendly EW coverage means you’re found almost immediately by enemy EM searches, and the shells are going to come shortly thereafter. Since pilot recovery is almost always outside friendly EW coverage and inside the enemy search zone – lets just say the CSAR types have a mantra against it.

Gear
Burst transmission link
Trauma Kit
3 TBD with mission

Weapons
Knife
2 TBD with mission

Tecumseh

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« Reply #42 on: <03-08-17/2335:07> »
That's four. I'll give MDMann a little while longer to reply but the fact that he's been posting in other threads but not this one suggests that he has moved on, especially since an Anarchy character can be pulled together in minutes (instead of hours for SR5).

The most notable omission so far is the Heal spell. Combat spells are also missing, but that's not as much of an issue in Anarchy.

@Glorious, Bioware Arms (4) gets you +2 dice, not +3.

Everything else looks good to start with. I'll give rednblack an opportunity to rebalance, if he desires, or we can play with two characters proficient in decking. I probably wouldn't say that for SR5 but for Anarchy it should be fine.

I have a big deadline tomorrow so it's likely nothing will happen until Friday at the earliest. I'm also out of the office next week. While that sounds like my posting rate will improve, it will actually slow down. Posting from work is my own unoriginal form of corporate rebellion.

Jayde Moon

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« Reply #43 on: <03-08-17/2342:54> »
Quote
Posting from work is my own unoriginal form of corporate rebellion.

+1
That's just like... your opinion, man.

Pap Renvela

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« Reply #44 on: <03-09-17/0950:26> »
That was fast.

You won't be able to take the Harley Scorpion with you, so pick something else for gear unless you specifically want the Harley for story-only purposes (i.e. something that motivates you).

Per p. 203, your cyberdeck only costs 4 points, not 5.

Give me the elevator pitch of your Shadowrun experience/background when you have a chance.

@rednblack, you can make adjustments as necessary if you want to go full rigger instead of straddling decker/rigger.

Passed out when I got home- just got up.
My copy of Anarchy has:
Cyberdeck 4 (Amp Level 5): May reroll 2 dice on Matrix
actions, Firewall +3, Matrix Condition Monitor 12, may
run 2 programs at a time. (Shiawase Cyber-5, Fairlight
Excalibur)

Was there a revision?

@rednblack, if you want to be decker in addition to rigger, I'll do something else.
I just took combat decker because I thought you wanted to be full rigger.
As you notice, it doesn't take me long (with anarchy anyway, let's not mention SR5) to make a concept.
I could turn this guy into the mad grenade flinging demo expert in an instant.