Just tossing out some rough draft crunch. I'll update with history and background as I work all that stuff out. That will affect Dispositions and Cues as well.
Name: Shiriki Looney
Tribe: Pawnee
Tags: Elf, Rigger, Decker
Cues: "Strap in, shut up, hold on." "With all due respect, sir, I got cyberware older'n you." "You wanna be right, or you wanna win?" "MARKs are for chumps. Crack it, smack it, move on with your life." "If you plant ice, you're going to harvest wind." "I ever tell you about the time I met Daniel Howling Coyote?"
Attributes
STR: 4
AGI: 8
WIL: 6
LOG: 6 (7)
CHA: 3
Edge: 2
Essence: 1.5
Condition Monitors
Physical: 10
Stun: 11
Skills
(AGI) Athletics: 2
(AGI) Close Combat: 2
(AGI) Projectile Weapons: 2
(AGI) Firearms: 2
(AGI) Heavy Weapons: 2
(AGI) Vehicle Weapons: 6 (Assault Rifles)
(AGI) Stealth: 3
(AGI) Pilot (Ground): 3
(AGI) Pilot (Other): 5
(AGI) Escape artist: 2
(WIL) Survival: 2
(LOG) Biotech: 2
(LOG) Hacking: 5
(LOG) Electronics: 2
(LOG) Engineering: 3
(LOG) Tracking: 2
(CHA) Con: 2
(CHA) Intimidation: 2
(CHA) Negotiation: 2
(CHA) Disguise: 2
Knowledge: N. American History
Languages: English, Plains Sign Language, Pawnee
Shadow Amps
Cerebral Booster (3): +1 re-roll LOG related tests = +1 LOG tests
Control Rig 1 (2): +1 Vehicle test, +1 Reroll = +2 Vehicle tests
Datajack (1): Access Matrix in VR
Wired Reflexes 2 (3): +1 Attack, +1 Plot Point per Scene
Custom Gun Drones 2 (3): +2 Attacks/Movement with Gun Drones
Cyberdeck 1 (2): 1 re-roll on Matrix tests = +1 Matrix tests, Firewall +1, Matrix Condition Monitor: 6
Positive Qualities
Combat Pilot: +2 dice on Piloting (Other) tests
Exceptional Attribute (AGI): AGI capped at 8 instead of 7
Lucky: +1 Edge
Negative Qualities
SINner (Sioux Nation)
Phobia: Para-critters
Gear
Area Jammer
Maglock Passkey
Satellite Uplink
Weapons:
Close: Survival Knife
Side: Ares Predator III
Long: Colt M23
Vehicles and Drones
MCT-Nissan Rotodrone
+ A: 9, D: 10
+ Assault Rifle 8P Close: OK Near: OK Far: -2
MCT Fly Spy (X2)
+A: 5, D: 4
Background
[spoiler]
Shiriki's parents were displaced in 2009 when the US government seized all native lands. Oil and gas interests had long been a fixture on the Pawnee reservation, even more so after the Resource Rush begins in 2000, but for Shiriki's already politicized parents, this is the final straw and they travel north to South Dakota to become soldiers for the Sovereign American Indian Movement.
Shiriki is born in 2013, one of the earliest UGE babies. He is given a suitably nationalistic name. Due to his metatype and the rise of magic, Shiriki's parents have very high hopes for him becoming a shaman.
2017, Shiriki's mother dies in the Great Ghost Dance. This is a great source of pride for Shiriki, as the Pawnee were also involved in the Ghost Dance of 1890. Of course, for a four-year-old, the only thing he cared about at the time was the fact that he lost his mom. The following year, when the Treaty of Denver is signed, Shiriki and his father move to the newly formed SSC and settle in Boise.
By 2029 Shiriki is 16 years-old and still hasn't Awakened. This is a major blow to him, as it seems as though he will never be able to live up to, or repay the image of his powerful and self-sacrificing mother. He is very mechanically and technically inclined, however, and seeks refuge on the burgeoning matrix whenever possible, as it's the one place where he feels capable and in control. I think you see where this is going. When the crash hits, Shiriki takes it very hard, and in the crumbling world around him he sees little of the optimism and promise of his youth. He leaves home and travels west to the Sinsearach lands, thinking he might find a home among his own "kind."
By 2032 infighting in the Sinsearach, the primacy placed on magic users there, and a sort of imagined elvish cosmology that breaks with tribal traditions does little to assuage Shiriki's feelings of alienation. Disenchanted, he takes to a life on the road.
2034, Shiriki has taken work as a dirigible pilot between the SSC and the Sioux Nation. When Aztlan invades Texas, he thinks that things are likely to heat up soon. Since the Sioux Nation has always been at the forefront of protecting native interests, Shiriki petitions to join the Sioux military in exchange for citizenship. His application is accepted. Of course, the NAN refuses to step in, the Azzies withdraw from the NAN, but Shiriki's military career begins.
2050, with the advent of the first keyboard-sized cyberdecks, Shiriki gets his first piece of headware. Simsense increases his capabilities as an intelligence officer on larger aircrafts, but Shiriki soon discovers the less legal joys of simsense soon after.
2054, Shiriki becomes a drone rigger for the Sioux military, primarily working from the capital city of Cheyenne. The bigger city placement, combined with the more sedentary job exacerbates his addiction to simsense.
2060, Shiriki is relocated with a Sioux military contingent outside of Seattle in response to UCAS buildup there related to the Renraku Arcology disaster. The more spartan accommodations, the smell of war, and the brotherhood of warriors inspires Shiriki to kick his BTL habit, invest more strongly in his physical health, and throw himself into his work. The war never starts, but his better habits take root.
2065, Shiriki is assigned to an active SDF unit based out of Rapid City. For the next few years he spends weeks at a time out on patrols where he is the senior intelligence officer, tasked primarily with spotting and then shooting down smuggler's crafts. He repeatedly applies to Wildcat school, and is repeatedly denied.
2070, with the new Wireless matrix, Shiriki upgrades his ware and volunteers for testing the new tech's military application. Thankfully, he doesn't fry his brain.
2072, Shiriki is offered an instructor's position in the SDF. He accepts a 4 year term with the understanding that his Wildcat application will be reviewed upon completion.
2076ish, Shiriki is accepted in the Wildcats.
[/spoiler]
Common Rolls:
Initiative: Prime Runner (8) + Wired Reflexes 2 (1) = 9 dice.
Meat Body Shooting: AGI (8) + Firearms (2) = 10 dice. 2 Attacks per Narration (Wired Reflexes 2)
Meat Body Defense: AGI (8) + LOG (6) + Cerebral Booster (1) = 15 dice.
Drone Shooting: AGI (8) + Vehicle Weapons (6) + Assault Rifle Spec (2) + Control Rig (2) + VR (1) = 19 dice. 3 Attacks per Narration (Wired Reflexes 2, Control Rig 1)
Drone Defense: AGI (8) + LOG (6) + Cerebral booster (1) + Control Rig (2) + Combat Pilot (2) + VR (1) = 20 dice.
Drone Piloting: AGI (8) + Pilot (5) + Control Rig (2) + Combat Pilot (2) + VR (1) = 18 dice.
Drone Stealth: AGI (8) + Stealth (3) + Control Rig (2) + Combat Pilot (2) + VR (1) = 16 dice.
Hacking: LOG (6) + Hacking (5) + Cerebral Booster (1) + VR (1) = 13 dice.
Hacking Defense: LOG (6) + Cerebral Booster (1) = 7 dice.