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[5e] Sprinting "+Xm/hit", running multipliers, and jump distance.

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Slipperychicken

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« on: <01-03-17/1208:41> »
Say, a character that can sprint for +3m/hit, but also has activated skimmers that multiply his running speed by 2. Should a multiplier like that affect the sprinting modifier as well as the base running speed? For instance, a 9-AGI satyr's movement would be 18/54(+3m/hit) with the skimmers off, but 36/108(+6m/hit) with the skimmers on.

I'm also curious about jumping distances. If a character has an extra multiplier to run speed, would it make sense to apply that to jump distance as well?