Author Topic: Best gear from Chrome Flesh  (Read 3487 times)

Blue Rose

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Re: Best gear from Chrome Flesh
« Reply #30 on: (20:52:18/11-02-16) »
It's more than fluff.  Those are functions of the 'ware, and potentially useful functions.  They're more open ended than "+4 to a user's Mathematics Knowledge," but it's definitely a rules effect.  There are some very definite uses you can devise for a ten-channel timing tracker that doesn't require your attention.  And by the rules, if you have a Math SPU and you get knocked out cold, when you wake up, you immediately know exactly how long you were out down to the ten thousandth of a second.

Open-ended rules are still rules.

Novocrane

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Re: Best gear from Chrome Flesh
« Reply #31 on: (21:33:37/11-02-16) »
I (still) disagree there's any foundation for that argument. If it were a rule, then it would affect a test or action.

As is, it's less coarsely grained than a rule or mechanical effect; a detail. Something you can use to justify what you're doing, but of no greater importance to rolling dice or the game system than the colour of your underwear or the position of pluto.
« Last Edit: (19:32:05/11-10-16) by Novocrane »

Blue Rose

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Re: Best gear from Chrome Flesh
« Reply #32 on: (22:06:36/11-02-16) »
Of course, there is more to the rules than just rolling dice.

Stoneglobe

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Re: Best gear from Chrome Flesh
« Reply #33 on: (17:39:46/11-10-16) »
I think quite a few of the genetic modifications are really nice but my absolute favourite is the visualizer. I have an AR/VR graffiti artist who specialises in the use of the visualiser to create his unique artwork.
´Wonderful´, the Flatline said,´I never did like to do anything simple when I could do it ass-backwards.´ - William Gibson, Neuromancer

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Blue Rose

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Re: Best gear from Chrome Flesh
« Reply #34 on: (00:52:12/11-11-16) »
There are a number of pieces of 'ware in Chrome Flesh that fall into a certain pitfall.

There's an old rule in RPGs.  If you make something an ability you need to buy- a feat, a skill, a class ability, an augment- it stops being something you can just do.

The visualizer is one of those things I thought you could pretty much just do with DNI and some sort of computer, such as your commlink.

It's cool, but gating a 3D graphic design program that you control with your mind when there is a super cheap piece of gear whose function is "control your computers with your brain" behind an essence cost seems silly to me.

Adamo1618

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Re: Best gear from Chrome Flesh
« Reply #35 on: (14:06:37/11-11-16) »
^ So much this
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Novocrane

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Re: Best gear from Chrome Flesh
« Reply #36 on: (19:58:47/11-11-16) »
Quote
Edit File allows you to create, change, copy, delete, or protect any kind of file.
Each action is enough to alter one detail of a file—a short paragraph of text, a single detail of an image, or two or three seconds of video or audio (you and your gamemaster can work out what exactly “one detail” means).
Just because there's now a way to create images directly from your memory, that doesn't mean the way of Computer skill is no longer valid. You guys need better air breathing mermaids.

Stoneglobe

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Re: Best gear from Chrome Flesh
« Reply #37 on: (05:52:07/11-13-16) »
There are a number of pieces of 'ware in Chrome Flesh that fall into a certain pitfall.

There's an old rule in RPGs.  If you make something an ability you need to buy- a feat, a skill, a class ability, an augment- it stops being something you can just do.

The visualizer is one of those things I thought you could pretty much just do with DNI and some sort of computer, such as your commlink.

It's cool, but gating a 3D graphic design program that you control with your mind when there is a super cheap piece of gear whose function is "control your computers with your brain" behind an essence cost seems silly to me.

I take a slightly different view of this.

There's nothing stopping you using a normal computer program to create the images but if you do then you need the relevant skills to do so. The visualizer allows you to do this without having to buy additional skills as at it's base form you just need a memory check to use it.

As an example you have a run in with a gang member, or anyone else for that matter, in a bar who you later need to track down, for whatever reason, and are now looking for. You don't have any pictures of this guy as you didn't have a camera when you first met so it's either try and describe him to everyone or somehow get a picture of them. If you have a visualizer you can do this by making a memory check and you can generate the image. If you don't have a visualzer you will need the artisan skill to be able to do this, as you have to be able to actually draw to create the image, or you'll need to hack the bar to find the security footage, if it exists, and then search through it to find a usable image.

Then take it as am emerging art form (the character I talked about even has visualizer as a speciality of the artisan skill for this). This piece of cyberware allows you to create whatever you want, as an AR/VR file, limited only by your own imagination and which will be completely unique as they are generated by your own though processes. This would make it next to impossible to recreate/forge such artwork as it is such a personal piece. You could of course create the same artwork using a computer program but then there is no individualism in the creation and anyone with the skill could create the exact same piece. Admittedly this is my personal interpretation of this and is not written anywhere in the rules but to me it makes sense.
´Wonderful´, the Flatline said,´I never did like to do anything simple when I could do it ass-backwards.´ - William Gibson, Neuromancer

"Speech" Thought >>Matrix<< >>Astral<<

Wakshaani

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Re: Best gear from Chrome Flesh
« Reply #38 on: (10:17:56/11-13-16) »
You guys need better air breathing mermaids.

Missions Season 5, Episode 6: Take a Chance.

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Spooky

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Re: Best gear from Chrome Flesh
« Reply #39 on: (22:40:37/01-13-17) »
Internal router, so that your wired reflexes/reaction enhancer combo isn't hacked by the opposition.
Spooky, what do you do this pass? Shoot him with my thunderstruck gauss rifle. (Rolls)  8 hits. Does that blow his head off?

Slipperychicken

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Re: Best gear from Chrome Flesh
« Reply #40 on: (23:46:37/01-13-17) »
Radar Sensor.
I'm torn between this and skimmers. Running at 80mph is awesome, so is the power to see through walls.

Maybe I'll compromise by putting a radar sensor in my character's cyberleg.

GunDrake

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Re: Best gear from Chrome Flesh
« Reply #41 on: (14:13:48/01-14-17) »
Can I add a medium drone rack into the centaur liminal body augmentation? I might want an F-B Bumblebee or a Ares Cheetah Drone to come out of a character's body?

Xexanoth

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Re: Best gear from Chrome Flesh
« Reply #42 on: (19:44:48/01-17-17) »
The Genemod that is basically a platelete factory for stun damage is also great.
Double Elastin, yeah it's pretty much a must for every tank.

Pushed is pretty good for Hackers and Riggers, as it give +1 to all logic skill tests(so nearly all of them),but it's rather Nuyen expensive.

Also, why does +1 Logic costs 0.1 Essence but +1 Intuation(both only for skill test) 0.4 Essence?
Seems weird considering Intution has significantly less skills than Logic.

Kincaid

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Re: Best gear from Chrome Flesh
« Reply #43 on: (09:03:38/01-18-17) »
The Genemod that is basically a platelete factory for stun damage is also great.
Double Elastin, yeah it's pretty much a must for every tank.

Pushed is pretty good for Hackers and Riggers, as it give +1 to all logic skill tests(so nearly all of them),but it's rather Nuyen expensive.

Also, why does +1 Logic costs 0.1 Essence but +1 Intuation(both only for skill test) 0.4 Essence?
Seems weird considering Intution has significantly less skills than Logic.

Intuition adds to arguably the most universally-useful skill in the game (Perception), your initiative, and your Defense Test.
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Xexanoth

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Re: Best gear from Chrome Flesh
« Reply #44 on: (11:51:24/01-18-17) »
Intuition adds to arguably the most universally-useful skill in the game (Perception), your initiative, and your Defense Test.
Quote
Characters with this modifcation receive a +1 dice pool modifer to all Intuition-linked skill tests.

Neither Initiative or Defense Tests are skill based, they are attribute based and as such not affected, while it costs as much essence as a level 2 Cerebellum Booster which gives a straight +2 Intuition.

And while Perception is one of the most usefull skills, apart from Disguise and Assensing there arent't alot of usefull skills in Intuition(and Assensing is at odds with spending essence) and Perception can very easily be improved via Vision/Audio Enhancement and even Cybereyes/Ears would give you more bang for a lot less Nuyen.

Meanwhile Logic is nearly exclusively used for for Skill tests(some Matrix and Magic Defense tests are not), and there are a lot of them. For a Decker it simply gives +1 to all his main skills and Riggers get +1 to several main and secondary skills(depending on how you play your Rigger of course).

Maybe the limitation for "skill tests" only, didn't exist in the beginning and it was never corrected, but with the current limitation, it's nearly useless for a lot of essence.
Or someone just switched the costs for Logic and Intuition, because 0.1 essence for +1 Logic(even if it is only skill test), is a bargain. Then again it does costs 63k, and Riggers and Deckers need all the Nuyen they can get.

edit: fixed the quotes, maybe i should hit the preview button instead of post next time  ::)
« Last Edit: (12:19:46/01-18-17) by Xexanoth »