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[Errata] SR5: Run Faster

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Patrick Goodman

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« Reply #15 on: <10-25-16/1234:51> »
Status: Official (2nd printing)

Quality Clarification (P. 137-8, Dzoo-noo-qua quality, Notes)
Change the first sentence of the first paragraph to read "Like trolls, dzoo-noo-qua have +1 Reach."
« Last Edit: <03-16-17/1431:54> by Patrick Goodman »
Former Shadowrun Errata Coordinator

Patrick Goodman

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« Reply #16 on: <10-25-16/1236:40> »
Status: Official (2nd printing)

Quality Clarification (P. 138, Fomóraig quality, Notes)
Change the first sentence of the first paragraph to read "Like trolls, fomóraig have +1 Reach."
« Last Edit: <03-16-17/1432:43> by Patrick Goodman »
Former Shadowrun Errata Coordinator

Patrick Goodman

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« Reply #17 on: <10-25-16/1243:49> »
Status: Provisional

Quality Clarification (P. 139, Mutaqua quality, Notes)
Change the second sentence of the third paragraph to read, "If they began as magicians or mystic adepts, they become (or remain) mystic adepts."
« Last Edit: <03-16-17/1450:07> by Patrick Goodman »
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Patrick Goodman

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« Reply #18 on: <10-25-16/1250:37> »
Status: Provisional

Quality Clarification (P. 139-40, Nosferatu quality, Notes)
Change the second sentence of the second paragraph to read, "If they began as adepts or mystic adepts, they become (or remain) mystic adepts."
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Patrick Goodman

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« Reply #19 on: <10-25-16/1252:10> »
Status: Provisional

Quality Clarification (P. 140-1, Wendigo quality, Notes)
Change the second sentence of the first paragraph to read, "If they began as adepts or mystic adepts, they become (or remain) mystic adepts."
Former Shadowrun Errata Coordinator

Patrick Goodman

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« Reply #20 on: <10-25-16/1307:41> »
Status: Official (2nd printing)

Rules Clarification (P. 141, Magic and Essence)
Change the first sentence of the first paragraph to read as follows.

"All Strain II and Strain III Infected begin play with an Essence of one less than their original Essence and a Magic of 1, unless they were magically active before their Infection."

Change the last sentence of the first paragraph to read as follows.

"They can increase their Magic attribute with Karma, to a maximum of their Essence + their initiate grade."
« Last Edit: <03-16-17/1452:28> by Patrick Goodman »
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Patrick Goodman

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« Reply #21 on: <10-25-16/1315:26> »
Status: Official (2nd printing)

Table Entry Correction (P. 136, Infected Optional Powers table)
Change the cost of the Paralyzing Howl power from 9 Karma to 12 Karma.
« Last Edit: <03-16-17/1455:50> by Patrick Goodman »
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« Reply #22 on: <10-25-16/1320:47> »
Status: Superseded (Updated version)

Infected Allergy Clarification (P. 134, Walking in Shadows sidebar)
Change the second paragraph to read as follows.

"Note that the sheer power of the sun causes UV-A to bounce off concrete, asphalt, and windows. Simply using an umbrella or walking in the shade won't offer the Infected protection. Moving about during the day often requires a full hood and mask; this reduces the severity of the allergy two categories (Severe to Mild, for instance), but does not alleviate it completely. Ultraviolet-blocking windows can help make a car safe for transportation in daytime, and UV-treated clothes can add relief—though not to body parts that aren't covered. No combination of gear or magic can reduce the allergy below Mild."
« Last Edit: <03-16-17/1502:04> by Patrick Goodman »
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« Reply #23 on: <11-08-16/1556:02> »
Status: Superseded (Updated version)

Missing Critter Powers (Page 123, The Mess of Metahumanity)
On page 123, create a new section called New Critter Powers and add the following to this section.

SHIFT
Type: M Action: Complex Range: Self Duration: Special

This power allows the critter to take on the shape of a specific animal or metahuman, and back to its original form. Any purely internal deltaware (or better) implants carry over to the new form; sub-deltaware implants are automatically rejected during the change, causing (total Essence cost of implants x 10, round down)P damage; the character does not recover the Essence from implants lost in this fashion. Purely cosmetic alterations such as piercings and tattoos are lost as well, though this does not injure the critter. When in their new shape, the creature gains access to all non-paranormal abilities innate to that race, including Armor, Natural Weapons, and Enhanced Senses, if any. The creature retains all of its paranormal powers in its new form. Once the critter uses the shift power, it remains in its current form until it decides to shift back. The critter does not suffer a –2 penalty for sustaining this power. This power only affects the creature's physical form, not its clothing or equipment; the process of the change destroys most fabrics.

VANISHING
Type: M Action: Free Range: Self Duration: Special

Simply put, the critter is capable of vanishing without a trace; their material and astral forms entirely go away, without interference from physical or mental barriers. Some critters may use a Complex Action to reappear, but in many cases the Vanishing is triggered by a certain event, such as the critter’s death, that makes re-emergence difficult.
« Last Edit: <03-16-17/1510:31> by Patrick Goodman »
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« Reply #24 on: <11-08-16/1601:59> »
Status: Official (2nd printing)

Table Entry Correction (P. 105, Metavariant Attribute Table: Metasapients, Pixies)
Under Racial Traits, change "Vanishing" to read "Vanishing (Upon Death)".
« Last Edit: <03-16-17/1512:46> by Patrick Goodman »
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« Reply #25 on: <11-17-16/0001:51> »
Status: Official (2nd printing)

Priority Table Clarification (P. 63, Priority Table)
For Magicians and Mystic Adepts, change all "X spells" entries to read  "X spells, rituals, and/or alchemical preparations".
« Last Edit: <03-16-17/1514:53> by Patrick Goodman »
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Patrick Goodman

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« Reply #26 on: <11-17-16/0024:36> »
Status: Official (2nd printing)

Attribute Correction (P. 186, Cybernetic Technician)
Delete this character's Resonance rating.
« Last Edit: <03-16-17/1523:05> by Patrick Goodman »
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Patrick Goodman

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« Reply #27 on: <11-17-16/0047:23> »
Status: Official (2nd printing)

Quality Correction (P. 113, Camouflage quality)
Under the Basic Camouflage option, change the third sentence to read as follows.

"While the camouflage is in effect, it imposes a -2 penalty to visual Perception tests to see the character, as long as they are standing still and not wearing clothing that would ruin the camouflage effect."
« Last Edit: <03-16-17/1530:43> by Patrick Goodman »
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Patrick Goodman

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« Reply #28 on: <11-17-16/0108:52> »
Status: Official (2nd printing)

Table Correction (P. 67, NAN Details table)
Under Denver, add "Languages: English, Hopi, Siouan, Spanish, Zuni," to the beginning of the description.

Under Salt Lake City, add "Languages: English, Hopi, Spanish, Zuni," to the beginning of the description.
« Last Edit: <03-16-17/1534:04> by Patrick Goodman »
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Patrick Goodman

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« Reply #29 on: <11-17-16/0137:41> »
Status: Official (2nd printing)

Quality Correction (P. 146, Digital Doppelganger  quality)
Replace the last sentence of the description with the following.

"This quality must be connected to a specific SIN, either to a real SIN (with the character having the negative quality SINner) or to a fake SIN (with at least a Rating of 4)."
« Last Edit: <03-16-17/1537:08> by Patrick Goodman »
Former Shadowrun Errata Coordinator