Author Topic: [Errata] Shadowrun 5th Edition Core Rulebook  (Read 12967 times)

Patrick Goodman

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[Errata] Shadowrun 5th Edition Core Rulebook
« on: (21:32:14/08-03-16) »
This thread will be used to provide official errata items for Shadowrun 5th Edition Core Rulebook. This opening message will contain an updated link to the existing official errata sheet, and the date at which that errata sheet is considered current.

PLEASE DO NOT POST ERRATA QUESTIONS IN THIS THREAD. If an errata item is unclear or there is some question over a particular ruling, please open a separate thread and copy the disputed item over so we can discuss it.

Official Errata Sheet
Current: 07 February 2014
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Patrick Goodman

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Re: [Errata] Shadowrun 5th Edition Core Rulebook
« Reply #1 on: (13:52:00/08-12-16) »
Status: Official

Submersion Costs (P. 257, Submersion)
In the second sentence of the second paragraph

Replace
10 X (Grade X 3) Karma

With
10 + (Grade X 3) Karma

ETA: Just changing format a little, as I try to be consistent with what we've already got going on.
« Last Edit: (01:53:17/10-19-17) by Patrick Goodman »
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Re: [Errata] Shadowrun 5th Edition Core Rulebook
« Reply #2 on: (16:43:45/08-23-16) »
Status: Official (Source: Corrected 3rd printing)

Correcting Item Entry (P. 98, Additional Purchases & Restrictions Table)
On the last line

Replace
Registering Spirits

With
Registering Sprites
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Re: [Errata] Shadowrun 5th Edition Core Rulebook
« Reply #3 on: (16:48:05/08-23-16) »
Status: Official (Typo correction)

Typo Correction (P. 100, Character Generation Example)
In the second sentence

Replace
rank-and-file gag member

With
rank-and-file gang member
« Last Edit: (16:50:40/08-23-16) by Patrick Goodman »
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Re: [Errata] Shadowrun 5th Edition Core Rulebook
« Reply #4 on: (13:40:55/08-30-16) »
Status: Official

Skill Group Maximums (P. 88, What the Numbers Mean)
The second paragraph in the second column, which begins "In character generation...", should be changed to read as follows:

In character generation, the highest characters can raise a skill or skill group is 6 (skills, but not skill groups, can hit 7 if they purchase the Aptitude quality). After character generation, the highest rating a skill or skill group can hit is 12 (skills, but not skill groups, can hit 13 with the Aptitude quality).
« Last Edit: (01:56:07/10-19-17) by Patrick Goodman »
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Re: [Errata] Shadowrun 5th Edition Core Rulebook
« Reply #5 on: (14:11:20/08-30-16) »
Status: Official (Third corrected printing; also French errata)

Insomnia and Edge (P. 81-2, Insomnia quality)
On page 82, in the first full sentence

Replace
regains his Edge after 8 hours

With
regains 1 point of Edge after 8 hours
« Last Edit: (22:16:59/09-17-16) by Patrick Goodman »
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Re: [Errata] Shadowrun 5th Edition Core Rulebook
« Reply #6 on: (17:24:49/09-16-16) »
Status: Official

Quality Clarification (P. 75-6, Juryrigger quality)
On page 75, change the third sentence to read as follows:

"Characters with the Juryrigger quality receive a +2 dice pool modifier for Technical skill Tests (p. 143) when juryrigging gear."

Change the third bullet point to read as follows:

"For 1D6 minutes, coax extra performance from a vehicle’s or drone’s components, increasing its Sensor or Handling by +1 (if combined with bonuses from Gearhead, the vehicle’s or drone’s critical components completely burn out at the end of the duration from being pushed well beyond their limits; at that point, the vehicle or drone becomes a big paperweight)."
« Last Edit: (02:02:33/10-19-17) by Patrick Goodman »
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Re: [Errata] Shadowrun 5th Edition Core Rulebook
« Reply #7 on: (21:27:13/09-17-16) »
Status: Official (Typo correction; also German errata)

Typo Correction (P. 73-4, Exceptional Attribute quality)
On page 74, change the first complete sentence to read as follows:

"For example, an ork character with the Exceptional Attribute quality for Strength could take his Strength attribute up to 9 before augmentations are applied, instead of the normal limit of 8."
« Last Edit: (22:16:12/09-17-16) by Patrick Goodman »
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Re: [Errata] Shadowrun 5th Edition Core Rulebook
« Reply #8 on: (22:15:43/09-17-16) »
Status: Official (Change to comply with existing errata for page 71; also German errata)

Typo Correction (P. 101, Character Creation Checklist box)
In the middle column, change the final sentence of the first bullet point to read as follows:

"Mystic adepts do not get their Power Points for free like other adepts, but must spend 5 Karma per Power Point."
« Last Edit: (22:17:58/09-17-16) by Patrick Goodman »
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Re: [Errata] Shadowrun 5th Edition Core Rulebook
« Reply #9 on: (15:33:26/09-24-16) »
Status: Official

Cyberware and Bioware Availability (P. 94-5, Cyberware and Bioware)
Change the first paragraph on page 95 to read as follows:

"There are five grades of available cyberware and bioware: standard, alphaware, betaware, deltaware, and used (p. 451). Only standard, alphaware, and used grades are available at character creation."

[NOTE: Changed format slightly to conform with other errata items.]
« Last Edit: (02:07:57/10-19-17) by Patrick Goodman »
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Re: [Errata] Shadowrun 5th Edition Core Rulebook
« Reply #10 on: (15:34:18/09-24-16) »
Status: Official

Cyberware and Bioware Availability (P. 451, Cyberware and Bioware Grades)
In the first paragraph of this section, add the following after the second sentence:
"Please note that used is a unique grade and does not modify any of the other grades; there is no used alphaware, for example."

Retitle the 'Ware Grades table as Implant Grades, as mentioned in the text.

[NOTE: Changed format slightly to conform with other errata items.]
« Last Edit: (02:11:30/10-19-17) by Patrick Goodman »
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Re: [Errata] Shadowrun 5th Edition Core Rulebook
« Reply #11 on: (20:42:37/09-28-16) »
Status: Official (Source: Corrected 3rd printing, French errata)

Training Times (P. 105, Character Advancement)
In the first full paragraph of the first column, change the third sentence to read:

"Note that you can’t improve Physical or Mental attributes during the same downtime period when you receive implants or augmentations that improve those same attributes."

In the second full paragraph of the first column, change the fifth sentence to read:

"Skill groups are improved at a rate of [new Rating] x 2 weeks."
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Re: [Errata] Shadowrun 5th Edition Core Rulebook
« Reply #12 on: (00:54:32/09-29-16) »
Status: Official (Corrected third printing, French errata)

Typo Correction (P. 92, Example: Choosing Skills, Rob's skills)
In the second sentence of the second paragraph, replace "UCAS Knowledge" with "Street Clinics".
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Re: [Errata] Shadowrun 5th Edition Core Rulebook
« Reply #13 on: (11:33:44/09-29-16) »
Status: Official (Corrected third printing, French errata)

Typo Correction (P. 82, Loss of Confidence quality)
In the second sentence, replace "Stuffer Shack grid" with "Stuffer Shack host".
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Re: [Errata] Shadowrun 5th Edition Core Rulebook
« Reply #14 on: (11:52:16/09-29-16) »
Status: Official (Corrected third printing, French errata)

Table Correction (P. 91, Example: Choosing Skills)
In the Knowledge Skills section of the table, on the third line, remove the (IC) specialization from the Matrix Security Measures skill.
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