Hi baby boy, sorry you had to ask. I should have realized you needed this and posted it. The vehicle is a 4/3 3 1 16 12 2 2 8 With both wireless and DNI rigger interface. It's modded to include some security counter-measures, (ie hide the big fraggin' cannon from scanners) and has a front mounted RPK HMG with 1000 rounds on the roof and two detachable Krime Cannons in the rear. The HMG is also interfaced, the Cannons aren't. Nicolai is fairly old school and is carrying a Super Squirt and a Fichetti Pain Inducer.
Reposting this here for my own reference (why do we have two OOC threads again??).
To establish init, Arc is rigged into the van via hotsim VR, as everything was booted back up once things started to go down. This will also affect resultant modifiers.
Initiative:
6+4d6 25Sweet. Once initiatives are up, Smiles, if you'd like, I can handle the initiative flow?
Now, just to make things clear mechanically, you said the goons, guards, and razorgirls aren't acting until the second pass of this Combat Turn, right? And that I'm correct to guess what was left (lieutenant, sniper, and Tsina) all took shots at Yelena?
If I'm incorrect in that, I'll modify my first pass action as necessary, and any rolls with that will be spoilered in the IC post. Also, knowing how many people I see in the panel with rocket launchers may be nice ^^;
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Another note, the perception check Arc had included views from the cameras and drones. Any chance of pinpointing where Yelena's attackers shot from?