Okay, back at home, had a bit of time to read in the book on my way.
A few more things that are probably interesting:
- The Rules for upgrading Cyberware from the FAQ are now "official", as in, they are printed in the book as optional rules.
a) You can sell Bodyteck EXCEPT Geneware for 30% of its price
b) If you want to upgrade Cyberware to a higher level, you pay the difference in price for the two levels + 20% for getting it implanted. So reflex boosters Lvl II=>III is (217.000Y-149.000Y)x1,2 = 81.600Y
c) Explicit Ruleblock on Essenzholes, to clarify what everybody implicitely new. They work like you think they do. Rip *Ware out, it leaves a hole that you can fiill
- Move-By-Wire has now a on/off switch, both manual and WiFi (Complex/Normal Action)
- Clarification on how Adapsin works: You get an additional 10% reduction on the Essencost AFTER Grade Modification is applied, and of course, only for ware that gets installed AFTER the treatment.
So, Alphaware Full-Cyberarm => 1,0x0,8 = 0,8 Then -10% from Adapsin => 0,72 Essencost (this is stated explicitely with an example).
- Internal Router is still a bit fishy. Basically, you can use it for all Boni that aren't relying on external network information. So, faster opening of a smuggling compartment, yes, downloading of software no.
You are however explicitely allowed to extend the System via stuff like Datajacks to extend the functionality to Items that aren't implanted into your body.
(Yay for wires)
- Not sure whether this was already in the original ChromeFlesh (to tired atm to look it up): You can't but strength or agility enhancements into cybertorsos or Cyberskulls, since they aren't replacmenets but casings.
- Partial Cyberskull now only has a capacity of 3 (maybe a typo?)
- They forgot to fix Cybersnob, its still talking about betaware (hopefully an oversight)
Might be worth to take a look at the differences between the wordings of the german and english descriptions of the specific gentechs, but not today.