I like the idea of the run, but it's really difficult.
I just ran through 2 plays with 4x 20 karma characters (everyone had +2 cards). Both runs I was lucky enough to be able to damage the mainframe on the first 2 tries, and cunning plan helped late the second run.
The first run I had a successful abort. The last hard obstacle was finished right after my Ork sammy went down. The second run, the don't hold back (damage based on the number of cards in your hand) showed up while I was waiting for the decker to be able to finish off the mainframe and staggered half of my characters. I had no way to heal (doc wagon showed up late, and I couldn't afford it at that point) and no way to defeat all of the hard obstacles in the 2 rounds (1 with half the party staggered) I needed to. TPK on that run.
The first round is fighting a large, specific enemy (no grey damage), that gives no nuyen. I was broke the whole run, and hoping the crossfire deck didn't kill me before I could finish off the mainframe. Not getting at least one level of the mainframe each round means you take damage and face another hard obstacle in the next round, which is probably going to get someone killed.
Maybe make the last 2 levels of the mainframe decking, star, grey and decking, decking, star, grey? Having the mainframe send out an alarm (maybe crossfire +1 normal obstacles) instead of damage when you don't get through a level could help with the double punishment aspect and help get some nuyen flowing. Maybe also increase the expected starting karma, reward, and the karma before a penalty to at least 10, 5, and 20.
Anyone else have thoughts? It's a good run, just brutally difficult right now.