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Character creation and critique / [SR5] Elven Decker Show-off
« Last post by Vassago on (09:02:40/03-24-17) »
Elf, Male                       Movement: 10/20 (2m/hit)     Swim: 6 (1m/hit)     
81kg (179lbs), 2.1m (6'2")      Composure: 8
Street Cred: 0                  Judge Intentions: 7
Notoriety: 0                    Lift/Carry: 6 (45 kg/30 kg)
Public Awareness: 0             Memory: 14
Karma: 0                        Nuyen: 1
Age: 30                         Skin: Tanned
Eyes: Green                     Hair: Brown
Primary Arm: Right             

== Priorities ==
Metatype: D,1
Attributes: B,3
Special: E,0
Skills: C,2
Resources: A,4

== Attributes ==
BOD: 3                         
AGI: 4 (5)           
REA: 3 (4)         
STR: 2 (3)           
CHA: 3
INT: 4
LOG: 7 (9)
WIL: 5
EDG: 2                         

== Derived Attributes
Essence: 1.26                   Initiative:          11 +1d6
Physical Damage Track: 10       
Stun Damage Track: 11           

Physical: 5                     Matrix AR:           11 +1d6
Mental: 9                       Matrix Cold:         4 + DP +3d6
                                        Matrix Hot:          4 + DP +4d6
   Medkit [+6] (Only for First Aid and Medicine)
Social: 5                       
   Mortimer of London: Summit Suit [+1] (Must be visible)
   Mortimer of London: Ulysses Coat [+1] (Must be visible)
   Move-By-Wire [-1]

 == Active Skills ==
Computer                        Base:  6  + Karma:  0  =  6   Pool: 15
Electronic Warfare              Base:  1  + Karma:  0  =  1   Pool: 10
Etiquette (Street)              Base:  2  + Karma:  0  =  2   Pool:  5 (7)
Forgery                         Base:  1  + Karma:  1  =  2   Pool: 11
Hacking                         Base:  6  + Karma:  0  =  6   Pool: 15
Hardware                        Base:  1  + Karma:  0  =  1   Pool: 10
Leadership                      Base:  2  + Karma:  0  =  2   Pool:  5
Negotiation                     Base:  2  + Karma:  0  =  2   Pool:  5
Perception (Searching)          Base:  1  + Karma:  0  =  1   Pool:  5 (7)
Pistols (Revolvers)             Base:  6  + Karma:  0  =  6   Pool: 11 (13)
Sneaking                        Base:  1  + Karma:  0  =  1   Pool:  6
Software (Data Bombs)           Base:  1  + Karma:  0  =  1   Pool: 10 (12)

== Knowledge Skills ==
English                         Native
Area Knowledge: Chicago (Chicago Matrix) Base:  3  + Karma:  0  =  3   Pool: 12 ( 14 )
Club Music (Elven Rap)          Base:  2  + Karma:  0  =  2   Pool:  6 ( 8 )
Data Havens (Hacking)           Base:  3  + Karma:  0  =  3   Pool: 12 ( 14 )
Mathematics (Game Theory)       Base:  1  + Karma:  0  =  1   Pool: 10 ( 12 )
Matrix Games                    Base:  1  + Karma:  0  =  1   Pool:  5
Security Procedures (Matrix)    Base:  2  + Karma:  0  =  2   Pool: 11 ( 13 )
Street Drugs (Cram)             Base:  1  + Karma:  0  =  1   Pool:  5 ( 7 )
Underworld (Fencing)            Base:  2  + Karma:  0  =  2   Pool:  6 ( 8 )

== Qualities ==
Code of Honor: Like a Boss
Codeblock (Brute Force)

Codeslinger (HotF)
Go Big or Go Home
Perfect Time
Low-Light Vision (Elf)
 == Lifestyle ==
Low (Low)1 Months-Skillsoft Service (Silver)

 == Cyberware/Bioware ==
Cerebral Booster Rating 2
Genetic Optimization (LOG)
Skilljack Rating 2
Move-by-Wire System Rating 1
Muscle Replacement Rating 1

 == Armor ==
Forearm Guards                     1
   + YNT Softweave Armor
   + Jammer, DirectionalRating 6
   + Miniwelder
   + Single SensorRating 6
      + Directional MicrophoneRating 6
   + Single SensorRating 6
      + Radio Signal ScannerRating 6
Mortimer of London: Summit Suit    8
   + Concealability
   + Custom Fit
   + Biomonitor
   + MedkitRating 6
Mortimer of London: Ulysses Coat   3
   + Concealability
   + Custom Fit (Stack)
   + Tool Kit (Hardware)
   + Tool Kit (Software)

 == Weapons ==
Colt New Model Revolver
   + Hidden Gun Arm Slide
   Pool: 11 (13)Accuracy: 6     DV: 5P       AP: -     RC: 2

Lemat 2072
   + Concealed Quick-Draw Holster
   + Gas-Vent 3 System
   + Improved Range Finder
   + Personalized Grip
   + Smartgun System, Internal
   + Tracker
   Pool: 11 (13)     Accuracy: 8     DV: 8P       AP: -1    RC: 5

Unarmed Attack
   Pool: 4      Accuracy: 5     DV: 3S       AP: -     RC: 2

 == Commlink ==
Microtronica Azteca 300
   + Vectored Signal Filter
   + Program Carrier (Virtual Machine) [Virtual Machine]
   + Bootstrap
   + Browse
   + Configurator
   + Edit
   + Encryption
   + Search
   + Shredder
   + Signal Scrub
   + Toolbox
   + Armor
   + Baby Monitor
   + Biofeedback Filter
   + Cat's Paw
   + Cloudless
   + Crash (Program)
   + Decryption
   + Defuse
   + Demolition
   + Detonator
   + Evaluate
   + Exploit
   + Fly on a Wall
   + Fork
   + Guard
   + Hitchhiker
   + Nuke-from-Orbit
   + Paintjob
   + Shell
   + Sneak
   + Swerve
   + Tantrum
   + Tarball
   + Track
   + Wrapper
   + AgentRating 4

 == Gear ==
Ammo: APDS (Heavy Pistols) x54
Ammo: Capsule Rounds (Holdouts) x30
Ammo: Explosive Rounds (Heavy Pistols) x36
Ammo: Flechette Rounds (Heavy Pistols) x15
Ammo: Regular Ammo (Heavy Pistols) x90
Ammo: Tracker Rounds, Stealth Tag (Heavy Pistols) x18
Contacts Rating 2
   + Smartlink
   + Image Link
Cram x5
Datachip x10
Fake SIN (Rand Tasker) Rating 4
   + Fake License (Cyberdeck License) Rating 3
Fake SIN (Crispin Trailmix) Rating 1
   + Fake License (Cyberdeck License) Rating 1
Fashion Gasmask
Flashlight, Infrared
Lighter (Disposable) x3
Narcoject x6
   + DMSO
Pack of Cigarettes x3
Roll of Duct Tape
Speed Loader (Colt New Model Revolver) x2
Speed Loader (Lemat 2072) x6
Standard Tags x10
Stealth Tags x10
Telescoping Mirror on a Stick
Ultra-Glide Industrial Lubricant (liter) x2


Does Go Big or Go Home with HotF for devices, but probably not with hosts ^_^
I know the pool is low to take a negative modifier from sharpshooter, but it's too fun
Perfect Time for the extra free action, configurations or called-shots
Stealth and Smoke and Mirrors in Virtual Machine
Agent program set to Full Matrix Defense when it's active
If he's ever able to upgrade his cyberware, Move-by-wire 2 and Skilljack 4 would leave 0.10 Essence
The licenses are minimal due to a house-rule

Probably other notes I forgot,
lemme know what you think?
Play-by-Post / Re: Panzerknacker [IC]
« Last post by SquirrelDude on (08:51:09/03-24-17) »
Spoiler (hover to show)
Glad I could help. Good luck with your game, sounds like you and your GM have some good story to work from.
Have Fun!
After the game you'll need a [Logic+Willpower] (6) Addiction Test, or you'll become addicted to SR5
Play-by-Post / Re: [IC] Umbrae Europae (Chapter 2) - Running Coyote
« Last post by Jack_Spade on (05:10:49/03-24-17) »
Spoiler (hover to show)

The strike against the car was murderously strong. Rex was glad that he had used the seat belt. But when the second attack came, his shield was ready, while the van moved forward, carried by it's momentum. Immovable object met unstoppable force - and unstoppable force won!
Rex howled in excitement as he felt his shield holding against the unbelievable powerful spirit.
Play-by-Post / Re: Into the Chaos (IC)
« Last post by Jack_Spade on (04:52:29/03-24-17) »
Spoiler (hover to show)

Kynos kicked open the door with his rifle in front of him, ready to continue his march down into the control room.
Play-by-Post / Re: Panzerknacker [IC]
« Last post by Jack_Spade on (04:25:58/03-24-17) »
It turned out to be no problem to get a Room on the 14th floor, as the helpful desk clerk explained that it was in fact the 13th floor and a lot of people still were superstitious enough not to book a room up there.
Slobber's new SIN was accepted without any questions. He was handed his code and issued a MARK to use the hotel's matrix services.

Stepping from the elevator, Slobber had no trouble to identify Zola's room since the elf still stood there, calmly observing him.

Spoiler (hover to show)

In the room, things had progressed a bit. After enjoying the wine Zola had asked her to follow  him to the whirlpool, a tower of fluffy towels as well as a pair bathrobes lay ready. Without hesitation, Zola disrobed. For a man of his age he was reasonably fit, although the ravages of time hadn't been stopped entirely.
The SOK dangling over his chest was removed last and Zola put it in the pocket of his trousers, next to the pool. The rising steam and his face told her, that the temperature was just the right amount above comfortable to help you relax your muscles.
With a sigh he stretched his arms: "Eve, I can't tell you how much I have anticipated this moment all this week."
For a short moment, Eve noticed a small air distortion around his right hand - indicating that he probably just had cast a spell
I think it is worth pointing out that Physical Adepts aren't just inept at spellcasting (or summoning), they are flat-out incapable of doing it. If the situation we're talking about involves the character failing to summon a spirit, then they can't just be a physical adept. That would be like expecting a human to fly.

Now, with a Mystic Adept, the character could have attempted to learn summoning and failed so spectacularly that it caused problems. This might be a good reason to take the Incompetent (Conjuring) quality. The end result would be the inability to learn how to conjure, but the character still has the potential to do it.

You're new to the game, so I completely support having your character be simpler. Honestly, its a big undertaking to make a Metasapient as your first character, so sticking with Physical Adept is probably a good idea. I just wanted to point out that the background story might need some tweaking to make that part jive correctly with the setting.

Another tip on background, Shifters don't generally congregate into villages, mostly because their natural form is the animal, not humanoid. Now, Shifters that walk in from the wild in the NAN are offered SINs and would likely be welcomed into society. You could have walked in and joined a NAN tribe near Denver, still placing you in the right area for the game (I think?). A Shifter joining the tribe might have been a big deal, leading to the extensive magical training they attempted to give you. And the excitement might have then led to their overestimation of your capabilities. After the mishap, they could have blamed you, leading to the casting out.

Personally, I'm not a big fan of Borrowed Time. And if you're deciding to be a Physical Adept, you couldn't have been the one to conjure the spirit (as much as the village might have blamed you for it). But if you're ok with having a timer leading to when you're character dies, cool on you. When a Spirit goes Free, strange things can happen.

This is perfect! Your ideas and throwarounds are exactly what I needed to finish my character. Taking a mystic adept with the Incompetent (Conjuring) ability is 100% perfect for him. And your last paragraph was already where I was going anyway. Basically a bison bull living near Laramie and somehow I ended up alone, maybe injured when rest of herd left or rest of herd hunted and killed.

I'm found by a local tribal group and even though I had been able to shift before, it didn't serve me well in my herd, but now I do it out of desperation in front of whoever finds me and they treat it like a sign or an omen. They take me in and the shaman grooms me to be his replacement. While I show an excellent affinity for most spellcasting, my conjuring is terrible. Like you said the excitement leads to overestimation when I eventually summon a spirit that wreaks havoc. The shaman chases off the spirit but not before it does huge amounts of harm, but after he does, he curses me to walk in human form until I am able to find and kill the spirit. Now, he may not have the actual ability to do so, but I don't know that and I assume my shifting won't work when I try it and that doubt is enough to make it actually not work. I am ashamed and blamed and am kind of told to leave and leave out of guilt. Little bit of both.

I end up in Denver, and it gives future hooks to the GM. I spoke with him about it and he LOVES the idea, he did say he wanted us to only use Core and Run Faster for creation, but I got the go ahead to take Sioux as my magic type and to take Beast's Way. But nothing else outside of those 2 books.

Tarislar and Wyrm, I do appreciate your input and definitely did think about it and discuss it with my GM, but in the end he felt that my idea gave him some good setup and also works with me looking human. He did suggest I might want to take Masking early, I will have to look into that.

We will be playing Sunday so I am hoping to get the full character up before then for you guys to look at and critique, but even if I don't, we've all usually been pretty cool with retroactive changes when things obviously don't work. I just finished running Way of the Wicked(PF) for them and we felt the uniqueness of being evil was kind of a gateway to trying more unique ideas and systems and since the GM is most familiar with Shadowrun after PF it was a perfect opportunity.

thanks again for all the help guys, you really have been a wonderfully welcoming and open community and I look forward to having a new system to play for years to come!
Play-by-Post / Re: [5e OOC] And The Rain Keeps Falling
« Last post by gilga on (02:32:48/03-24-17) »
Well Spikes would have gone out of her way to extract the doctor - she needs the cash, but she is completely unaware of that objective.
Character creation and critique / Re: Anthro drone armor mechanics
« Last post by Rooks on (01:37:43/03-24-17) »
more like vehicle armor since hardened armor also does the following Additionally, half of the Hardened Armor rating
(modified by AP, rounded up) counts as automatic extra
hits on this test.

Where does it state vehicle armor is Hardened Armor?
It doesnt Im saying drones dont take stun damage vehicles dont take stun damage
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