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21
Character creation and critique / Re: Dryad Decker
« Last post by JoeNapalm on Today at 09:34:57 »

DREK! I hadn't even thought about The Arm not working with ARs!

Great catch, thanks...I think.  ;)

I posted an updated version, in the OP, based on ongoing feedback. I figure no reason to flood the thread with updates.

(Amusing side note, I'd somehow set HeroLab to Prime Runner when I was changing it to Sum-to-Ten, so that was a real kick in the cybernads -- for one iteration of my build, everything just came up roses!  ;D :-[ :'()

-Jn-

22
Rules and such / Re: Burst Fire Shotgun Shot
« Last post by Mirikon on Today at 08:54:14 »
Yes, they should stack just fine. A wide choke setting with burst or automatic fire is indeed very hard to dodge. Though it also has limited range, relatively low damage, and bad AP, but at least 'accuracy' is good. ;)
Perfect for dealing with feral ghouls.
I've always found that a grenade launcher on BF or FA was a better way to deal with groups of feral ghouls. Especially in enclosed spaces. Also works well on bugs. Chunky Salsa > ITNW.
23
Character creation and critique / Re: Dryad Decker
« Last post by Marcus on Today at 08:23:14 »

Made Man with the Laésa. Elvish Syndicate.  ;D

Why Pistol over Automatics? I struggled with that, but figured Automatics offered more utility.

Isn't Skills A the best bang for my Karmic buck in the long run? Getting anything more than a Little Hornet, plus the arm and brain 'ware and I'm Resources A, pretty much.

When you run the single Arm Strat, to avoid stat averaging you must use single handed weapons. There's a specific example that allows single arm, one handed gun to work.   Automatics leads you to use SMG and Assault rifles, which is bad for the reason already discussed. Besides I firmly believe SS is gonna make a come back soon, with advent of magic bullets. Skill A can be a best value, and your method look pretty good for it, IE Everything possible maxed. Skill A looses value very quickly if the skill points are distributed in small packets. But it's very possible to do this with a lower skill value and higher attribute total. You need good will, while amazing logic, and Int to the best hacker you can be.
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Character creation and critique / Re: Dryad Decker
« Last post by JoeNapalm on Today at 06:57:05 »
I'd suggest scaling way back, the rules of the road for combat decking, are general a single beefy cyber arm (Dump agi str and gey body 3), some init tech (wired 1 and enhancers is plenty), smartlink and the eyes to go with it. Want a melee option slap shock fist in that arm and your good to go. Add all mental bioware ya can. Run a one handed weapon (pistol preferably auto-pistol if you must). If ya still need more slap reflex recorder in there.  That Should get you 18+ dice on shooting easy.

As to the rest sleeping tiger, anti-ballistic mask, get some wheels.

why in god's name do you have made man on a dryad? what kinda self respecting mob has made dryad on their made list? Just the rumor of it could bring a boss down. If your gonna juggle trick, Overclock, perfecting time, and codeslinger, anything after that is bonus salsa.

Made Man with the Laésa. Elvish Syndicate.  ;D

Why Pistol over Automatics? I struggled with that, but figured Automatics offered more utility.

Isn't Skills A the best bang for my Karmic buck in the long run? Getting anything more than a Little Hornet, plus the arm and brain 'ware and I'm Resources A, pretty much.
25
Rules and such / Re: Burst Fire Shotgun Shot
« Last post by Sterling on Today at 05:21:25 »
Yes, they should stack just fine. A wide choke setting with burst or automatic fire is indeed very hard to dodge. Though it also has limited range, relatively low damage, and bad AP, but at least 'accuracy' is good. ;)
Perfect for dealing with feral ghouls.
26
Gamemasters' Lounge / Re: SnS Rocket?
« Last post by Jack_Spade on Today at 02:53:26 »
Hm, I could mix in some FAB I, so a inhabiting Insect Spirit could share a ride... ;D
27
Character creation and critique / Re: Dryad Decker
« Last post by Marcus on Today at 01:12:34 »
I'd suggest scaling way back, the rules of the road for combat decking, are general a single beefy cyber arm (Dump agi str and gey body 3), some init tech (wired 1 and enhancers is plenty), smartlink and the eyes to go with it. Want a melee option slap shock fist in that arm and your good to go. Add all mental bioware ya can. Run a one handed weapon (pistol preferably auto-pistol if you must). If ya still need more slap reflex recorder in there.  That Should get you 18+ dice on shooting easy.

As to the rest sleeping tiger, anti-ballistic mask, get some wheels.

why in god's name do you have made man on a dryad? what kinda self respecting mob has made dryad on their made list? Just the rumor of it could bring a boss down. If your gonna juggle trick, Overclock, perfecting time, and codeslinger, anything after that is bonus salsa. 

28
Gamemasters' Lounge / Re: SnS Rocket?
« Last post by Mirikon on Today at 00:40:46 »
For SR 5 conformity you could use gas grenades as payload for the rocket, add Intruder Nanotech as payload to the grenade. As soon as the rocket explodes, the air is filled with nanites who start to data spike all available devices.

As a GM the idea of combining grenades, toxins, nanotech, and wonky matrix rules (every nanobot is its own persona) like that terrifies me.  It's like you took every kind of awkward rule set and combined them into one nightmare to handle weapon.
Nah. Needs to include some way to make the devices suitable vessels for insect spirits, first.
29
Character creation and critique / Re: Dryad Decker
« Last post by Stainless Steel Devil Rat on (23:38:32/02-24-18) »
I just find it hard to run an Edge 1 decker. Decker rolls are difficult,  and they often require cumulative rolls. It's a pain to get the 4 good rolls you need and then mess up the 5th.... with alarms blaring, your presence known, and then no real ability to risk trying again.

Good advice. My Decker has 5 EDG and even that feels barely enough.  Decking mid-combat so often involves going for more than one mark at a time.  Real edge eater.  That's why I'd suggest "Go Big or Go Home".  Makes going for all 3 at once far less painful and less EDG dependent.
30
Character creation and critique / Re: Dryad Decker
« Last post by FST_Gemstar on (23:25:41/02-24-18) »
I just find it hard to run an Edge 1 decker. Decker rolls are difficult,  and they often require cumulative rolls. It's a pain to get the 4 good rolls you need and then mess up the 5th.... with alarms blaring, your presence known, and then no real ability to risk trying again. 
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