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21
Article about Zero Day is up on the blog:

Zero Day: Playing in the Sixth World
22
Hiho,

I'd like you guys and gals to help me weed out any inconsistencies for this support contact:

== Info ==
Street Name:
Name: Czernobog
Movement: 6/12
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human male Age 23
Height 1.95 Weight 77
Composure: 9
Judge Intentions: 9
Lift/Carry: 6 (45 kg/30 kg)
Memory: 11
Nuyen: 60

== Priorities ==
Metatype: E - Human
Attributes: A - 24 Attributes
Special: E - Mundane
Skills: B - 36 Skills/5 Skill Groups
Resources: B - 275,000¥

== Attributes ==
BOD: 3
AGI: 3
REA: 3
STR: 3
CHA: 4
INT: 5
LOG: 5
WIL: 6
EDG: 3

== Derived Attributes ==
Essence:                   4,54
Initiative:                8 + 1d6
Rigger Initiative:         8 + 1d6
Astral Initiative:         
Matrix AR Initiative:      8 + 1d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  4
Mental:                    8
Social:                    6
Astral:                    8

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Archery                    : 0                      Pool: 2
Armorer                    : 0                      Pool: 5
Automatics                 : 1                      Pool: 4
Blades                     : 1                      Pool: 4
Clubs                      : 1                      Pool: 4
Computer                   : 6 [Hot Sim]            Pool: 12 (14)
Con                        : 1                      Pool: 5
Cybercombat                : 5 [Hot Sim]            Pool: 11 (13)
Demolitions                : 0                      Pool: 5
Disguise                   : 1                      Pool: 6
Diving                     : 0                      Pool: 2
Electronic Warfare         : 6 [Hot Sim]            Pool: 12 (14)
Escape Artist              : 0                      Pool: 2
Etiquette                  : 1                      Pool: 5
First Aid                  : 0                      Pool: 5
Forgery                    : 0                      Pool: 5
Free-Fall                  : 0                      Pool: 2
Gunnery                    : 1                      Pool: 4
Gymnastics                 : 1                      Pool: 4
Hacking                    : 6 [Hot Sim]            Pool: 12 (14)
Hardware                   : 6 [Cyberdecks]         Pool: 12 (14)
Heavy Weapons              : 0                      Pool: 2
Impersonation              : 0                      Pool: 3
Instruction                : 0                      Pool: 3
Intimidation               : 0                      Pool: 3
Leadership                 : 1                      Pool: 5
Longarms                   : 1                      Pool: 4
Navigation                 : 0                      Pool: 4
Negotiation                : 1                      Pool: 5
Palming                    : 1                      Pool: 4
Perception                 : 1                      Pool: 6
Performance                : 0                      Pool: 3
Pilot Aircraft             : 1                      Pool: 4
Pilot Ground Craft         : 1                      Pool: 4
Pilot Walker               : 1                      Pool: 4
Pilot Watercraft           : 1                      Pool: 4
Pistols                    : 1                      Pool: 4
Running                    : 1                      Pool: 4
Sneaking                   : 1                      Pool: 4
Software                   : 1 [Hot Sim]            Pool: 7 (9)
Survival                   : 0                      Pool: 4
Swimming                   : 1                      Pool: 4
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 1                      Pool: 4

== Knowledge Skills ==
English                    : 5                      Pool: 10
Host Architecture          : 6                      Pool: 11
Matrix Games               : 3                      Pool: 8
Underworld                 : 5                      Pool: 10
Vory                       : 3                      Pool: 8

== Qualities ==
Addiction (Mild) (Psych)
Brand Loyalty (Product) (Microtrónica Azteca)
Codeslinger (HotF)
Day Job (10 hrs)
Emotional Attachment
Overclocker
Perfect Time
Practice, Practice, Practice (Hacking)
So Jacked Up

== Lifestyles ==
Hacker Den  1 months

== Cyberware/Bioware ==
Antennae
Antennae
Antennae
Antennae
Datajack
Datajack
Datajack
Narco
Sleep Regulator
Smartlink

== Armor ==
Urban Explorer Jumpsuit             9
   +Biomonitor
Urban Explorer Jumpsuit: Helmet     2

== Weapons ==
Ruger Super Warhawk
   Pool: 4   Accuracy: 5   DV: 9P   AP: -2   RC: 2
Unarmed Attack
   Pool: 4   Accuracy: 4   DV: 3S   AP: -   RC: 2

== Commlink ==
Microtronica Azteca 300 (ATT: 8, SLZ: 5, DP: 2, FWL: 1)
   +Program Carrier
   +Vectored Signal Filter
   +Nixdorf Sekretar
   +Agent Rating 4
   +Armor
   +Baby Monitor
   +Biofeedback
   +Biofeedback Filter
   +Blackout
   +Browse
   +Edit
   +Crash'
   +Configurator x2
   +Decrypt
   +Defuse
   +Demolition
   +Detonator
   +Encryption
   +Exploit
   +Fly on a Wall
   +Fork
   +Guard
   +Hammer
   +Signal Scrub
   +Lockdown
   +Mugger
   +Nuke-from-Orbit
   +Toolbox
   +Smoke and Mirrors
   +Sneak
   +Stealth
   +Swerve
   +Tarball
   +Track
   +Wrapper
   +Armor

== Gear ==
Ammo: APDS (Heavy Pistols) x10
Ammo: Regular Ammo (Heavy Pistols) x10
Ammo: Stick-n-Shock (Heavy Pistols) x10
Electronic Parts, Five-Pack x15
Fake SIN Rating 3
Jammer, Area Rating 4
Mapsoft x3
Modify Matrix Attribute
Moodchip x2
Psyche x10
Respirator Rating 6
Survival Kit

== Vehicles ==
Chrysler-Nissan Jackrabbit (Subcompact)
   +Amenities (High)
   +GridLink Override
   +Morphing License Plate
   +Satellite Link
   +Spoof Chips
   +Valkyrie Module
   +Sensor Array Rating 2

Basic background story:
Czernobog is a hacker for the Vory (Day Job) and seldomly actually goes on site to work. He freelances in his free time for runner teams without matrix backup of their own.

While on work he drives out with his Jackrabbit to a place with good matrix connection and has the car cruise on autopilot to avoid being tracked down. A Nixdorf secretary agent keeps watch over all equipment in his car. He is lying in a Valkyrie module that keeps track of his vitals and can disconnect him from his deck if necessary.

The car has a satellite link limiting distance noise to 5.
Czerno has 3 Datajacks and 4 Antennae for a total noise comp of 7

His deck is a Microtronica Azteca 300, modded to have an array of 8521
With Overclocker he turns that to 9 5 2 1
and with the appropriate program to 10 5 2 1
Perfect Timing allows him to switch the 10 from his relevant matrix stat to Firewall at the end of his turn, leaving the 5 at data processing most of the time.

While on a mission his so Jacked Up quality is on -1 Rea +1 Log
He uses Psyche with his Narco Mod for +2 Int +2 Log
and adds an unlocked Upper Mood BTL for another -1 Rea and +1 Int
Giving him a total Mental Attribute Array of CHA 4 INT 8 LOG 8 WIL 6

All relevant Skills are at six (except software) and specialized to be used in Hot Sim for a total of 10 dice (+2 while in Hotsim)
He is also a fanboy of his deck brand for another 1 dice
Codeslinger for Hack on the Fly adds another 2 dice (and for all hacking actions his limit is increased by 1 through Practice, Practice)

So on all matrix actions he rolls 19 dice, 21 for HotF with a limit of 10 or 11 +2 bought hits from his teamworking agent.

His deck uses a Program Carrier with Virtual Machine. That one contains Configurator and the Agent 4

He has two configurator programs that call up each other alternately

Offence: A1 S10 D5 F2
Stealth, Baby Monitor, Signal Scrub

Defense: A1 S10 D2 F10
Encryption, Armor, Smoke&Mirrors 5
In defense mode he has also 5 noise added to any distance mods this opponent has + the noise of his R4 Jammer (running wireless so his equipment isn't affected)

Inside hosts he exchanges Signal Scrub for S&M since noise isn't an issue in there, but getting detected is.

He starts out running silent, sneaking MARKs on everything with 19 dice, relying on his 18 dice to not be detected by matrix perception. If it's critical he even goes Full Matrix defense for 6 more dice.
That done, he does whatever with his 17 dice +2 bought dice from his agent.


Do you see any problems with this build? Runners are encouraged to use plenty of data taps so even wireless off systems can be compromised.
23
General Discussion / Re: Fighting Chainsaws and Whips
« Last post by Mirikon on Today at 03:16:01 »
Chainsaws and monowhips cause really, really messy fight scenes. These are the kind of scenes that tabloids and even legit news sources love to get pictures of. These are the kinds of scenes that make runners look like serial killers. These are the kinds of scenes that give a street sam the same kind of heat as a mage dropping mind control or permanent transmutation magic on people.

Sure, if the Corp wants to bring news media into their super secret and totally illegal base for them to take pictures. I mean it is terrible PR for the corp and will tank their stock prices, but it could be a thing. (Especially as a "sabotage someone else in the corp" revenge / promotion seeking type thing.)

Oh, how wonderfully untainted you are.
  • Corporations own the news media.  They don't have to say where you attacked, or what the location was for; a 'think tank' can be anything, and pass around the nachos, you're on the 9 o'clock.
  • If they want people especially horrified at what you've done, all they have to do is shift the location of your attack to a 'think tank' location in the middle of town which they can claim is secure, but that it's low security and they'll share what information they have because of such an egregious crime.
  • If it's especially nasty, they'll recreate the scene - or even move the entire thing - to a location they CAN let 'independent news media' into.  They might (though probably not) even let external law enforcement in to take a look.  They'd at the very least share the information.

So using a weapon like these is absolutely ... well, however you want to look at it.  Pink mohawk, stylistic, making a statement, getting messy, whatever.  It'll make people pay attention, that's for sure.  And like Beta says, it's sure to give you a rep.

If they are willing to go that far what's to stop them from faking scenes when you don't leave a body count behind?

What Shadowrunners are willing to work for a corp that burns Shadowrunners on the news media? Shadowrunners aren't the only ones with a rep to worry about.

Shadowrunners exist. For that to be true, corps can't burn every Shadowrunner who hits them on the 9 O'Clock news.

ALL the corps burn Shadowrunners in the news media. Sure, they usually call them 'terrorists', but burns are burns. And the way you don't get burned in the media is by not leaving a facility looking like a Jackson Pollack painting done in blood. This is where the SHADOW part comes in. As in, not making a big, flashy scene that the Corp HAS to respond to. You go in with an AK-97 and tactical gear (including masks), make clean kills, and limit collateral damage, and you're not going to find yourself on the news, unless whatever you hit was already in the public eye. You go in with chainsaws and monowhips, leaving bodies in pieces, and that's going to make people want to come find you. That's the kind of thing that brings heat on you, and the corp can spin anything bad at the facility as unimportant, because look what those horrible psychotic terrorists did! What makes more of an impact on the general populace, a drone strike taking out twenty people in some middle eastern city you've never heard of, or terrorists cutting one guy's head off on a live stream?

Corps don't burn Runners who stay low key, unless they hit something insanely high profile. Don't care how good you are, you hit a member of a AAA corp's board, you best NEVER let it get linked back to you, even if it was another board member who ordered the hit. ESPECIALLY if it was another board member who ordered the hit. Same with stealing millions of nuyen from a company. You do big things, and they'll come after you, with any and every tool at their disposal, including the media.

Hell, there's even a difference between using a sword and using a chainsaw. Yes, both will kill you dead. But the chainsaw is messier, and leaves a more visceral impression on people than a sword. You see someone's head cut off by a katana, that's nasty, but it isn't completely outside what you expect. You see someone take a chainsaw and go cutting torsos in half long-ways, and that freaks the hell out of people. Frightened people lean really hard towards the 'kill it with fire' button.
24
Yeah, I was using too much logic thinking that the normal human body must be conditioned in a sense to be able to handle the strength of whatever your doing, like having your skeletal and muscle structures be able to handle lifting like 500 pounds or stuff like that and not going with the rule of cool. hahahahahaha
25
Character creation and critique / Re: Street Shaman Questions
« Last post by Kuirem on Today at 01:59:18 »
Mages are versatile so unless he wants to be some kind of overspecialized character (check the Apprentice from Forbidden Arcana then) it's best to take a bit of everything. Imo the 4 most useful spells are:

  • Heal : That's how you make friends as a mage, healing is so rare in the game.
  • Physical Barrier : A Physical Barrier is extremely hard to take down (you need to deal 2xForce³ damage to take down a Barrier) and ideal to stop some bullets or people, to crash vehicles and you can even use it to make bridges. The limit is your imagination.
  • Levitation : Increase your mobility a lot. Also fun to use on enemy that don't have a ranged option.
  • Invisibility : Doing illegal stuff + invisibility = win. Pick the one that work against cameras though

I also try to always have a Direct and Indirect combat spells, Direct are really good for heavily armored targets while indirect works well against your basic goons. 2-3 Combat Spells are generally enough though, don't invest too much there since the other "schools" will give much more versatility.
26
General Discussion / Re: Fighting Chainsaws and Whips
« Last post by Marcus on Today at 01:00:43 »
Eh in the grand scheme of things they are just high damage melee weapons.
Yeah the illegality level is a good point, you start leaving mono-whiped/chainsawed corpses piling up and you start drawing attention.  But that's still more a second order issue.
Fighting wise just deal with it like you deal with any melee centric build. Shoot'em guns/spells/arrow whatever you feel like. If your looking for something a little more silly, you can Deploy hacker regularly and you can probably convince your users to keep them wirelessly off, which can add back in old risk factors back. It's fairly amusing how many mono-whip build actually skimp on edge. Large die pools do a good job insulating against glitches, but I've seen 18+ die critically glitch before, its rare but it happens.   
In the long run, I think most players drift away from that sort of hardware. Guns with Stick-n-shocks just get the job done better.



27
General Discussion / Re: Fighting Chainsaws and Whips
« Last post by ShadowcatX on (23:45:54/08-15-17) »
Chainsaws and monowhips cause really, really messy fight scenes. These are the kind of scenes that tabloids and even legit news sources love to get pictures of. These are the kinds of scenes that make runners look like serial killers. These are the kinds of scenes that give a street sam the same kind of heat as a mage dropping mind control or permanent transmutation magic on people.

Sure, if the Corp wants to bring news media into their super secret and totally illegal base for them to take pictures. I mean it is terrible PR for the corp and will tank their stock prices, but it could be a thing. (Especially as a "sabotage someone else in the corp" revenge / promotion seeking type thing.)

Oh, how wonderfully untainted you are.
  • Corporations own the news media.  They don't have to say where you attacked, or what the location was for; a 'think tank' can be anything, and pass around the nachos, you're on the 9 o'clock.
  • If they want people especially horrified at what you've done, all they have to do is shift the location of your attack to a 'think tank' location in the middle of town which they can claim is secure, but that it's low security and they'll share what information they have because of such an egregious crime.
  • If it's especially nasty, they'll recreate the scene - or even move the entire thing - to a location they CAN let 'independent news media' into.  They might (though probably not) even let external law enforcement in to take a look.  They'd at the very least share the information.

So using a weapon like these is absolutely ... well, however you want to look at it.  Pink mohawk, stylistic, making a statement, getting messy, whatever.  It'll make people pay attention, that's for sure.  And like Beta says, it's sure to give you a rep.

If they are willing to go that far what's to stop them from faking scenes when you don't leave a body count behind?

What Shadowrunners are willing to work for a corp that burns Shadowrunners on the news media? Shadowrunners aren't the only ones with a rep to worry about.

Shadowrunners exist. For that to be true, corps can't burn every Shadowrunner who hits them on the 9 O'Clock news.
28
General Discussion / Re: Fighting Chainsaws and Whips
« Last post by Rosa on (23:11:21/08-15-17) »
Lots of great ideas in the posts above. I would add that you would be perfectly justified in slapping a distinctive style negative quality on the player to add to the feeling of heat building as a result of their actions and choices. I mean who's gonna remember the guy using an Ares Predator? Well everyone and their mother uses those.  Who's gonna remember the guy using a monofilament chainsaw?  Everyone!   
29
General Discussion / Re: Fighting Chainsaws and Whips
« Last post by The Wyrm Ouroboros on (22:22:53/08-15-17) »
Chainsaws and monowhips cause really, really messy fight scenes. These are the kind of scenes that tabloids and even legit news sources love to get pictures of. These are the kinds of scenes that make runners look like serial killers. These are the kinds of scenes that give a street sam the same kind of heat as a mage dropping mind control or permanent transmutation magic on people.

Sure, if the Corp wants to bring news media into their super secret and totally illegal base for them to take pictures. I mean it is terrible PR for the corp and will tank their stock prices, but it could be a thing. (Especially as a "sabotage someone else in the corp" revenge / promotion seeking type thing.)

Oh, how wonderfully untainted you are.
  • Corporations own the news media.  They don't have to say where you attacked, or what the location was for; a 'think tank' can be anything, and pass around the nachos, you're on the 9 o'clock.
  • If they want people especially horrified at what you've done, all they have to do is shift the location of your attack to a 'think tank' location in the middle of town which they can claim is secure, but that it's low security and they'll share what information they have because of such an egregious crime.
  • If it's especially nasty, they'll recreate the scene - or even move the entire thing - to a location they CAN let 'independent news media' into.  They might (though probably not) even let external law enforcement in to take a look.  They'd at the very least share the information.

So using a weapon like these is absolutely ... well, however you want to look at it.  Pink mohawk, stylistic, making a statement, getting messy, whatever.  It'll make people pay attention, that's for sure.  And like Beta says, it's sure to give you a rep.
30
Is there a specific reason this character is an elf?


The original version was a night one and then I decided I didn't like that so I switched to elf. You are probably right, should be a human.

Quote
You can get a better deal with Magic A Attributes A Resources C Meta E Skills E. In Debt 15 is SUPER HARD on a character. Mages are not too money dependent but you need to earn A LOT every month just to afford living and not getting your kneecaps destroyed.

I'm also surprised that the character is on Ares payroll but has no SINner quality, it's just strange that an AAA corp didn't claim a genemodded mystic adept for themselves.

You may be right. And the day job is just a placeholder, I don't know what to take there yet.

Quote
There is also a good (IMO) option to just take that essence hit, and drop the Prototype quality. Get a used toner 3 + alpha datajack + alpha smartlink combo, use the saved karma to grab some fitrearm skills to be even more effective in combat. Correct me if I'm wrong, but you only have to buy 5 power points if your essence drops, so that saves you some karma too.


Mechanically you might be right but I would rather not lose magic.

Quote
I'd also swap Reaction and Intuition but that's just because I value Intuition a lot.

I do to. That is why I'm running a sustaining foci to get my intuition up.
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